1

Video Game Programmer Jobs in Redmond, WA (NOW HIRING)

Nintendo Software Technology's mission is to design, develop and deliver the very best video games ... As a Software Engineer, you will design, develop, and own gameplay and systems features that help ...

Software Engineer II (NST)

Redmond, WA ยท On-site

$108K - $163K/yr

Nintendo Software Technology's mission is to design, develop and deliver the very best video games ... As a Software Engineer, you will design, develop, and own gameplay and systems features that help ...

We are looking for a Senior Engine Programmer, a true tinkerer at heart who wants to get their ... video games! Fly a Pterodactyl squadron over the snow-capped mountains, race through the deep ...

Paralegal

Renton, WA ยท On-site

... engineering, marketing, production, finance, royalties, business and legal teams. * Experience ... Maintains current knowledge of video game industry, content distribution methods and business ...

Senior Environment Artist

Bellevue, WA ยท On-site

$143K - $171K/yr

Work with engineers and level designers to ensure seamless asset integration into the game engine ... High-quality environment art for video games, including examples of realistic work and demonstrated ...

Senior Environment Artist

Bellevue, WA

$143K - $171K/yr

Work with engineers and level designers to ensure seamless asset integration into the game engine ... High-quality environment art for video games, including examples of realistic work and demonstrated ...

Showing results 41-60

Video Game Programmer information

See Redmond, WA salary details

$12.3K

$103.7K

$194.3K

How much do video game programmer jobs pay per year?

As of Sep 6, 2026, the average yearly pay for video game programmer in Redmond, WA is $103,748.00, according to ZipRecruiter salary data. Most workers in this role earn between $26,900.00 and $163,000.00 per year, depending on experience, location, and employer.

What is a video game programmer?

Video game programmers are professionals who write the code that brings video games to life. They work closely with game designers, artists, and other team members to develop gameplay mechanics, graphics, artificial intelligence, and user interfaces. Their expertise in programming languages, such as C++ or C#, allows them to create the software backbone of a game. Video game programmers may specialize in areas like graphics, physics, networking, or tools development, depending on the needs of the project. They play a crucial role in turning creative ideas into functional and entertaining games.

What are the key skills and qualifications needed to thrive as a video game programmer, and why are they important?

To thrive as a Video Game Programmer, you need strong proficiency in programming languages such as C++, C#, or Java, a solid understanding of computer science fundamentals, and often a bachelor's degree in computer science or related fields. Familiarity with game engines like Unity or Unreal Engine, version control systems, and debugging tools is typically required. Creative problem-solving, attention to detail, and effective teamwork are essential soft skills that set top programmers apart. These competencies ensure the development of high-quality, engaging games that perform well and deliver an excellent user experience.

What are some common challenges video game programmers face when working on large development teams?

Video game programmers on large development teams often encounter challenges such as coordinating code integration, managing version control conflicts, and ensuring consistent coding standards across the project. Effective communication is essential, as programmers must frequently collaborate with artists, designers, and audio engineers to implement features and troubleshoot issues. Adapting to changing project requirements and tight deadlines can also be demanding, but strong teamwork and agile development practices help teams stay on track.

What is the difference between Video Game Programmer vs Game Developer?

AspectVideo Game ProgrammerGame Developer
Primary RoleWriting code and implementing game featuresOverseeing entire game development process, including design and production
Skills & CertificationsProgramming languages (C++, C#), computer science degreesProject management, design skills, sometimes programming knowledge
Work EnvironmentGame studios, software companiesGame studios, independent teams, publishers
Industry UsageFocuses on coding and technical implementationBroader role including design, management, and coordination

While both roles are essential in game development, a Video Game Programmer primarily focuses on coding and technical implementation, whereas a Game Developer oversees the entire development process, including design and project management. Understanding these differences helps clarify career paths and employer expectations in the gaming industry.

How to get a job as a video game programmer?

To become a video game programmer, develop strong programming skills in languages like C++ or C#, build a portfolio of game projects, and gain experience with game engines such as Unity or Unreal Engine. A bachelor's degree in computer science, software engineering, or a related field is often required, along with knowledge of graphics, physics, and AI programming. Internships and networking within the gaming industry can also improve job prospects.

Is a video game programmer a good career?

A video game programmer is a specialized software developer who designs and implements code for video games, often requiring skills in programming languages like C++ and knowledge of game engines such as Unity or Unreal. The career offers opportunities in the gaming industry, but it can involve long hours and competitive job markets; success often depends on technical skills, creativity, and experience. Overall, it can be a rewarding career for those passionate about gaming and programming, with potential for growth and specialization.

What are popular job titles related to Video Game Programmer jobs in Redmond, WA?

For Video Game Programmer jobs in Redmond, WA, the most frequently searched job titles are:

What cities near Redmond, WA are hiring for Video Game Programmer jobs?

Cities near Redmond, WA with the most Video Game Programmer job openings:

Infographic showing various Video Game Programmer job openings in Redmond, WA as of August 2026, with employment types broken down into 1% Internship, 1% As Needed, 80% Full Time, 14% Part Time, and 4% Contract. Highlights an 77% Physical, 3% Hybrid, and 20% Remote job distribution, with an average salary of $103,748 per year, or $49.9 per hour.

Adjunct Faculty - Game Development and Production (Evergreen)

DigiPen

Redmond, WA โ€ข On-site

$5.4K - $13K/mo

Part-time

Re-posted 28 days ago


Job description

Adjunct - Department of Game Development and Production (Evergreen)
Located in Redmond, Washington, DigiPen Institute of Technology is a small college that offers undergraduate degree programs in Computer Science, Game Design, Digital Audio and Music, Computer Engineering, and Digital Art and Animation, as well as Master's degree programs in Computer Science and Digital Art. DigiPen Institute of Technology has been ranked one of the top 5 game design schools in the country by the Princeton Review for more than a decade.
To learn more, visit: https://www.digipen.edu/ .
Position: Adjunct Faculty - Department of Game Development and Production
Reports to: Game Development and Production Department Chair
The Department of Game Development and Production at DigiPen Institute of Technology invites applicants for potential future positions of Adjunct Faculty - Game Development and Production Instructor. Join our faculty team and help students develop the necessary skills to succeed in their chosen fields.
Making a video game is no easy task - not only for the technical skills required, but also due to the challenges that come from working as part of a multidisciplinary creative team. Our faculty from the Department of Game Development and Production bring decades of insight and experience in team-based collaboration, with a specific emphasis on game and software production. Through the project-based courses they teach, students learn the ins and outs of product development, user experience, testing and iteration, project management, and more.
After completing the application process, you may be invited to participate in the interview process. If accepted, you will be added to our pool of pre-approved adjuncts. The Department of Game Development and Production hires adjunct faculty from the pool of pre-approved adjuncts each semester on an as-needed basis.
The Department of Game Development and Production is accepting applications for adjunct instructors for courses in:
  • Design Process
  • Digital Production
  • Narrative Design
  • Game Mechanics
  • 2D / 3D Game Design
  • Project / Production

This is an ongoing posting. For more information about DigiPen's offerings, visit:
Current Courses | DigiPen
Essential Functions/Duties
  • Teach team-based courses in Game Software Design and Production, such as 2D and 3D game development, game production pipelines and team dynamics and roles
  • Grade, review and critique student team project-based work, providing creative direction and critique to students as well as technical guidance for the tools required in the course
  • Lecture and teach in classroom and/or lab settings
  • Mentor student teams in research-based or industry-driven projects
  • Participate in teaching-related service roles, including scheduled office hours, archiving of student work, and program assessment activities
  • Teach courses in accordance with departmental policies and procedures
  • Prepare and submit (on Moodle) timely grade reports and other reports on student performance
  • Demonstrate evidence of teaching experience that supports a diverse student body and individuals from a variety of backgrounds and experiences
  • Organize class activities, demos, and assignments
  • Relate assignments and tests to learning outcomes
  • Manage Student Teaching Assistants, supervising their timecards and reviewing their weekly hours, if required
  • Provide input, create, and improve course materials
  • Offer weekly office hours
  • In-person teaching, with online classes when necessary, in Redmond, WA

Knowledge, Skills and Abilities
  • Extensive knowledge of the subject areas in which the individual is responsible for instruction
  • Knowledge and understanding of principles of curriculum development
  • Knowledge and understanding of the fundamentals of effective communication and of effective instruction
  • Skills in Word, PowerPoint, Moodle, and MS Teams
  • In-person teaching, with online classes when necessary

Qualifications / Competencies
  • Bachelor's degree and 4+ years of experience and knowledge within the game industry
  • Strong grasp of fundamentals of game development
  • Strong understanding of team dynamics, team organization, and team communication
  • Ability to provide quality feedback, practical work solutions, and instruction
  • Ability to communicate the art, audio, design and programming team's roles, tasks and expectations
  • Working knowledge of game design fundamentals and best practices
  • Excellent interpersonal and communication skills
  • Relevant academic experience and/or relevant industry experience
  • Solid grounding in interdisciplinary teaching
  • Excellent interpersonal communication skills
  • Comfortable with technology
  • Ability to accommodate a wide variety of learning styles, special needs, etc.

Salary Range:
$5,400 - $13,608 per term, depending on credit hours, class size, and faculty rank
Not benefits eligible.
Application Procedure:
Applications should include, or you will be asked to provide, the following:
โ€ข A cover letter
โ€ข Current curriculum vitae / rรฉsumรฉ
โ€ข Academic Transcripts of most recently attended educational institutions
โ€ข Statement of teaching philosophy
โ€ข Statement of experience on maximizing quality and engagement across broad subjects and perspectives
Upon accepting an offer of employment with us, the candidate will receive an invitation for a required background check, employment verification, and 5-panel drug screen as a part of the hiring process.
APPLICATION DEADLINE: Complete application files will be accepted on a continuous basis and remain active for one year. While we sincerely appreciate all applications, only those candidates selected for an interview will be contacted.
Additional Notes:
  • All Adjunct positions are part-time, temporary assignments (for no more than one semester at a time), dependent upon student enrollment and instructional needs, and subject to budget consideration and approval. DigiPen Institute of Technology reserves the right to extend application deadlines and/or not to offer advertised positions.

Equal opportunity is a priority of DigiPen Institute of Technology, as the institution is committed to fostering a positive learning environment for all. The Institute's intent is to hire the most qualified individuals for faculty and staff, attracting candidates from diverse backgrounds of race and ethnicity, gender, gender identity, gender expression, sexual orientation, age, socioeconomic status, veteran status, nationality, culture, religion, and physical abilities. We are committed to broadening our candidate pool to include more diverse individuals and ensuring fairness in hiring by avoiding bias and determining criteria to judge all candidates prior to posting each new position.
Equal Opportunity Employer
This employer is required to notify all applicants of their rights pursuant to federal employment laws. For further information, please review the Know Your Rights notice from the Department of Labor.