1

Video Game Map Designer Jobs (NOW HIRING)

$122K - $140K/yr

Responsibilities Responsible for designing immersive, high-fidelity user experiences and game-based ... Design gamified learning experiences that map complex non-game content into intuitive dashboards ...

Responsible for designing immersive, high-fidelity user experiences and game-based interfaces that ... Design gamified learning experiences that map complex non-game content into intuitive dashboards ...

$150K - $200K/yr

GovCIO is currently hiring for Video Game Designer/Simulation Producer to lead the narrative and experiential design of advanced immersive simulation environments, ensuring all technical, visual, and ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Guides students through designing game mechanics documents, building levels in game engines ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Guides students through designing game mechanics documents, building levels in game engines ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Guides students through designing game mechanics documents, building levels in game engines ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Guides students through designing game mechanics documents, building levels in game engines ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Guides students through designing game mechanics documents, building levels in game engines ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Guides students through designing game mechanics documents, building levels in game engines ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Guides students through designing game mechanics documents, building levels in game engines ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Guides students through designing game mechanics documents, building levels in game engines ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Guides students through designing game mechanics documents, building levels in game engines ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Guides students through designing game mechanics documents, building levels in game engines ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Guides students through designing game mechanics documents, building levels in game engines ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Guides students through designing game mechanics documents, building levels in game engines ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Guides students through designing game mechanics documents, building levels in game engines ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Guides students through designing game mechanics documents, building levels in game engines ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Guides students through designing game mechanics documents, building levels in game engines ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Guides students through designing game mechanics documents, building levels in game engines ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Guides students through designing game mechanics documents, building levels in game engines ...

next page

Showing results 1-20

Video Game Map Designer information

See salary details

$5

$15

$28

How much do video game map designer jobs pay per hour?

As of Jun 15, 2026, the average hourly pay for video game map designer in the United States is $15.27, according to ZipRecruiter salary data. Most workers in this role earn between $13.46 and $18.27 per hour, depending on experience, location, and employer.

What are some common challenges faced by video game map designers, and how can they be addressed?

Video game map designers often face the challenge of balancing creativity with gameplay mechanics, ensuring levels are both visually appealing and functionally engaging. Another common hurdle is collaborating effectively with other departments, such as programmers and artists, to implement feedback and technical constraints. Staying organized and open to iterative changes, along with regular playtesting, helps map designers refine their work and deliver an enjoyable player experience. Building strong communication skills and remaining adaptable are key to overcoming these challenges.

What are the key skills and qualifications needed to thrive as a Video Game Map Designer, and why are they important?

To thrive as a Video Game Map Designer, you need strong spatial design skills, a deep understanding of gameplay mechanics, and experience with level design principles, often backed by a degree in game design or related fields. Familiarity with industry-standard tools such as Unity, Unreal Engine, and 3D modeling software like Blender or Maya is typically required. Creative problem-solving, collaboration, and effective communication help designers work with multidisciplinary teams and iterate on feedback. These skills ensure the creation of engaging, balanced, and visually appealing environments that enhance player experience.

What does a Video Game Map Designer do?

A Video Game Map Designer is responsible for creating the environments and levels within a video game. Their job involves designing the layout, terrain, and interactive elements that make up the game's world, ensuring both visual appeal and engaging gameplay. They work closely with game developers, artists, and programmers to balance aesthetics with playability, and often use specialized software to build and test maps. Their goal is to provide players with immersive and enjoyable experiences by crafting worlds that are both challenging and fun to explore.

What is the difference between Video Game Map Designer vs Level Designer?

AspectVideo Game Map DesignerLevel Designer
CredentialsTypically requires a degree in game design, computer science, or related fieldSimilar educational background, often with specialization in level design or game development
Work EnvironmentWorks within game development teams, focusing on creating large-scale maps and environmentsWorks closely with narrative and gameplay teams to craft specific levels or stages
Industry UsageCommonly used in AAA and indie game studios for environment creationUsed across various game genres to design playable levels and challenges

While both roles involve environment creation, a Video Game Map Designer focuses on designing large-scale maps and environments, often for open-world games, whereas a Level Designer concentrates on crafting specific levels or stages with gameplay elements. Both roles require similar skills and collaborate closely but differ in scope and focus.

$122K - $140K/yr

Full-time

Posted 4 days ago


GovCIO rating

7.2

Company rating: 7.2 out of 10

Based on 8 frontline employees who took The Breakroom Quiz

112th of 204 rated it services


Job description

GovCIO is currently hiring for UX/Video Game Develper to design AAA-quality user experiences and game-based interfaces that transform complex academic and operational content into intuitive, immersive training environments. This role applies modern game design, UX principles, and interactive systems thinking to create engaging, scalable learning experiences that align with mission and instructional objectives.. This position will be located in Colorado Springs, CO and will be a onsite position.
Responsibilities
Responsible for designing immersive, high-fidelity user experiences and game-based interfaces that translate complex academic and operational content into intuitive, engaging, and mission-relevant digital environments. This role applies AAA game design principles to defense and training systems, ensuring that learning objectives are embedded within compelling gameplay mechanics, user interfaces, and progression systems that enhance retention and reduce training friction.
  • Design and implement AAA-level UX/UI solutions informed by best practices from commercially shipped, high-fidelity video games.
  • Develop intuitive, immersive interfaces using modern design tools and real-time game engines such as Unreal Engine and Unity.
  • Translate academic curricula and operational doctrine into engaging instructional game loops, progression systems, and feedback mechanisms.
  • Design gamified learning experiences that map complex non-game content into intuitive dashboards and user workflows.
  • Collaborate with instructional designers, developers, and government stakeholders to align gameplay systems with training and educational outcomes.
  • Advise on player engagement strategies, usability improvements, and long-term system usability across multi-year deployments.

Qualifications
Bachelor's with 8+ years (or commensurate experience)
Required Skills and Experience
  • Clearance Required: None
  • Position requires U.S. Citizenship due to the nature of the role.
  • Demonstrated ability to design AAA-level UX/UI systems consistent with major commercial video game standards.
  • Experience using industry-standard design tools such as Figma, Adobe XD, or Sketch.
  • Proficiency prototyping and implementing UX/UI within game engines such as Unreal Engine or Unity.
  • Ability to translate academic or operational material into gamified learning systems and intuitive interfaces.
  • Experience designing instructional game loops, progression systems, and feedback-driven learning mechanics.
  • Bachelor's degree in Human-Computer Interaction, Game Design, Graphic Design, or a related field (or equivalent experience).

Preferred Skills and Experience
  • Recent (within the last five years) experience in a Lead or Senior Game Designer or UX role on a shipped AAA commercial title.
  • Experience with live service or Games-as-a-Service (GaaS) models and long-term player engagement systems.
  • Understanding of player psychology, behavioral design, and motivational systems to enhance engagement and reduce user fatigue.
  • Experience applying gamification principles to education, training, or simulation environments.
  • Familiarity with defense, military training systems, or large-scale instructional platforms.
  • Strong portfolio demonstrating shipped products, interactive prototypes, or game-based UX systems.

#NSS #DSG #MAVERICK #TMK #TM
Posted Salary Range
USD $122,000.00 - USD $140,000.00 /Yr.