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Video Game Level Designer Jobs in Seattle, WA (NOW HIRING)

Cat Daddy Games is more than just a mobile video game company; we are a passionate and close-knit ... Expert-level understanding of the mobile game landscape from a game design perspective, including ...

Be a foundational source of knowledge, providing high-level mentorship to Associate and Core designers to foster a culture of excellence WHAT YOU'LL BRING * 8+ years of professional game development ...

Game Designer

Kirkland, WA · On-site

$78K - $116K/yr

Cat Daddy Games is more than just a mobile video game company; we are a passionate and close-knit ... Expert-level understanding of the mobile game landscape from a game design perspective, including ...

Level / Game Designer - Senior

Seattle, WA · On-site +1

$80K - $120K/yr

Be a foundational source of knowledge, providing high-level mentorship to Associate and Core designers to foster a culture of excellence WHAT YOU'LL BRING * 8+ years of professional game development ...

Game Designer

Kirkland, WA · On-site

$78K - $116K/yr

Cat Daddy Games is more than just a mobile video game company; we are a passionate and close-knit ... Expert-level understanding of the mobile game landscape from a game design perspective, including ...

Cat Daddy Games is more than just a mobile video game company; we are a passionate and close-knit ... Expert-level understanding of the mobile game landscape from a game design perspective, including ...

QA Testers Needed!! (Bellevue/Redmond) Video Game Testers Needed! Multiple Roles! (Bellevue ... We would love to talk to you more about your level of expertise and background in gaming if this ...

Ten4 works with some of the best ad agencies, start-ups, production studios, and video game shops ... You will work with developers, designers, and product managers to help you understand the product ...

Ten4 works with some of the best ad agencies, start-ups, production studios, and video game shops ... You will work with developers, designers, and product managers to help you understand the product ...

Senior Environment Artist

Bellevue, WA · On-site

$143K - $171K/yr

Work with engineers and level designers to ensure seamless asset integration into the game engine ... High-quality environment art for video games, including examples of realistic work and demonstrated ...

Ten4 works with some of the best ad agencies, start-ups, production studios, and video game shops ... You will work with developers, designers, and product managers to help you understand the product ...

Ten4 works with some of the best ad agencies, start-ups, production studios, and video game shops ... You will work with developers, designers, and product managers to help you understand the product ...

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Video Game Level Designer information

See Seattle, WA salary details

$14

$21

$26

How much do video game level designer jobs pay per hour?

As of Aug 6, 2026, the average hourly pay for video game level designer in Seattle, WA is $21.12, according to ZipRecruiter salary data. Most workers in this role earn between $19.13 and $22.98 per hour, depending on experience, location, and employer.

What is the difference between Video Game Level Designer vs Video Game Environment Artist?

AspectVideo Game Level DesignerVideo Game Environment Artist
Primary FocusDesigning gameplay spaces, level layout, and player flowCreating visual assets and environments for levels
Skills & ToolsLevel design software, game engines, scripting3D modeling, texturing, art software
Work EnvironmentCollaborates with designers, programmers, artistsWorks mainly with art teams, using creative software
Industry UsageUsed in game development to craft playable levelsUsed to produce visual environment assets for levels

While both roles contribute to the game's environment, the Video Game Level Designer focuses on designing the gameplay experience within levels, whereas the Video Game Environment Artist creates the visual elements that bring those levels to life. Both roles often collaborate closely to ensure a cohesive and engaging player experience.

How does a video game level designer typically collaborate with other departments during the development process?

Video Game Level Designers work closely with artists, programmers, and writers to bring a cohesive vision to each level. They frequently participate in cross-functional meetings to ensure that gameplay, visuals, and narrative are well integrated. It's common for designers to iterate on their levels based on feedback from QA testers or gameplay engineers, requiring strong communication and adaptability. Collaboration is essential, as level designers must balance creative ideas with technical constraints and project timelines.

What does a video game level designer do?

Video game level designers use development software to build specific sections within a video game. In this role, you focus on one aspect or progression of the game, determining what steps a player needs to take to progress to the next level. The nature of a level depends on the game; it can be as simple as selecting and developing challenges for the player to overcome or as complicated as a dense, objective-filled map. This is a highly-collaborative position; video game level designers often work with asset creators and producers to design levels that match the intended concept and play environment.

What does a video game level designer do?

A video game level designer is responsible for creating the environments, stages, and challenges that players experience within a game. They work closely with artists, programmers, and writers to craft engaging gameplay, ensuring that levels are both visually appealing and fun to play. Level designers use specialized software to build layouts, place objects, and script events, all while considering pacing, difficulty, and storytelling. Their goal is to guide players through the game in a way that is immersive and rewarding.

What are the key skills and qualifications needed to thrive as a video game level designer, and why are they important?

To thrive as a Video Game Level Designer, you need strong spatial design abilities, knowledge of game mechanics, and often a degree in game design or a related field. Proficiency with industry-standard tools such as Unity, Unreal Engine, and level editing software, as well as familiarity with scripting languages, is typically required. Creativity, problem-solving, and effective communication are standout soft skills for collaborating with artists, programmers, and other designers. These skills are crucial for creating engaging, balanced, and technically feasible game environments that enhance player experience.
What are the most commonly searched types of Video Game Level Designer jobs in Seattle, WA? The most popular types of Video Game Level Designer jobs in Seattle, WA are:
What are popular job titles related to Video Game Level Designer jobs in Seattle, WA? For Video Game Level Designer jobs in Seattle, WA, the most frequently searched job titles are:
What job categories do people searching Video Game Level Designer jobs in Seattle, WA look for? The top searched job categories for Video Game Level Designer jobs in Seattle, WA are:
Infographic showing various Video Game Level Designer job openings in Seattle, WA as of August 2026, with employment types broken down into 77% Full Time, 18% Part Time, 1% Temporary, and 4% Contract. Highlights an 83% Physical, 3% Hybrid, and 14% Remote job distribution, with an average salary of $43,927 per year, or $21.1 per hour.

CONTRACT - Associate Game Designer (NST)

Nintendo

Redmond, WA • On-site, Remote

Other

Re-posted 6 hours ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

153rd of 242 rated software companies


Job description

Nintendo Software Technology Corporation
 
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

DESCRIPTION OF DUTIES

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. 

As a Level Designer, you will have a desire to contribute and implement, play-test, and refine game design features, with consideration to gameplay. Proven experience with level design for gameplay is needed. If this sounds like you, we would love to see your resume

  • Implements design specifications into playable prototypes using various software tools.
  • Able to quickly revise implementation based on changes required to continue iterating on design concepts.
  • Assists in designing prototypes to iterate concepts into a more complete idea.
  • Assists and maintains game play mechanics within a game.
  • Creates areas of a user-interface design and maintains assigned product localization with the direction of senior designers and above.
  • Communicates ideas with various product development personnel to solicit feedback and ensure support during product development.
  • Within a team, provides input into defining creative vision and technical specifications for assigned project.
  • Writes and maintains assigned design documentation
  • Works closely with senior designers and above to attain constructive feedback and direction.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • 0-2 years of level design for video games or relevant experience. 
  • Understanding of interactive software methodologies, production pipelines and Nintendo quality standards.
  • Proven proficiency with commercial 2D/3D game editor. (E.g. Unity, Unreal, etc.)
  • Basic PC skills (Word, Excel, PowerPoint).
  • Undergraduate degree in Game Design, Computer Science or equivalent
  • Studies in music, art, films, television / broadcasting, and multimedia a plus.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. 


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