1

Video Game Level Designer Jobs in Texas (NOW HIRING)

The Contractor - Senior Designer will serve as a design authority, influencing design decisions and ... Aspyr is a video game publishing and development partner focused on maximizing the potential of ...

Senior Software Engineer

Austin, TX · On-site

$100K - $200K/yr

... in the video game industry, with recent and extensive experience in cross-platform console ... Ability to collaborate with other engineers, artists, and designers * Experience with multithreaded ...

... in the video game industry, with recent and extensive experience in cross-platform console ... Ability to collaborate with other engineers, artists, and designers * Experience with multithreaded ...

Senior Game Technician

Austin, TX

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

Troubleshooting down to the component level and performing repairs is a Game Changer * Possess excellent communication skills to deliver Friendly, Available, & Memorable guest service * Has a strong ...

Senior Software Engineer

Austin, TX · On-site

$121K - $160K/yr

... in the video game industry, with recent and extensive experience in cross-platform console ... designers Qualifications : Required : • 4+ years of work experience in gaming • Bachelor ...

Senior Game Technician

Austin, TX · On-site

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

Troubleshooting down to the component level and performing repairs is a Game Changer * Possess excellent communication skills to deliver Friendly, Available, & Memorable guest service * Has a strong ...

Senior Software Engineer

Austin, TX · On-site

$121K - $160K/yr

... in the video game industry, with recent and extensive experience in cross-platform console ... and designers • Experience with multithreaded, real-time systems • Experience balancing ...

Senior Software Engineer

Austin, TX · On-site

$121K - $160K/yr

... in the video game industry, with recent and extensive experience in cross-platform console ... and designers • Experience with multithreaded, real-time systems • Experience balancing ...

... video games. Our games are entrenched with rich universes that are expanded upon via transmedia ... Translate high-level audio direction into clear feature plans, creating sonic style guide ...

Our client is an independent AAA video game company that aims to change the way games are made and inspire a better industry for all. Their mission to unite, guide, and empower talented teams to ...

Our client is an independent AAA video game company that aims to change the way games are made and inspire a better industry for all. Their mission to unite, guide, and empower talented teams to ...

... in the video game industry, with recent and extensive experience in cross-platform console ... Deep understanding of low-level console-specific (PlayStation, Xbox, Nintendo) optimizations and ...

... in the video game industry, with recent and extensive experience in cross-platform console ... Deep understanding of low-level console-specific (PlayStation, Xbox, Nintendo) optimizations and ...

Cinematic Media Artist

Dallas, TX

$110K - $161K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Mid-Senior level of Adobe After Effects. * Strong compositing skills, experience working with a Resolve. * Experience filming live action video. (Sony, RED). * Passionate about the gaming industry ...

Showing results 41-60

Video Game Level Designer information

See Texas salary details

$11

$17

$21

How much do video game level designer jobs pay per hour?

As of Aug 18, 2026, the average hourly pay for video game level designer in Texas is $17.29, according to ZipRecruiter salary data. Most workers in this role earn between $15.67 and $18.80 per hour, depending on experience, location, and employer.

What does a video game level designer do?

Video game level designers use development software to build specific sections within a video game. In this role, you focus on one aspect or progression of the game, determining what steps a player needs to take to progress to the next level. The nature of a level depends on the game; it can be as simple as selecting and developing challenges for the player to overcome or as complicated as a dense, objective-filled map. This is a highly-collaborative position; video game level designers often work with asset creators and producers to design levels that match the intended concept and play environment.

What does a video game level designer do?

A video game level designer is responsible for creating the environments, stages, and challenges that players experience within a game. They work closely with artists, programmers, and writers to craft engaging gameplay, ensuring that levels are both visually appealing and fun to play. Level designers use specialized software to build layouts, place objects, and script events, all while considering pacing, difficulty, and storytelling. Their goal is to guide players through the game in a way that is immersive and rewarding.

What are the key skills and qualifications needed to thrive as a video game level designer, and why are they important?

To thrive as a Video Game Level Designer, you need strong spatial design abilities, knowledge of game mechanics, and often a degree in game design or a related field. Proficiency with industry-standard tools such as Unity, Unreal Engine, and level editing software, as well as familiarity with scripting languages, is typically required. Creativity, problem-solving, and effective communication are standout soft skills for collaborating with artists, programmers, and other designers. These skills are crucial for creating engaging, balanced, and technically feasible game environments that enhance player experience.

How does a video game level designer typically collaborate with other departments during the development process?

Video Game Level Designers work closely with artists, programmers, and writers to bring a cohesive vision to each level. They frequently participate in cross-functional meetings to ensure that gameplay, visuals, and narrative are well integrated. It's common for designers to iterate on their levels based on feedback from QA testers or gameplay engineers, requiring strong communication and adaptability. Collaboration is essential, as level designers must balance creative ideas with technical constraints and project timelines.

What is the difference between Video Game Level Designer vs Video Game Environment Artist?

AspectVideo Game Level DesignerVideo Game Environment Artist
Primary FocusDesigning gameplay spaces, level layout, and player flowCreating visual assets and environments for levels
Skills & ToolsLevel design software, game engines, scripting3D modeling, texturing, art software
Work EnvironmentCollaborates with designers, programmers, artistsWorks mainly with art teams, using creative software
Industry UsageUsed in game development to craft playable levelsUsed to produce visual environment assets for levels

While both roles contribute to the game's environment, the Video Game Level Designer focuses on designing the gameplay experience within levels, whereas the Video Game Environment Artist creates the visual elements that bring those levels to life. Both roles often collaborate closely to ensure a cohesive and engaging player experience.

What job categories do people searching Video Game Level Designer jobs in Texas look for?

The top searched job categories for Video Game Level Designer jobs in Texas are:

What cities in Texas are hiring for Video Game Level Designer jobs?

Cities in Texas with the most Video Game Level Designer job openings:

Infographic showing various Video Game Level Designer job openings in Texas as of August 2026, with employment types broken down into 1% Internship, 1% As Needed, 81% Full Time, 15% Part Time, and 2% Contract. Highlights an 83% Physical, 3% Hybrid, and 14% Remote job distribution, with an average salary of $35,961 per year, or $17.3 per hour.

Contractor - Senior Designer

Aspyr

Austin, TX • On-site

Full-time

Re-posted 26 days ago


Job description

Job Summary:
Aspyr is a leading game publisher and developer, dedicated to bringing beloved franchises to players everywhere. The Contractor - Senior Designer will serve as a design authority, influencing design decisions and ensuring projects align with the original games' identity while collaborating with various teams and partners.
Responsibilities:
• Review and influence design decisions for assigned projects, ensuring coherence of vision, mechanics, and player experience
• Deconstruct legacy mechanics and partner with Product Management to determine what must be preserved for authenticity and what should evolve for modern audiences
• Provide analysis and insight into core loops, progression, pacing, and player motivation to ensure each game feels intentional and robust
• Serve as a creative advisor during development reviews, build critiques, and milestone evaluations with internal teams and external partners
• Evaluate gameplay with a focus on:
• + Responsiveness and camera feel
• + Character control and feedback fidelity
• + Consistency of pacing, difficulty curve, and engagement
• Deliver clear, objective, and actionable feedback that improves overall player experience while honoring original design intent
• Partner with the Product Management team to help write, review, and refine Product Requirement Documents (PRDs) to clearly capture:
• Gameplay goals and measurable success criteria
• System requirements and dependencies
• How original mechanics are adapted or modernized
• Conformance with IP holder direction and quality standards
• Validate that requirements are actionable, feasible, and aligned with design vision before implementation begins
• Help interpret, communicate, and defend design intent to partners while being responsive to technical needs and feedback
• Work with IP holders to ensure creative and mechanical decisions honor their direction and quality expectations
• Assess how narrative beats and progression are supported by gameplay systems
• Help teams integrate environmental storytelling and pacing that reinforces engagement and clarity
• Standardize practices for design documentation, tuning, and feedback loops
Preferred:
• 7+ years of professional game design experience
• At least 2 shipped titles in Senior, Lead, or Principal design roles
• Deep understanding of game systems and player experience fundamentals across genres
• Strong analytical skills with the ability to translate experiential qualities into actionable improvement plans
• Comfortable using spreadsheets (Excel / Sheets) for balance, progression, and system modeling
• Familiarity with engine tools (Unreal and/or proprietary) sufficient to navigate builds, understand technical constraints, and communicate effectively with engineering
• Experience on remasters, remakes, or major ports of legacy IP and collaborating directly with IP holders of licensed properties
• Background in narrative design, UX/UI, or player psychology
• Prior experience shaping or reviewing PRDs, feature specs, partner deliverables, or partner QA processes
• Experience in cross-project design leadership within a creative organization
Company:
Aspyr is a video game publishing and development partner focused on maximizing the potential of games. Founded in 1996, the company is headquartered in Austin, USA, with a team of 51-200 employees. The company is currently Growth Stage.