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Video Game Development Jobs in Seattle, WA (NOW HIRING)

Strong understanding of core technologies, toolsets, and common workflows for video game development. * In-depth understanding of interactive entertainment methodologies and production pipelines.

Sr Software Engineer - Gameplay (NST)

Redmond, WA ยท On-site +1

$137K - $180K/yr

Strong understanding of core technologies, toolsets, and common workflows for video game development. * In-depth understanding of interactive entertainment methodologies and production pipelines.

Cat Daddy Games is more than just a mobile video game company; we are a passionate and close-knit ... A great teammate who can collaborate with engineers and artists on game development. At Cat Daddy ...

Game Designer

Kirkland, WA ยท On-site

$78K - $116K/yr

Cat Daddy Games is more than just a mobile video game company; we are a passionate and close-knit ... A great teammate who can collaborate with engineers and artists on game development. At Cat Daddy ...

Lead the sourcing and category oversight of professional services, including video game development, consulting, customer service, finance services and other specialized services supporting Hasbro ...

Game Designer

Kirkland, WA ยท On-site

$78K - $116K/yr

Cat Daddy Games is more than just a mobile video game company; we are a passionate and close-knit ... game development. At Cat Daddy, we believe diversity of experience is fundamental to creating ...

Game Designer

Kirkland, WA ยท On-site

$78K - $116K/yr

Cat Daddy Games is more than just a mobile video game company; we are a passionate and close-knit ... game development. At Cat Daddy, we believe diversity of experience is fundamental to creating ...

Game Designer

Kirkland, WA ยท On-site

$78K - $116K/yr

Cat Daddy Games is more than just a mobile video game company; we are a passionate and close-knit ... A great teammate who can collaborate with engineers and artists on game development. At Cat Daddy ...

Game Designer

Kirkland, WA ยท On-site

$78K - $116K/yr

Cat Daddy Games is more than just a mobile video game company; we are a passionate and close-knit ... A great teammate who can collaborate with engineers and artists on game development. At Cat Daddy ...

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Video Game Development information

See Seattle, WA salary details

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How much do video game development jobs pay per hour?

As of Aug 8, 2026, the average hourly pay for video game development in Seattle, WA is $21.12, according to ZipRecruiter salary data. Most workers in this role earn between $19.13 and $22.98 per hour, depending on experience, location, and employer.

What is video game development?

Video game development is the process of creating interactive digital games for computers, consoles, mobile devices, or other platforms. It involves a combination of disciplines, including programming, art, design, sound, and testing, to bring a concept to life. Game developers work in teams to design gameplay mechanics, create visual and audio assets, write code, and test for bugs. The development process can range from a small indie project to large-scale productions by major studios. Successful video game development requires creativity, technical skill, collaboration, and problem-solving.

What are the key skills and qualifications needed to thrive in video game development?

To thrive in Video Game Development, you need strong programming skills (often in C++, C#, or Python), a solid understanding of game design principles, and typically a degree in computer science or a related field. Familiarity with game engines like Unity or Unreal Engine, as well as experience with version control systems such as Git, is highly valuable. Creativity, teamwork, and effective communication are essential soft skills for collaborating across multidisciplinary teams and bringing innovative ideas to life. These skills and qualities are crucial for building technically sound, engaging, and successful games in a competitive industry.

What are some common challenges faced by professionals working in video game development teams?

Professionals in video game development often encounter challenges such as tight deadlines, rapidly changing project requirements, and the need for effective collaboration across multidisciplinary teams (designers, programmers, artists, and QA testers). Navigating creative differences while maintaining a unified vision for the game can also be demanding. Adapting to new technologies and tools is a regular part of the job, and strong communication skills are essential to ensure smooth progress and successful project completion.

What is the difference between Video Game Development vs Video Game Design?

AspectVideo Game DevelopmentVideo Game Design
Primary FocusProgramming, coding, and technical implementationConcept creation, story, and gameplay mechanics
Required SkillsProgramming languages, software engineeringCreativity, storytelling, level design
Work EnvironmentDevelopers, programmers, technical teamsDesigners, artists, narrative teams
Common UsageBuilding and coding the gameDesigning game concepts and user experience

Video Game Development involves the technical creation and programming of games, focusing on coding and software engineering. In contrast, Video Game Design centers on conceptualizing game ideas, storylines, and gameplay mechanics. Both roles often collaborate but require different skill sets and focus areas within the game creation process.

What are popular job titles related to Video Game Development jobs in Seattle, WA? For Video Game Development jobs in Seattle, WA, the most frequently searched job titles are:
What job categories do people searching Video Game Development jobs in Seattle, WA look for? The top searched job categories for Video Game Development jobs in Seattle, WA are:
Infographic showing various Video Game Development job openings in Seattle, WA as of July 2026, with employment types broken down into 1% As Needed, 81% Full Time, 14% Part Time, and 4% Contract. Highlights an 91% Physical, 2% Hybrid, and 7% Remote job distribution, with an average salary of $43,927 per year, or $21.1 per hour.

Adjunct Faculty - Game Development and Production (Evergreen)

DigiPen

Redmond, WA โ€ข On-site

$5.4K - $13K/mo

Part-time

Re-posted 28 days ago


Job description

Adjunct - Department of Game Development and Production (Evergreen)
Located in Redmond, Washington, DigiPen Institute of Technology is a small college that offers undergraduate degree programs in Computer Science, Game Design, Digital Audio and Music, Computer Engineering, and Digital Art and Animation, as well as Master's degree programs in Computer Science and Digital Art. DigiPen Institute of Technology has been ranked one of the top 5 game design schools in the country by the Princeton Review for more than a decade.
To learn more, visit: https://www.digipen.edu/ .
Position: Adjunct Faculty - Department of Game Development and Production
Reports to: Game Development and Production Department Chair
The Department of Game Development and Production at DigiPen Institute of Technology invites applicants for potential future positions of Adjunct Faculty - Game Development and Production Instructor. Join our faculty team and help students develop the necessary skills to succeed in their chosen fields.
Making a video game is no easy task - not only for the technical skills required, but also due to the challenges that come from working as part of a multidisciplinary creative team. Our faculty from the Department of Game Development and Production bring decades of insight and experience in team-based collaboration, with a specific emphasis on game and software production. Through the project-based courses they teach, students learn the ins and outs of product development, user experience, testing and iteration, project management, and more.
After completing the application process, you may be invited to participate in the interview process. If accepted, you will be added to our pool of pre-approved adjuncts. The Department of Game Development and Production hires adjunct faculty from the pool of pre-approved adjuncts each semester on an as-needed basis.
The Department of Game Development and Production is accepting applications for adjunct instructors for courses in:
  • Design Process
  • Digital Production
  • Narrative Design
  • Game Mechanics
  • 2D / 3D Game Design
  • Project / Production

This is an ongoing posting. For more information about DigiPen's offerings, visit:
Current Courses | DigiPen
Essential Functions/Duties
  • Teach team-based courses in Game Software Design and Production, such as 2D and 3D game development, game production pipelines and team dynamics and roles
  • Grade, review and critique student team project-based work, providing creative direction and critique to students as well as technical guidance for the tools required in the course
  • Lecture and teach in classroom and/or lab settings
  • Mentor student teams in research-based or industry-driven projects
  • Participate in teaching-related service roles, including scheduled office hours, archiving of student work, and program assessment activities
  • Teach courses in accordance with departmental policies and procedures
  • Prepare and submit (on Moodle) timely grade reports and other reports on student performance
  • Demonstrate evidence of teaching experience that supports a diverse student body and individuals from a variety of backgrounds and experiences
  • Organize class activities, demos, and assignments
  • Relate assignments and tests to learning outcomes
  • Manage Student Teaching Assistants, supervising their timecards and reviewing their weekly hours, if required
  • Provide input, create, and improve course materials
  • Offer weekly office hours
  • In-person teaching, with online classes when necessary, in Redmond, WA

Knowledge, Skills and Abilities
  • Extensive knowledge of the subject areas in which the individual is responsible for instruction
  • Knowledge and understanding of principles of curriculum development
  • Knowledge and understanding of the fundamentals of effective communication and of effective instruction
  • Skills in Word, PowerPoint, Moodle, and MS Teams
  • In-person teaching, with online classes when necessary

Qualifications / Competencies
  • Bachelor's degree and 4+ years of experience and knowledge within the game industry
  • Strong grasp of fundamentals of game development
  • Strong understanding of team dynamics, team organization, and team communication
  • Ability to provide quality feedback, practical work solutions, and instruction
  • Ability to communicate the art, audio, design and programming team's roles, tasks and expectations
  • Working knowledge of game design fundamentals and best practices
  • Excellent interpersonal and communication skills
  • Relevant academic experience and/or relevant industry experience
  • Solid grounding in interdisciplinary teaching
  • Excellent interpersonal communication skills
  • Comfortable with technology
  • Ability to accommodate a wide variety of learning styles, special needs, etc.

Salary Range:
$5,400 - $13,608 per term, depending on credit hours, class size, and faculty rank
Not benefits eligible.
Application Procedure:
Applications should include, or you will be asked to provide, the following:
โ€ข A cover letter
โ€ข Current curriculum vitae / rรฉsumรฉ
โ€ข Academic Transcripts of most recently attended educational institutions
โ€ข Statement of teaching philosophy
โ€ข Statement of experience on maximizing quality and engagement across broad subjects and perspectives
Upon accepting an offer of employment with us, the candidate will receive an invitation for a required background check, employment verification, and 5-panel drug screen as a part of the hiring process.
APPLICATION DEADLINE: Complete application files will be accepted on a continuous basis and remain active for one year. While we sincerely appreciate all applications, only those candidates selected for an interview will be contacted.
Additional Notes:
  • All Adjunct positions are part-time, temporary assignments (for no more than one semester at a time), dependent upon student enrollment and instructional needs, and subject to budget consideration and approval. DigiPen Institute of Technology reserves the right to extend application deadlines and/or not to offer advertised positions.

Equal opportunity is a priority of DigiPen Institute of Technology, as the institution is committed to fostering a positive learning environment for all. The Institute's intent is to hire the most qualified individuals for faculty and staff, attracting candidates from diverse backgrounds of race and ethnicity, gender, gender identity, gender expression, sexual orientation, age, socioeconomic status, veteran status, nationality, culture, religion, and physical abilities. We are committed to broadening our candidate pool to include more diverse individuals and ensuring fairness in hiring by avoiding bias and determining criteria to judge all candidates prior to posting each new position.
Equal Opportunity Employer
This employer is required to notify all applicants of their rights pursuant to federal employment laws. For further information, please review the Know Your Rights notice from the Department of Labor.