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Video Game Designer Intern Jobs in Colorado (NOW HIRING)

This seat is designed to provide a well-rounded, hands-on experience by supporting the Creative ... Support the production team with video shoots, assisting with moodboards, ideas, and shotlist ...

Creative Intern

Denver, CO · On-site

$20/hr

This seat is designed to provide a well-rounded, hands-on experience by supporting the Creative ... Support the production team with video shoots, assisting with moodboards, ideas, and shotlist ...

This seat is designed to provide a well-rounded, hands-on experience by supporting the Creative ... Support the production team with video shoots, assisting with moodboards, ideas, and shotlist ...

Marketing Intern, Summer 2026

Golden, CO · On-site

$15.50 - $20.75/hr

About Rendezvous Robotics Today, space is designed to fit within the limits of the rocket fairing ... Experience editing short-form video or creating social assets is a plus To Apply Please send your ...

Marketing Intern, Summer 2026

Golden, CO

$15.50 - $20.75/hr

About Rendezvous Robotics Today, space is designed to fit within the limits of the rocket fairing ... Experience editing short-form video or creating social assets is a plus To Apply Please send your ...

Marketing Intern, Summer 2026

Golden, CO · On-site

$15.50 - $20.75/hr

About Rendezvous Robotics Today, space is designed to fit within the limits of the rocket fairing ... Experience editing short-form video or creating social assets is a plus To Apply Please send your ...

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Video Game Designer Intern information

What are the key skills and qualifications needed to thrive as a Video Game Designer Intern, and why are they important?

To thrive as a Video Game Designer Intern, you typically need a foundational understanding of game design principles, creativity, and familiarity with game development processes, often supported by coursework or a related degree. Experience with game engines like Unity or Unreal Engine, basic scripting knowledge, and proficiency in digital art or prototyping tools are highly valued. Strong communication, teamwork, and willingness to learn help interns collaborate effectively and adapt to project needs. These skills are crucial for contributing to dynamic development teams and successfully executing creative ideas in a fast-paced industry.

What types of projects or tasks can a Video Game Designer Intern expect to work on during their internship?

As a Video Game Designer Intern, you can expect to work on a variety of tasks such as assisting with level design, creating game mechanics prototypes, and contributing to brainstorming sessions for new features or storylines. You may collaborate closely with artists, programmers, and other designers to refine gameplay elements and help test or balance in-game systems. Interns often have the opportunity to receive feedback on their work, participate in team meetings, and gain hands-on experience with industry-standard tools, all of which provide a solid foundation for a future career in game design.

What are Video Game Designer Interns?

Video Game Designer Interns are entry-level team members who assist in the creation and development of video games. They typically work under the guidance of experienced designers, contributing ideas, helping with level design, playtesting, and sometimes creating basic assets or documentation. Interns gain hands-on experience with game engines, design tools, and the collaborative process of game development. This role is ideal for students or recent graduates looking to start a career in the game industry.

What is the difference between Video Game Designer Intern vs Video Game Artist Intern?

AspectVideo Game Designer InternVideo Game Artist Intern
Required SkillsGame design principles, creativity, basic programmingArt skills, illustration, 3D modeling
Work EnvironmentDesign teams, game development studiosArt departments, creative studios
Common Industry UsageInvolved in gameplay, story, mechanicsFocused on visual assets, character design

Both roles are internships in the gaming industry, often requiring related skills and working within game development studios. While a Video Game Designer Intern focuses on gameplay mechanics and story development, a Video Game Artist Intern specializes in creating visual assets. Both positions provide valuable industry experience and often overlap in collaborative projects.

What are the most commonly searched types of Video Game Designer jobs in Colorado? The most popular types of Video Game Designer jobs in Colorado are:
What cities in Colorado are hiring for Video Game Designer Intern jobs? Cities in Colorado with the most Video Game Designer Intern job openings:
Senior Level Designer - Studio Sirens

Senior Level Designer - Studio Sirens

Snail Games USA

Loveland, CO

$70K - $110K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 6 days ago


Job description

Senior Level Designer – Studio SirensAbout Studio Sirens

Founded in 2024 under Snail Games, Studio Sirens is a development team focused on prototyping innovative gameplay systems, crafting bold new IP, and co-development projects. Blending technical precision with narrative ambition, the studio brings immersive worlds to life through a gameplay-first approach, supporting major releases while forging its own creative path within the Snail Games portfolio.

About the Role

We are seeking a Senior Level Designer to help drive level design on a small project built on existing tools and IP. This is a hands-on role for someone who can own level design work directly while mentoring other designers, reviewing their work, and helping maintain a strong quality bar across a lean team.

Job Type: Full-Time Location: Hybrid in Loveland, Colorado (preferred 4 days/week onsite).

Responsibilities
  • Design and implement high-quality levels and environments in Unreal Engine 5.

  • Own level design work for a small team project using existing tools and established IP.

  • Mentor other level designers by reviewing work and giving clear, actionable feedback.

  • Help uphold quality standards, workflows, and best practices for level design.

  • Collaborate with design, art, and engineering to support gameplay goals.

  • Debug, optimize, and iterate on maps based on testing and feedback.

  • Maintain clear documentation for level design workflows and map systems.

Minimum Requirements
  • 5+ years of professional level design experience in games.

  • Strong Unreal Engine 4/5 experience, including Blueprint and level creation pipelines.

  • Strong understanding of player flow, spatial design, and gameplay readability.

  • Ability to mentor other designers and provide useful creative and technical feedback.

  • Experience debugging and optimizing game content for performance.

  • Strong communication and cross-discipline collaboration skills.

Nice to Have
  • Experience leading level design on a small team or project.

  • Experience improving workflows for rapid iteration.

  • Experience with multiplayer or open-world survival games in Unreal.

  • Experience working within an established franchise or existing IP.

Salary Range:

$70,000 – $110,000 Annually

Why Join the Studio Sirens Team?
  • True focus on work/life balance

  • Paid company holidays, vacation, and separate sick leave

  • Medical, dental, vision, and Life/LTD

  • 401k with company match

Work Authorization Requirements

Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).

Additional Information

As part of the Company’s activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as “Mature Content”). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.

My recommendation: use this tighter version, but separately decide whether you want to follow the framework’s approved ARK wording or intentionally use the alternate Studio Sirens description from the senior draft.