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Video Game Design Jobs in Dallas, TX (NOW HIRING)

UI Systems Lead

Dallas, TX

$57.50 - $73.75/hr

You enjoy mentoring design and engineering staff and raising the bar for the people around you ... About ProbablyMonsters ProbablyMonsters is an independent video game company focused on bringing ...

A proven track record of design and implementation in video games. * A strong understanding of modern UI experiences in games, including player flow through menus, HUD design, control mapping, and ...

A proven track record of design and implementation in video games. * A strong understanding of modern UI experiences in games, including player flow through menus, HUD design, control mapping, and ...

UI Systems Lead

Dallas, TX · On-site

$57.50 - $73.75/hr

... of game engines. * You enjoy mentoring design and engineering staff and raising the bar for the ... About ProbablyMonsters™ ProbablyMonsters is an independent video game company focused on bringing ...

Producer

Dallas, TX · On-site

$80 - $100/hr

... design, movie and television set construction, tech and VC startups, professional gaming, video game development, and beyond! ABOUT THE ROLE The Producer is responsible for the planning, coordination ...

... design teams early in production. * Experience managing vendor relationships and client hand-offs ... About ProbablyMonsters ProbablyMonsters is an independent video game company focused on bringing ...

Localization Lead

Dallas, TX · On-site

$88K - $128K/yr

... design teams early in production. * Experience managing vendor relationships and client hand-offs ... About ProbablyMonsters™ ProbablyMonsters is an independent video game company focused on bringing ...

As a leading global retailer of video games, electronics, and gaming merchandise, we take pride in ... Design, deploy, and maintain Local Area Networks (LANs), Wide Area Networks (WANs), and other ...

Design reusable assets, components, standards, frameworks, and processes to support and facilitate ... Employee Power Card | Free Video Games. We work hard, play hard and have FUN! Salary Range: 114240 ...

Sr. Solutions Architect

Coppell, TX · On-site

$125 - $150/hr

Design reusable assets, components, standards, frameworks, and processes to support and facilitate ... Employee Power Card | Free Video Games. We work hard, play hard and have FUN! Salary Range: 114240 ...

As a leading global retailer of video games, electronics, and gaming merchandise, we take pride in ... Design, deploy, and maintain Local Area Networks (LANs), Wide Area Networks (WANs), and other ...

Translate business needs into technical specifications for API design, development, andintegration ... Employee Power Card | Free Video Games. We work hard, play hard and have FUN! Salary Range: 72000 ...

Showing results 21-40

Video Game Design information

See Dallas, TX salary details

$12

$18

$22

How much do video game design jobs pay per hour?

As of Sep 7, 2026, the average hourly pay for video game design in Dallas, TX is $18.37, according to ZipRecruiter salary data. Most workers in this role earn between $16.63 and $20.00 per hour, depending on experience, location, and employer.

What is video game design?

Video game design is the process of creating the content and rules of a video game, including its story, characters, gameplay mechanics, and environment. Game designers work closely with artists, programmers, and other team members to bring their vision to life. They are responsible for shaping the player’s experience, balancing challenges, and ensuring the game is engaging and fun. This role often involves prototyping ideas, playtesting, and iterating on feedback to improve the game before release.

What are the key skills and qualifications needed to thrive as a video game designer?

To thrive as a Video Game Designer, you need a solid understanding of game mechanics, storytelling, and user experience, often backed by a degree in game design, computer science, or a related field. Familiarity with industry-standard tools such as Unity, Unreal Engine, and graphic design software, along with knowledge of scripting languages, is typically required. Creativity, collaboration, and strong communication are vital soft skills for turning ideas into engaging, playable experiences within a team environment. These skills and qualities are essential for developing innovative games that captivate players and succeed in a competitive market.

What are some common challenges faced by video game designers when working on collaborative projects?

Video game designers often work in multidisciplinary teams, collaborating with artists, programmers, and sound engineers. A common challenge is effectively communicating design ideas and ensuring that everyone understands the game vision, especially as features evolve. Balancing creative input from various team members while adhering to deadlines and technical constraints can also be demanding. Successful designers develop strong communication and problem-solving skills to navigate these dynamics and keep projects on track.

What is the difference between Video Game Design vs Video Game Programming?

AspectVideo Game DesignVideo Game Programming
Primary RoleCreating game concepts, storylines, and gameplay mechanicsWriting code to implement game features and functionalities
Required SkillsCreativity, storytelling, understanding of game mechanicsProgramming languages, software development, problem-solving
Work EnvironmentDesign studios, collaborative teams, creative settingsDevelopment teams, technical environments, coding labs
Common CertificationsGame design degrees, portfolios, UX/UI knowledgeComputer science degrees, coding certifications, software proficiency

Video Game Design focuses on conceptualizing and designing the game's overall experience, while Video Game Programming involves coding and implementing those designs into a playable product. Both roles are essential in game development but require different skill sets and focus areas.

How do you get a job as a video game designer?

To become a video game designer, you typically need a bachelor's degree in game design, computer science, or a related field, along with strong skills in programming, storytelling, and graphic design. Building a portfolio of game projects and gaining experience through internships or entry-level roles can improve job prospects. Familiarity with game development tools like Unity or Unreal Engine is also beneficial.

Is video game design a good career?

Video game design is a viable career that involves creating game concepts, mechanics, and visuals, often requiring skills in programming, art, and storytelling. The industry offers opportunities in entertainment, education, and simulation, with roles typically requiring a portfolio and knowledge of design tools like Unity or Unreal Engine. Job stability and salary vary based on experience, location, and company size.

What jobs are there in video game design?

In video game design, common roles include game designer, level designer, character designer, and UI/UX designer. Other positions include game programmer, animator, sound designer, and quality assurance tester, each requiring specific skills and tools like game engines and design software.

What are the most commonly searched types of Video Game Design jobs in Dallas, TX?

The most popular types of Video Game Design jobs in Dallas, TX are:

What are popular job titles related to Video Game Design jobs in Dallas, TX?

For Video Game Design jobs in Dallas, TX, the most frequently searched job titles are:

What job categories do people searching Video Game Design jobs in Dallas, TX look for?

The top searched job categories for Video Game Design jobs in Dallas, TX are:

What cities near Dallas, TX are hiring for Video Game Design jobs?

Cities near Dallas, TX with the most Video Game Design job openings:

Infographic showing various Video Game Design job openings in Dallas, TX as of August 2026, with employment types broken down into 89% Full Time, 8% Part Time, and 3% Contract. Highlights an 86% Physical, 4% Hybrid, and 10% Remote job distribution, with an average salary of $38,200 per year, or $18.4 per hour.

$57.50 - $73.75/hr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 25 days ago


Job description

THE ROLE:

ProbablyMonsters is seeking a UI Systems Lead to ensure the health, consistency, and scalability of UI across our titles. This role audits and de-risks UI implementation company wide and partners with engineering to build reusable, cross-platform UI plugins. The ideal candidate combines strong UI/UX evaluation skills with deep UMG and Common UI implementation fluency and a disciplined approach to documentation. This is a full-time, on-site role located in Fort Worth, TX.

WHO YOU ARE:

  • You have a disciplined approach to documentation, and enjoy maintaining living style guides, specifications, and usage rules.
  • You can lead senior individual contributors and drive change across teams through craft authority and influence, with or without direct reports.
  • You have strong heuristic evaluation and usability audit instincts, and know how to prioritize findings by severity.
  • You are a clear, confident communicator who can present direction clearly to design, engineering, and external partners.
  • You are a strong problem-solver, comfortable working within the technical constraints and limitations of game engines.
  • You enjoy mentoring design and engineering staff and raising the bar for the people around you.
  • You are hands-on by nature you would rather prototype and build production UI yourself than only direct and review it.

WHAT YOU WILL DO:

  • Set UI priorities and delivery expectations across titles, balancing shared UI work against individual title needs.
  • Audit UI implementation across all titles to de-risk UI issues before they become project risks, scaling coverage through vendor partners.
  • Document findings by severity and drive fixes with design and engineering teams.
  • Drive required technical and functional fixes, including accessibility (legibility and contrast, controller focus order and navigation), localization robustness (text expansion, CJK and RTL handling), and platform certification compliance (e.g., Sony TRC, Microsoft XR, Nintendo Lotcheck).
  • Define and enforce scalable UI best practices and standards.
  • Maintain living documentation: style guides, specifications, and usage rules.
  • Partner with the UI engineer and localization team to develop clean, modular, reusable plugins for shared cross-platform UI elements and their localized strings, starting with boot flow, settings, and credits.
  • Interface directly with development partners (1st and 2nd party studios) to integrate the reusable plugins into their titles.
  • Build and maintain UI in UMG (Widget Blueprints, Common UI) and review partner implementations for quality and consistency.
  • Work hands-on in engine to prototype and build production UI, not only direct and review it.
  • Mentor the UI design and engineering staff.

QUALIFICATIONS:

  • Current, hands-on UMG fluency: Widget Blueprints, Common UI, and scalable widget architecture.
  • Proven ability in UI/UX design or UI engineering, including design systems work.
  • Proven experience building or maintaining a design system across multiple products.
  • Ability to design audit rubrics that vendor partners can execute consistently, then triage and validate their findings.
  • Ability to review and give technical UI feedback on others' UMG/Common UI implementations.
  • Working knowledge of console UI accessibility, localization and text-expansion handling, and platform certification requirements (TRC / XR / Lotcheck).
  • Experience shipping cross-platform UI (console, PC, and/or mobile).
  • Excellent written and verbal communication skills, with demonstrated ability to present direction clearly to design, engineering, and external partners.
  • Excellent problem-solving skills, with familiarity with the technical constraints and limitations of game engines.

PREFERRED SKILLS:

  • Unreal Engine 5 experience.
  • Experience defining design and theming systems in Unreal.
  • Experience building modular, reusable UI plugins shared across teams or titles.
  • Familiarity with localization pipelines (string management, pseudo-loc, RTL/CJK handling).
  • Experience leading UI across multiple shipped titles.
  • Management or team-leadership experience, even without direct reports..

About ProbablyMonsters

ProbablyMonsters is an independent video game company focused on bringing AAA sensibilities to AA gaming. We unite a diverse roster of development teams in a healthy, rewarding culture. We believe empowered creators build the most engaging games and deliver the best player experiences.

ProbablyMonsters is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

Benefits:

  • We provide a rich benefits package:
    • Medical Coverage - health, dental, and vision.
    • Healthcare spending accounts, dependent care spending accounts, life and AD&D insurance.
    • 401(k) with an annual contribution by the Company.
    • Paid holidays and vacation, bereavement leaves, and parental leave.

Eligibility to participate in these benefits may vary for part-time and temporary full-time employees and interns with the Company.

Compensation:

  • This is afull-time, benefits-eligible, exempt (salaried)position.
  • The full salary range for this position is $117,000 - $177,000 per year. When an offer is made, many factors are considered, such as your unique experience and skills, where you live, where the work will be performed, what similar jobs pay, and internal equity.
  • In addition to base pay, employees in this role may be eligible for additional incentives, such as short- and long-term incentives. Incentive compensation is not guaranteed.
Employment Type: Full-Time