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Video Game Design Jobs in Texas (NOW HIRING)

Bachelor's degree in Business, Game Design, Marketing, or a related field; MBA a plus * 12 + years of experience in marketing or public relations within the video game industry * 5 + years of ...

... design leadership within a creative organization Company : Aspyr is a video game publishing and development partner focused on maximizing the potential of games. Founded in 1996, the company is ...

Bachelor's degree in Business, Game Design, Marketing, or a related field; MBA a plus * 12 + years of experience in marketing or public relations within the video game industry * 5 + years of ...

Publishing Producer

Austin, TX · On-site

$122K - $124K/yr

Who We Are Founded in 2005, 2K Games is a global video game company, publishing titles developed by ... design intent meets player needs. * Quality-Focus: Maintain a high bar for quality across all ...

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Video Game Design information

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$11

$17

$21

How much do video game design jobs pay per hour?

As of Aug 15, 2026, the average hourly pay for video game design in Texas is $17.29, according to ZipRecruiter salary data. Most workers in this role earn between $15.67 and $18.80 per hour, depending on experience, location, and employer.

What is the difference between Video Game Design vs Video Game Programming?

AspectVideo Game DesignVideo Game Programming
Primary RoleCreating game concepts, storylines, and gameplay mechanicsWriting code to implement game features and functionalities
Required SkillsCreativity, storytelling, understanding of game mechanicsProgramming languages, software development, problem-solving
Work EnvironmentDesign studios, collaborative teams, creative settingsDevelopment teams, technical environments, coding labs
Common CertificationsGame design degrees, portfolios, UX/UI knowledgeComputer science degrees, coding certifications, software proficiency

Video Game Design focuses on conceptualizing and designing the game's overall experience, while Video Game Programming involves coding and implementing those designs into a playable product. Both roles are essential in game development but require different skill sets and focus areas.

What jobs are there in video game design?

In video game design, common roles include game designer, level designer, character designer, and UI/UX designer. Other positions include game programmer, animator, sound designer, and quality assurance tester, each requiring specific skills and tools like game engines and design software.

What are some common challenges faced by video game designers when working on collaborative projects?

Video game designers often work in multidisciplinary teams, collaborating with artists, programmers, and sound engineers. A common challenge is effectively communicating design ideas and ensuring that everyone understands the game vision, especially as features evolve. Balancing creative input from various team members while adhering to deadlines and technical constraints can also be demanding. Successful designers develop strong communication and problem-solving skills to navigate these dynamics and keep projects on track.

What are the key skills and qualifications needed to thrive as a video game designer?

To thrive as a Video Game Designer, you need a solid understanding of game mechanics, storytelling, and user experience, often backed by a degree in game design, computer science, or a related field. Familiarity with industry-standard tools such as Unity, Unreal Engine, and graphic design software, along with knowledge of scripting languages, is typically required. Creativity, collaboration, and strong communication are vital soft skills for turning ideas into engaging, playable experiences within a team environment. These skills and qualities are essential for developing innovative games that captivate players and succeed in a competitive market.

What is video game design?

Video game design is the process of creating the content and rules of a video game, including its story, characters, gameplay mechanics, and environment. Game designers work closely with artists, programmers, and other team members to bring their vision to life. They are responsible for shaping the player’s experience, balancing challenges, and ensuring the game is engaging and fun. This role often involves prototyping ideas, playtesting, and iterating on feedback to improve the game before release.

How do you get a job as a video game designer?

To become a video game designer, you typically need a bachelor's degree in game design, computer science, or a related field, along with strong skills in programming, storytelling, and graphic design. Building a portfolio of game projects and gaining experience through internships or entry-level roles can improve job prospects. Familiarity with game development tools like Unity or Unreal Engine is also beneficial.

Is video game design a good career?

Video game design is a viable career that involves creating the concepts, mechanics, and visuals for video games, often requiring skills in programming, art, and storytelling. The industry offers opportunities in both large studios and indie development, with roles that may require proficiency in tools like Unity or Unreal Engine and a strong portfolio. Job stability and salary can vary based on experience, location, and the success of projects.

What are the most commonly searched types of Video Game Design jobs in Texas?

The most popular types of Video Game Design jobs in Texas are:

What are popular job titles related to Video Game Design jobs in Texas?

For Video Game Design jobs in Texas, the most frequently searched job titles are:

What cities in Texas are hiring for Video Game Design jobs?

Cities in Texas with the most Video Game Design job openings:

Infographic showing various Video Game Design job openings in Texas as of August 2026, with employment types broken down into 1% Internship, 89% Full Time, 6% Part Time, and 4% Contract. Highlights an 84% Physical, 5% Hybrid, and 11% Remote job distribution, with an average salary of $35,961 per year, or $17.3 per hour.

Full-time

Re-posted 15 days ago


Job description

Responsibilities:

Reporting to the Co-CEO, the Head of Marketing is responsible for maximizing the commercial success of Aspyr's game portfolio by driving demand, shaping go to market (GTM) strategy, and ensuring each title reaches its full market potential. This role leads the development and execution of integrated marketing strategies across all titles, aligning closely with Product Management, Business Development, and Sales to deliver predictable, high impact results.

This leader balances creativity with operational discipline leveraging data, player insights, and experimentation to grow awareness, engagement, and revenue while maintaining alignment with company financial and lifecycle objectives.

Essential Functions:

Marketing Strategy & Go-To-Market

  • Define and lead global go to market (GTM) strategies across all titles
  • Partner with Product Management to influence product definition, positioning, and audience targeting early in the lifecycle
  • Establish clear success metrics and KPIs for each title, aligned to revenue and ROI targets
  • Ensure marketing strategies align with Aspyr's midmarket AAA positioning and IP driven approach
  • Own the marketing budget across all titles, allocating resources against portfolio priorities and performance expectations.

Demand Generation & Campaign Execution

  • Lead execution of integrated marketing campaigns across PR, digital, paid media, influencer, and social channels
  • Drive awareness, engagement, and conversion through innovative and scalable campaign strategies
  • Optimize marketing mix and channel strategy based on performance data and audience insights
  • Continuously test and scale new marketing approaches to improve reach and efficiency

Data, Insights & Performance Optimization

  • Partner with Business Intelligence to build robust reporting and attribution models
  • Track campaign performance across defined data points (organic, paid, conversion, sentiment, etc.)
  • Translate insights into actionable improvements across campaigns and future titles
  • Drive forecasting accuracy and marketing ROI discipline

Partnerships & External Relationships

  • Serve as lead marketing point of contact with licensors, IP holders, and brand partners
  • Collaborate with licensors, platform partners (PlayStation, Xbox, Nintendo, Steam) , and agencies to amplify reach and comarketing opportunities
  • Manage external marketing vendors and ensure quality and performance standards
  • Align with Business Development and Sales to maximize distribution impact and promotional effectiveness

Leadership & Team Development

  • Build, lead, and develop a high performing marketing team across key functions (brand, digital, PR, lifecycle, etc.)
  • Establish clear roles, accountability, and performance expectations
  • Foster a culture of experimentation, accountability, and continuous improvement
  • Ensure alignment with cross-functional teams (Product, Production, Creative, Sales)
Preferred Qualifications:
  • Bachelor's degree in Business, Game Design, Marketing, or a related field; MBA a plus
  • 12 + years of experience in marketing or public relations within the video game industry
  • 5 + years of experience managing and mentoring high performing teams
  • Proven success leading GTM strategies for premium products
  • Strong understanding of player behavior, gaming audiences, and platform ecosystems
  • Experience managing multichannel campaigns (digital, influencer, PR, paid media)
  • Demonstrated ability to use data and insights to drive decision making
  • Experience working with external partners, licensors, and agencies
  • Proven success delivering and growing commercially successful video game franchises
  • Strong strategic thinking with the ability to synthesize complex market, product, and partner inputs into actionable roadmaps
  • Exceptional collaboration and communication skills across creative, technical, and executive teams
  • Experience working with licensed IPs and external stakeholders
  • Familiarity with console and PC game markets, platform holder expectations, and evolving monetization models
  • Passion for gaming and a deep respect for both the art and business of making games