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Video Game Build Engineer Jobs (NOW HIRING)

Senior Game Build Engineer

OR ยท On-site +1

$125K - $150K/yr

Our Role Rushdown Studios is looking for an experienced Game Build Engineer to join us in support ... Annual Video Game Budget * 401(k) Retirement Plan * Paid Parental Leave EEO Statement At Rushdown ...

Our Role Rushdown Studios is looking for an experienced Game Build Engineer to join us in support ... Annual Video Game Budget * 401(k) Retirement Plan * Paid Parental Leave EEO Statement At Rushdown ...

Mobile Game Build Engineer Location: Seattle, WA Openings: 1 Type: Full-time Hire CLIENT is an innovative developer and world-class publisher of a diverse portfolio of casual game franchises. We ...

Mobile Game Build Engineer Location: Seattle, WA Openings: 1 Type: Full-time Hire CLIENT is an innovative developer and world-class publisher of a diverse portfolio of casual game franchises. We ...

In every pursuit our mission is to inspire a lifetime love of games. Whether it's through the ... We are seeking a Build Engineer to join our Central Technology Build Engineering team as we develop ...

In every pursuit our mission is to inspire a lifetime love of games. Whether it's through the ... We are seeking a Build Engineer to join our Central Technology Build Engineering team as we develop ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... programming for games, art asset creation, and playtesting methodology. Ability to explain game ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... programming for games, art asset creation, and playtesting methodology. Ability to explain game ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... programming for games, art asset creation, and playtesting methodology. Ability to explain game ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... programming for games, art asset creation, and playtesting methodology. Ability to explain game ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... programming for games, art asset creation, and playtesting methodology. Ability to explain game ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... programming for games, art asset creation, and playtesting methodology. Ability to explain game ...

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Video Game Build Engineer information

See salary details

$30.5K

$88.3K

$139.5K

How much do video game build engineer jobs pay per year?

As of Jun 4, 2026, the average yearly pay for video game build engineer in the United States is $88,303.00, according to ZipRecruiter salary data. Most workers in this role earn between $65,000.00 and $108,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Video Game Build Engineer, and why are they important?

To thrive as a Video Game Build Engineer, you need a strong background in software engineering, version control systems, and automation, often supported by a degree in computer science or related field. Familiarity with tools like Jenkins, Perforce, Git, and scripting languages (such as Python or Bash) is typically required. Attention to detail, problem-solving, and effective communication are crucial soft skills in this role. These skills ensure reliable build processes, faster iteration, and efficient collaboration between development, QA, and release teams.

What are some common challenges Video Game Build Engineers face when managing multiple game builds simultaneously?

Video Game Build Engineers often juggle multiple game builds, each with different configurations, platforms, and deadlines. Coordinating these builds requires strong organizational skills and attention to detail, as errors can cause delays or bugs in development. Engineers must also frequently communicate with developers, QA, and release managers to prioritize builds and quickly resolve integration issues. Effective automation and version control practices are essential to manage this workload efficiently.

What does a Video Game Build Engineer do?

A Video Game Build Engineer is responsible for creating, maintaining, and troubleshooting the processes that compile and package a video game for testing and release. They work closely with developers, artists, and QA teams to automate builds, manage dependencies, and ensure that new versions of the game are stable and ready for deployment. Their work helps streamline development, reduce errors, and enable rapid iteration, which is essential in the fast-paced environment of game development.
Infographic showing various Video Game Build Engineer job openings in the United States as of May 2026, with employment types broken down into 87% Full Time, 3% Part Time, and 10% Contract. Highlights an 87% Physical, 2% Hybrid, and 11% Remote job distribution, with an average salary of $88,303 per year, or $42.5 per hour.

Senior Game Build Engineer

Rushdown Studios

OR โ€ข On-site, Remote

$125K - $150K/yr

Other

Medical, Dental, Vision, Retirement, PTO

Posted 16 days ago


Job description

Founded by games industry veterans, Rushdown was created with a simple philosophy in mind: We believe that when talented developers are consistently challenged and given clear ownership of their work, extraordinary things will happen. As a co-dev game studio, we now focus on solving some of the most difficult problems that face multiplayer games - and we bring our experience working on games like PUBG, League of Legends, and Rocket League with us. We truly love the work we do and we want to funnel our passion and expertise into features and games that billions of players will enjoy worldwide.

Our Role

Rushdown Studios is looking for an experienced Game Build Engineer to join us in support of an existing partner studio! In this role, you'll work alongside our existing team to improve infrastructure reliability and automate infrastructure creation, builds, and deployments for a large-scale game development project.

Our ideal candidate is a self-motivated and demonstrated team player with the ability to juggle and jump between different tasks as necessary.

Work Location: Rushdown Studios is based in Saratoga Springs, NY and we have a strong preference for local candidates willing to work from our office on a hybrid basis (i.e., Tuesday-Thursday). However, we also support fully remote work for candidates living across New York State or one of the other states in which we're currently registered to conduct business (e.g., CT, DE, GA, KS, MA, MD, NC, ND, OH, PA, TX, WI).

Responsibilities

  • Implement and maintain build systems for multiple target platforms (e.g., PC, Xbox, PlayStation).
  • Deploy infrastructure-as-code for cloud resources using tools like Terraform, CloudFormation, Azure Bicep, or Azure Resource Manager templates.
  • Design and develop CI/CD pipelines for game builds and deployments.
  • Automate game asset packaging and distribution workflows.
  • Optimize build times and artifact management for large game projects.

Requirements

  • Experience with CI/CD pipelines in TeamCity for game development projects.
  • Familiarity with version control systems for large binary assets.
  • Proficiency in automation tools (e.g., MSBuild, FastBuild, Incredibuild).
  • Experience scripting with languages like Python, PowerShell, or Groovy.
  • Understanding of game packaging and deployment requirements for different platforms.
  • Experience compiling code and/or managing pipelines that compile code.
  • Ability to debug unexpected issues that arise during development.
  • Experience working with cloud providers (e.g. Azure, AWS, GCP).
  • Willingness to selflessly put player experiences first - before even your own code and ego.
  • Proactive approach to communication, particularly when it comes to unblocking yourself and navigating obstacles as part of a team.

Nice-to-Haves

  • Experience with build systems like Jenkins, TeamCity, or Azure DevOps, specifically for game development projects.
  • Experience with game engine build pipelines (e.g., in Unreal, Unity, or proprietary engines).
  • Knowledge of game development workflows and asset management.
  • General understanding of C-family programming languages.
  • Previous work using version control for game development (e.g., Perforce, Git LFS).

Benefits:

  • Compensation: $125,000-150,000/year. Please note that final base pay will ultimately depend upon a combination of factors, including your prior experience, general qualifications, and broader skill set.
  • 9 Paid Holidays plus Flexible PTO and Annual Winter Break Closure
  • Medical, Dental, and Vision Insurance
  • Annual Video Game Budget
  • 401(k) Retirement Plan
  • Paid Parental Leave

EEO Statement

At Rushdown Studios, we believe that we're made better by each of the different perspectives that our team members bring to the table. We said it above, and we'll say it again: We want to hear from you, even if you don't meet all of the requirements for a specific role.

We're also an equal opportunity employer and we do not discriminate on the basis of race; color; ancestry or national origin; religion; physical or mental disability; age; sex, including pregnancy; sexual orientation; gender, gender identity, or gender expression; medical condition; genetic information; or marital, military, or veteran status.