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Video Artist Jobs in Oregon (NOW HIRING)

The Video Producer on our Creative Services team owns every stage of video production: from the ... Four-year degree in fine arts, film, design, or a related discipline - or equivalent professional ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...

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Video Artist information

What is the difference between Video Artist vs Video Editor?

AspectVideo ArtistVideo Editor
CredentialsOften requires a degree in fine arts, multimedia, or related fields; portfolio is crucialTypically requires a degree or certification in film, media, or related areas; strong editing skills
Work EnvironmentCreative studios, advertising agencies, multimedia companiesPost-production houses, film studios, broadcasting companies
Industry UsageUsed in artistic, experimental, and multimedia projectsPrimarily in film, TV, and online video production

While both roles involve working with video content, a Video Artist focuses on creating original visual art and experimental projects, often emphasizing artistic expression. A Video Editor, on the other hand, specializes in assembling and refining footage to produce a polished final product. Understanding these differences helps clarify career paths and job expectations in the video production industry.

What are the career options in video artistry?

Video artists can pursue careers as motion graphics designers, video editors, visual effects artists, or multimedia producers. They often work in advertising, film, television, gaming, or digital media, utilizing skills in software like Adobe After Effects, Premiere Pro, and Cinema 4D. Opportunities may include freelance work, studio positions, or roles in media production companies.
Infographic showing various Video Artist job openings in Oregon as of August 2026, with employment types broken down into 1% Internship, 1% As Needed, 78% Full Time, 17% Part Time, and 3% Contract. Highlights an 76% Physical, 2% Hybrid, and 22% Remote job distribution.

Marketing Developer: Video & Playable Ads

OR • On-site, Remote

Full-time

Re-posted 6 days ago


Job description

We're looking for a Marketing Developer to join the creative marketing team behind a new mobile 4X strategy game in development at Goodgame Studios, part of the Stillfront Group. Our marketing is creative-led. We acquire players through video and playable ads, and we hold our work to the standard of the best creative in the genre.
This is a hands-on role that runs from mechanic to shipped ad unit. You design the mechanic, build the 3D playable, build the Unity version of our video artist films, and package both for the networks. In this role you build the same mechanic twice, once for the browser and once in-engine, so you should be equally at home in a web 3D stack and in the Unity editor.
YOUR MISSION
  • Build 3D playable ads from scratch. Fast-loading, self-contained, and engineered to convert in paid UA campaigns
  • Build lightweight minigames and prototypes in Unity
  • Package and finalize playables for the major networks (Unity, Google, AppLovin), respecting each one's MRAID, size, and CTA rules
  • Design custom setups, including animations, scenes, environments, skins, rebranding, and code changes for creative video production
  • Comfort using AI tools in the production workflow (welcome and encouraged - just tell us where you used them)
YOUR BACKSTORY
  • Hands-on playable ad experience for mobile game
  • At least +3 years of experience in a similar role
  • Strong JavaScript/TypeScript, HTML5, and CSS, with a web game framework (PlayCanvas, Three.js, Babylon.js, Cocos, PixiJS, or Phaser)
  • Working knowledge of Unity and C#, enough to build marketing minigames and to reason about what transfers between Unity and the HTML5 playable ads
  • Knowledge of the single-file, no-network, MRAID, and size constraints of the major ad networks, and how to hit them without killing the experience
BIG PLUS
  • Node.js for build scripts and build automation
  • Experience in Idle Arcade genre mechanics
  • 3D asset basics (Blender) and an eye for what makes a casual mechanic satisfying
WHAT YOU CAN EXPECT
  • Full ownership of the ad units you build, from mechanic through build to delivery
  • A new game heading into launch, where your creative helps decide who tries it
  • An environment where AI tools are welcome and you can use them without justifying it
  • A collaborative, international team at one of Europe's leading mobile and live-service game studios
HOW WE HIRE
Shortlisted candidates receive a three-task paid case study plus a short creative concept write-up. The tasks mirror the day-to-day work: a teardown of a reference playable, a small playable built from our assets, and packaging that build to a named network's spec.
Please include links to playables or interactive work you have shipped. We need builds we can open, not only video captures.
About Goodgame Studios
Goodgame Studios is known for data-driven game development and successful live-service strategy titles. We self-publish our games in-house with all relevant disciplines under one roof. Our studio is based in Hamburg, Germany, and we welcome applications from international candidates. English is our working language. As part of Stillfront Group, one of Europe's leading game publishers, we work on long-term IP growth with a strong focus on execution.
Department Marketing & User Acquisition Locations Remote, Hamburg (Borselstraße 20) Remote status Fully Remote Studios Goodgame Studios Employment types Permanent Employment contracts Full time