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Vfx Texture Artist Jobs (NOW HIRING)

Unreal Technical Artist

New Orleans, LA ยท On-site

$122K - $146K/yr

VFX Supervisor/Unreal Supervisor Employment Type: Full Time - This is an ONSITE POSITION in New ... Deep understanding of visual language- texture, color, dimension, perspective, shade, motion blur ...

3D Artist

New York, NY ยท Remote

$55/hr

Develop realistic or stylized textures, materials, and surfaces. * Set up lighting, cameras, and ... VFX is an advantage.

Our mission is grounded in empowering artists while ensuring the responsible and commercially safe ... texture maps generated for Substance 3Dstayconsistent with hero shots generated in the image ...

About the Role We're looking for a Video Editor / VFX Artist to join our post-production team ... textured, in-context lifestyle sequences. Responsibilities * Edit and assemble footage into ...

Our mission is grounded in empowering artists while ensuring the responsible and commercially safe ... texture maps generated for Substance 3D stay consistent with hero shots generated in the image ...

Our mission is grounded in empowering artists while ensuring the responsible and commercially safe ... texture maps generated for Substance 3Dstayconsistent with hero shots generated in the image ...

Our mission is grounded in empowering artists while ensuring the responsible and commercially safe ... texture maps generated for Substance 3Dstayconsistent with hero shots generated in the image ...

Our mission is grounded in empowering artists while ensuring the responsible and commercially safe ... texture maps generated for Substance 3Dstayconsistent with hero shots generated in the image ...

Translate creative and technical notes from the Director, VFX Supervisor, Compositing Supervisor ... Strong understanding of visual language, including texture, color, dimension, scale, perspective ...

AGBO is seeking a talented FX Artist to join our Visual Effects (VFX) team. The FX Artist will help ... Paint FX textures from scratch and combine traditional hand-crafted art techniques with next gen ...

Senior Technical Artist

Cary, NC ยท On-site

$117K - $140K/yr

Generate textures and bake data using tools such as Substance Designer, Substance Painter, and ... VFX EPIC JOB + EPIC BENEFITS = EPIC LIFE Our intent is to cover all things that are medically ...

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Vfx Texture Artist information

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How much do vfx texture artist jobs pay per year?

As of Sep 12, 2026, the average yearly pay for vfx texture artist in the United States is $105,989.00, according to ZipRecruiter salary data. Most workers in this role earn between $84,500.00 and $121,000.00 per year, depending on experience, location, and employer.

What is a VFX texture artist?

VFX Texture Artists are professionals who create detailed surface textures for 3D models used in visual effects for films, TV shows, and video games. They paint and design the look of objects, characters, and environments so they appear realistic or stylistically appropriate when rendered on screen. Their work involves using specialized software to add color, patterns, and surface qualities such as rust, wrinkles, or scratches, helping bring digital assets to life.

How does a VFX texture artist typically collaborate with other departments during a production?

As a VFX Texture Artist, collaboration is a key part of the workflow. You'll regularly work with modelers, look development artists, and lighting teams to ensure textures integrate seamlessly with 3D assets and the overall visual style. Communication is essential when interpreting feedback from supervisors or adapting textures based on changes in the modeling or shading process. This collaborative environment not only supports creative problem-solving but also helps maintain a consistent look across the project.

What are the key skills and qualifications needed to thrive as a VFX texture artist, and why are they important?

To thrive as a VFX Texture Artist, you need strong artistic skills in texturing, shading, and UV mapping, typically supported by a background in fine arts, computer graphics, or a related field. Proficiency in industry-standard tools such as Adobe Photoshop, Substance Painter, Mari, and 3D software like Maya or Blender is critical. Attention to detail, creativity, and effective communication help VFX Texture Artists collaborate and deliver visually compelling, realistic textures. These skills ensure high-quality visual effects that enhance the realism and appeal of films, games, and other media projects.

What is the difference between Vfx Texture Artist vs 3D Modeler?

AspectVfx Texture Artist3D Modeler
Primary FocusCreating textures and surface details for visual effectsModeling 3D objects and characters
Skills & ToolsTexturing software (Substance Painter, Photoshop), UV mappingModeling software (Maya, Blender), topology
Work EnvironmentVFX studios, post-production housesAnimation studios, game development, VFX
Common UsageEnhancing visual effects with realistic texturesCreating 3D assets for various media

The Vfx Texture Artist specializes in adding detailed textures to visual effects, focusing on surface realism. In contrast, a 3D Modeler creates the foundational 3D shapes and models used in animations and VFX. Both roles often collaborate but serve distinct purposes in the production pipeline.

What cities are hiring for Vfx Texture Artist jobs?

Cities with the most Vfx Texture Artist job openings:

What are popular job titles related to Vfx Texture Artist jobs?

For Vfx Texture Artist jobs, the most frequently searched job titles are:

Infographic showing various Vfx Texture Artist job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 79% Full Time, 16% Part Time, 1% Temporary, and 3% Summer. Highlights an 84% Physical, 5% Hybrid, and 11% Remote job distribution, with an average salary of $105,989 per year, or $51 per hour.

Unreal Technical Artist

New Orleans, LA โ€ข On-site

$122K - $146K/yr

Full-time

Posted 24 days ago


Job description

Unreal Technical Artist

Location: New Orleans, LA
Studio: Swaybox Studios
Department: VFX Department
Reports To: VFX Supervisor/Unreal Supervisor
Employment Type: Full Time - This is an ONSITE POSITION in New Orleans

Job Summary:

Swaybox Studios is currently seeking an Unreal Technical Artist to join our dynamic VFX team in bringing visually stunning work to life. This role serves as a bridge between the artistic and technical sides of production, helping ensure our Unreal Engine workflows support the visual quality, performance, and efficiency required for high-end cinematic work. It requires strong technical expertise, artistic sensibility, problem-solving skills, and a collaborative mindset.

The Unreal Technical Artist will work hands-on within Unreal Engine to support content integration, lighting, rendering, materials, shaders, real-time compositing, and performance optimization. This person will collaborate closely with the VFX Supervisor, Unreal Supervisor, CG artists, and TD team to solve technical and creative challenges while maintaining the unique visual aesthetic of the film. They will also play an important role in developing and refining Unreal workflows, troubleshooting production issues, and helping artists work effectively within the engine.

This is a perfect position for a Technical Artist who is passionate about combining artistry and technology to push cinematic quality and hybrid visual storytelling.

Key Responsibilities:

  • Work hands-on within Unreal Engine to support the creation, integration, lighting, rendering, and optimization of high-quality assets and environments for cinematic production.
  • Collaborate with the VFX Supervisor, Unreal Supervisor, CG artists, and TDs to develop technical solutions that support the creative and production goals of the film.
  • Develop and maintain Unreal Engine tools and workflows utilizing Blueprints and other engine-based systems to improve artist efficiency and production consistency.
  • Create and optimize shaders, materials, assets, and scenes within Unreal Engine, using profiling and performance analysis tools to identify bottlenecks and maintain visual quality while ensuring efficient render performance.
  • Support real-time compositing and cinematic rendering workflows, including Unreal Composure, ACES/OCIO color management, and HDR rendering.
  • Support the integration and optimization of assets created in industry-standard DCC applications such as Maya, Rhino3D, Blender, Substance, Mari, and Photoshop.
  • Troubleshoot technical art and workflow challenges, collaborating with artists and TDs to develop scalable solutions and identify opportunities for pipeline and tool improvements.
  • Create and maintain clear technical documentation for Unreal tools, workflows, best practices, and troubleshooting procedures.
  • Communicate technical issues, requirements, and solutions clearly to both technical and non-technical team members.
  • Research and evaluate new Unreal Engine features, tools, and techniques that may improve production efficiency or visual quality, while sharing knowledge and providing technical guidance to other artists as needed.
  • Excel in a fast-paced environment where priorities can shift quickly, demonstrating exceptional organization, flexibility, and the ability to maintain quality amid evolving creative and technical requirements.

Required Qualifications:

  • 5+ years of experience as a Technical Artist or in a comparable technical art role within high-end live action VFX, animation, Virtual Production, or cinematic production.
  • Strong proficiency in Unreal Engine, including Blueprints, lighting, rendering, materials, shaders, content integration, and real-time compositing.
  • Strong proficiency with industry-standard DCC applications such as Maya, Rhino 3D, Blender, Substance, Mari, and Photoshop, with a solid understanding of 3D asset workflows.
  • Proven experience working on photorealistic projects using Unreal Engine, with a strong understanding of the visual standards required for high-end cinematic work.
  • Strong understanding of real-time rendering and performance constraints, including experience using Unreal Engine profiling and performance analysis tools to identify and resolve bottlenecks.
  • Strong understanding of shader development and optimization, including experience with HLSL and/or GLSL.
  • Experience with color-managed pipelines, including ACES/OCIO and HDR rendering workflows.
  • Proficiency working within version control systems such as Perforce, Git, or similar platforms.
  • Ability to independently plan, design, troubleshoot, and implement solutions to a broad range of technical art challenges.
  • Strong written and verbal communication skills, including the ability to explain technical concepts to non-technical team members and create clear technical documentation.
  • Experience developing artist-facing tools and workflows within Unreal Engine.
  • Deep understanding of visual language- texture, color, dimension, perspective, shade, motion blur, depth of field, proportion, spatial awareness, etc.
  • Strong problem-solving skills, attention to detail, and the ability to adapt quickly to unique or proprietary workflows.
  • A collaborative mindset with a willingness to receive feedback, share knowledge, and continually explore new tools, skills, and techniques.

Preferred Qualifications:

  • Experience with Virtual Production and hybrid workflows combining live action, practical elements, CG, and real-time rendered content.
  • Familiarity with Python and/or other scripting languages used to support DCC and Unreal production workflows.
  • Experience working closely with pipeline TDs or developers to design and implement production tools.
  • Understanding of traditional offline VFX rendering and compositing workflows and how they integrate with real-time production.
  • Basic knowledge of compositing in Nuke to create, evaluate, or troubleshoot slap comps and rendered output.
  • Familiarity with tracking software such as ShotGrid (Flow Production Tracking) and version control software such as Perforce.
  • Previous experience mentoring artists or helping establish technical art best practices within a production team.