1

Vfx Designer Jobs (NOW HIRING)

Staff VFX Artist

Los Angeles, CA ยท On-site

$150 - $200/hr

The Staff VFX Artist will create visually stunning effects that enhance the game's characters ... Designer and Maya Please note - research shows that certain groups of candidates may not apply to ...

The VFX AI Pipeline Engineer is responsible for designing, developing, and maintaining the infrastructure that integrates artificial intelligence and machine learning into Wellcom's CGI and visual ...

VFX AI Pipeline

Manhattan, NY ยท On-site

$125K/yr

The VFX AI Pipeline Engineer is responsible for designing, developing, and maintaining the infrastructure that integrates artificial intelligence and machine learning into Wellcom's CGI and visual ...

WI ยท On-site

$100 - $125/hr

Senior VFX Artist - Raven - Middleton, WI Requisition ID: R028049 Your Mission Raven Software is ... Partner with artists, designers, and programmers to be a trusted champion of performance ...

NY ยท On-site

$60 - $80/hr

Substance Designer What you need: * Minimum 2 years of relevant industry experience * Good ... Strong technical skills concerning VFX production * Fluent English (C1/C2 level) We offer: * Salary ...

AGBO is looking for a Lead VFX Artist to help establish and execute our visual effects style and system designs across the game. This is a hands-on leadership role. Bringing both strong artistic ...

AGBO is looking for a Lead VFX Artist to help establish and execute our visual effects style and system designs across the game. This is a hands-on leadership role. Bringing both strong artistic ...

Showing results 21-40

Vfx Designer information

See salary details

$14

$23

$43

How much do vfx designer jobs pay per hour?

As of Sep 8, 2026, the average hourly pay for vfx designer in the United States is $23.71, according to ZipRecruiter salary data. Most workers in this role earn between $19.71 and $24.04 per hour, depending on experience, location, and employer.

What is a VFX designer?

A VFX Designer, or Visual Effects Designer, is a creative professional responsible for designing and creating computer-generated imagery and visual effects for movies, television, video games, and other digital media. They work closely with directors, producers, and other artists to enhance live-action footage or create entirely new visual elements that cannot be captured on camera. VFX Designers use specialized software and techniques to simulate environments, characters, explosions, and other effects that help tell a story visually. Their work is essential in bringing imagination to life and making scenes more immersive and realistic.

How does a VFX designer typically collaborate with directors and other creative team members during a project?

A VFX Designer works closely with directors, producers, and other creative professionals to understand the visual style and narrative goals of a project. Regular meetings and reviews are common, where the VFX Designer presents concept art, animatics, or test shots for feedback. Throughout production, they coordinate with editors, cinematographers, and sometimes sound designers to ensure the visual effects are seamlessly integrated. Effective communication and adaptability are key, as creative direction can evolve, requiring the VFX Designer to adjust their work accordingly.

What are the key skills and qualifications needed to thrive as a VFX designer, and why are they important?

To thrive as a VFX Designer, you need a strong background in visual effects, animation principles, and digital art, often supported by a degree in animation, computer graphics, or a related field. Expertise in industry-standard software such as Adobe After Effects, Autodesk Maya, Houdini, and compositing tools, along with a solid portfolio, is crucial. Creativity, attention to detail, and effective communication help VFX Designers collaborate efficiently and bring imaginative concepts to life. These skills ensure the delivery of visually compelling effects that enhance storytelling and production quality in film, television, and gaming.

What is the difference between Vfx Designer vs Motion Graphics Artist?

AspectVfx DesignerMotion Graphics Artist
CredentialsPortfolio, proficiency in VFX software (After Effects, Nuke)Portfolio, proficiency in motion graphics tools (After Effects, Cinema 4D)
Work EnvironmentFilm, TV, commercials, post-production studiosAdvertising, broadcast, digital media, online content
Industry UsageUsed for integrating visual effects into live-action footageUsed for creating animated graphics and visual elements

While both roles require strong skills in After Effects and similar software, Vfx Designers focus on integrating visual effects into live footage, whereas Motion Graphics Artists create animated graphics and visual elements for various media. The roles often overlap but serve different primary purposes within the visual production process.

Do Vfx designers get paid well?

Vfx designers can earn competitive salaries, especially with experience, strong skills in software like Maya or Nuke, and a portfolio of high-quality work. Entry-level positions typically pay less, while senior roles in major studios or with specialized expertise can offer higher compensation. Salary levels also vary by location and industry demand.

Is VFX a good career?

VFX design is a growing field within the entertainment and media industries, requiring skills in software such as Adobe After Effects, Nuke, or Houdini. It offers opportunities in film, television, gaming, and advertising, often involving project-based work with flexible schedules. Success typically depends on creativity, technical proficiency, and building a strong portfolio.
More about Vfx Designer jobs

What cities are hiring for Vfx Designer jobs?

Cities with the most Vfx Designer job openings:

What are popular job titles related to Vfx Designer jobs?

For Vfx Designer jobs, the most frequently searched job titles are:

Infographic showing various Vfx Designer job openings in the United States as of September 2026, with employment types broken down into 89% Full Time, 5% Part Time, 1% Temporary, 4% Contract, and 1% Nights. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $49,320 per year, or $23.7 per hour.

VFX Artist - GameSim - Talent Pipeline

Liquid Development

Orlando, FL โ€ข On-site

$250/hr

Other

Medical, PTO

Re-posted 25 days ago


Key responsibilities

  • Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.

  • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.

  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.


Job description

Liquid Development is hiring on behalf of GameSim, a Keywords Studio. This position will support GameSim production teams.

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work weโ€™re proud to put our names on. If you love building environments and believable spaces weโ€™d like to meet you. Our headquarters is based in Orlando, FL!

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.

This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.

Responsibilities
  • Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
  • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
  • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
  • Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
  • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
  • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
  • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
  • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
  • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
  • Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
  • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
  • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
  • Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
  • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.
  • 5+ years of professional game industry experience as a real-time VFX Artist or similar role.
  • At least one shipped game title.
  • Proven end-to-end real-time VFX workflow experience, from concept and asset creation through in-engine implementation and polish.
  • Strong experience implementing effects in Unreal Engine 4 or 5, with strong working knowledge of Niagara.
  • Strong particle animation fundamentals, including timing, rhythm, shape language, motion, impact, anticipation, dissipation, and readability.
  • Strong understanding of natural energies and materials such as fire, smoke, water, electricity, magic, dust, debris, explosions, atmospherics, and environmental effects.
  • Strong material and texture creation skills using tools such as Photoshop, Substance Designer, or similar software.
  • Ability to create clean, readable, and well-constructed material graphs and VFX systems.
  • Demonstrated understanding of real-time VFX optimization, including particle counts, overdraw, memory usage, material cost, scalability, and performance constraints.
  • Ability to balance visual impact, gameplay clarity, technical cost, and production schedule.
  • Strong communication skills, including clear written updates, verbal communication, documentation, and actionable feedback.
  • Ability to interpret vague creative, design, or client direction and turn it into clear VFX tasks or implementation plans.
  • Experience mentoring, reviewing, or guiding other artists. A formal Lead title is not required, but leadership behaviors are important.
  • Comfortable collaborating across disciplines and working with design, engineering, technical art, production, and art direction.
  • Strong ownership, follow-through, organization, and problem-solving ability.
  • Interest in growing into broader leadership responsibilities over time.
Nice to Have
  • Proficiency with common production tools such as Perforce, Jira, Miro, and Confluence.
  • Houdini experience.
  • EmberGen experience.
  • Unity experience.
  • Substance Designer experience.
  • Experience with proprietary engines or custom VFX tools.
  • Scripting or coding skills, such as C#, Python, Blueprint, or similar.
  • 2D animation or traditional animation experience.
  • 3D animation, simulation, or procedural content creation experience.
  • Experience creating both stylized and realistic effects.
  • Experience with foliage, atmospherics, environmental effects, weather, destruction, or ambient world VFX.
  • Experience working with outsourcing, co-development teams, partner studios, or external vendors.
  • Experience collaborating with teams across different countries, cultures, and time zones.
  • Experience establishing VFX standards, templates, naming conventions, libraries, scalability rules, or pipeline documentation.
  • Experience supporting client reviews, milestone deliveries, or cross-studio feedback loops.
  • Experience leading a small pod, strike team, feature group, or informal group of artists.
  • English proficiency: B2 or higher required.
  • All applicants are required to submit their CVs in English as part of the application process.
Portfolio Requirements
  • Please include a portfolio that clearly demonstrates your real-time VFX capabilities.
  • Your portfolio must include:
    • Real-time VFX assets with strong readability, timing, shape language, and clearly understandable visual elements.
    • At least one example shown in a real-time gameplay context, preferably a video of the effect happening in-game or during interactive gameplay.
    • Examples of strong material definition and texture work, with clean, readable, well-constructed setups.
    • Effects that demonstrate fundamentals such as composition, mood, color choices, timing, motion, impact, readability, and understanding of natural energies.
    • Examples of effects implemented in-engine, preferably in Unreal Engine 4 or 5 / Niagara.
    • Breakdowns showing your process, including textures, materials, emitters, timing, implementation, optimization, or technical setup where applicable.
    • Clear explanations of what you personally created, especially for any team-created work.
  • Strongly preferred portfolio examples include:
    • Before/after examples showing how you improved an effect through feedback, mentorship, optimization, or art direction.
    • A small set of effects that demonstrate consistent style, quality bar, or gameplay readability across a feature or content set.
    • Examples that show how you balanced visual quality with performance constraints.

Please note: if your portfolio is mostly isolated effects in presentation scenes without runtime gameplay context, this may not be the right fit. We are looking for artists who understand how VFX function inside real-time gameplay, not just how they look in isolation.

Whatโ€™s in it for you?

If working on some of the biggest and best titles with some of the coolest people within the games industry isnโ€™t enough, we also offer:

  • Work alongside dynamic individuals in the gaming industry
  • Work within a company with upward career growth opportunities
  • Work Fully Remote
  • Full Time Employment Benefits for applicants located in MX only include:
    • Comprehensive statutory benefits: social security, 12 days of annual leave, 30 daysโ€™ Christmas bonus, and a 25% vacation premium.
    • After 3 months:
      • Major and minor medical insurance
      • Savings fund
      • Grocery vouchers ($1244.88 MXN)
  • Salary RANGE: 32k to 35k MXN gross per month

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice.

Al introducir tu informaciรณn en esta aplicaciรณn, comprendes que la recopilaremos y procesaremos de acuerdo con nuestro Aviso de privacidad del candidato. Para obtener mรกs informaciรณn, consulta nuestro Aviso de privacidad del candidato en https://www.keywordsstudios.com/en/applicant-privacy-notice.

Role Information: EN
Studio: Liquid Development , GameSim
Location: Americas, Mexico, Mexico City
Area of Work: Art Services
Service: Create
Employment Type: Full Time
Working Pattern: Remote

#J-18808-Ljbffr