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Vfx Artist Unity Jobs (NOW HIRING)

Summary We are seeking a highly skilled Senior Real-Time VFX Artist to craft stunning visual ... AAA engines, Unity, etc.). * Foundational experience with Unreal Engine (Niagara, materials ...

The Lead VFX Artist is responsible for managing and developing a visual effects team. Has the ... Strong knowledge and experience with modern game engines/editors such as Unreal, Unity, proprietary ...

Lead VFX Artist

$153K - $230.40K/yr

The Lead VFX Artist is responsible for managing and developing a visual effects team. Has the ... Strong knowledge and experience with modern game engines/editors such as Unreal, Unity, proprietary ...

Technical Artist II

Reno, NV · Hybrid

$58.38K - $108.60K/yr

Hybrid, connected to the IGT office in We are looking for a Technical Artist (Unity) at a ... This role is ideal for individuals with foundational experience in Unity, VFX, and game pipelines ...

Technical Artist II

Reno, NV · Hybrid

$58.38K - $108.60K/yr

Hybrid, connected to the IGT office in We are looking for a Technical Artist (Unity) at a ... This role is ideal for individuals with foundational experience in Unity, VFX, and game pipelines ...

Technical Artist II

Austin, TX

$122.70K - $146.90K/yr

... Unity VFX Graph, Spine, After Effects, Adobe Creative Suite, and 3D tools including Houdini ... Technical Artists to implement effects within established pipelines and performance ...

Create and integrate VFX assets using tools such as Unity, Unity VFX Graph, Spine, After Effects ... Collaborate with artists, designers, and developers to align visual effects with overall game ...

Technical Artist

Chicago, IL · On-site

$130.90K - $156.70K/yr

Unity, Unreal, Proprietary Engine) * Portfolio demonstrating the technical artistic ability, with a focus on custom shaders and vfx * Self-motivated and diligent, with established habits for tracking ...

Technical Artist

Chicago, IL · On-site +1

$130.90K - $156.70K/yr

Unity, Unreal, Proprietary Engine) * Portfolio demonstrating the technical artistic ability, with a focus on custom shaders and vfx * Self-motivated and diligent, with established habits for tracking ...

Senior Technical Artist

Irvine, CA · On-site

$134.70K - $161.20K/yr

They are seeking a Senior Technical Artist to bridge the gap between art and engineering, creating ... inside Unity, including all aspects: particle systems, shaders, VFX, prefab/UI creation, and ...

Technical Artist

Redwood City, CA · On-site

$235K - $265K/yr

Build and maintain Unity editor tools, import scripts, or asset validation pipelines to streamline ... Shader and VFX Work: Create and optimize shaders, particle systems, and post-processing effects to ...

Technical Artist

Redwood City, CA · On-site +1

$235K - $265K/yr

Build and maintain Unity editor tools, import scripts, or asset validation pipelines to streamline ... Shader and VFX Work: Create and optimize shaders, particle systems, and post-processing effects to ...

OR · On-site

$126.90K - $151.80K/yr

Requisition ID: 66202 Title: Technical Artist III- UI/UX Main Objective : Assists in the ... VFX with Realtime engines like Unity and Unreal. Understanding of automation and preparation of ...

Senior Technical Artist

Las Vegas, NV · On-site

$110K - $130K/yr

Produce particles, shaders and other VFX for Unity applications. * Efficiently solve problems ... game artist or engineer. * 2+ years of experience developing and maintaining tools and writing ...

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Vfx Artist Unity information

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$42K

$106K

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How much do vfx artist unity jobs pay per year?

As of May 29, 2026, the average yearly pay for vfx artist unity in the United States is $105,989.00, according to ZipRecruiter salary data. Most workers in this role earn between $84,500.00 and $121,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a VFX Artist in Unity, and why are they important?

To thrive as a VFX Artist in Unity, you need strong artistic skills, a solid understanding of visual effects principles, and experience with Unity's VFX Graph or Shuriken particle system, often supported by a degree in art, animation, or a related field. Proficiency in tools like Photoshop, After Effects, and 3D modeling software, as well as knowledge of shader programming and Unity’s real-time rendering workflows, is typically required. Creativity, attention to detail, and effective collaboration with developers and designers help you stand out in this role. These skills ensure the creation of visually compelling effects that enhance gameplay and user engagement in interactive projects.

How does a VFX Artist working in Unity typically collaborate with game developers and other artists during a production cycle?

As a VFX Artist specializing in Unity, you’ll work closely with game designers, 3D modelers, animators, and programmers to create and integrate visual effects that enhance gameplay and storytelling. Collaboration often happens through regular team meetings, shared project management tools, and version control systems. You’ll frequently receive feedback from art directors and need to adjust your effects to fit both technical constraints and creative direction. This role also requires you to optimize visual effects for performance, ensuring they run smoothly on target platforms while maintaining visual quality.

What is a VFX Artist in Unity?

A VFX Artist in Unity is a professional who specializes in creating visual effects for games or interactive experiences using the Unity engine. They design and implement effects such as explosions, fire, smoke, magic spells, and environmental effects to enhance the visual storytelling and gameplay. This involves using Unity's particle systems, shaders, and sometimes scripting to achieve the desired results. VFX Artists work closely with designers and programmers to ensure that effects are visually appealing and optimized for performance.

What is the difference between Vfx Artist Unity vs Vfx Artist Unreal?

AspectVfx Artist UnityVfx Artist Unreal
Required SkillsProficiency in Unity's particle systems, Shader Graph, and visual scriptingExperience with Unreal's Niagara, Material Editor, and Blueprint system
Work EnvironmentPrimarily used in mobile, indie, and real-time applicationsCommonly used in AAA games, high-end visualization, and VR projects
Industry UsagePopular in mobile gaming, AR/VR, and interactive mediaFavored in high-fidelity game development and cinematic projects

Both Vfx Artist Unity and Vfx Artist Unreal require strong skills in real-time visual effects, but they differ in platform focus and tools. Unity is often preferred for mobile and AR/VR projects, while Unreal is favored for high-end visuals and cinematic quality. Choosing between them depends on the project requirements and target platform.

Infographic showing various Vfx Artist Unity job openings in the United States as of May 2026, with employment types broken down into 14% Internship, 29% Full Time, 14% Part Time, and 43% Contract. Highlights an 98% Physical, and 2% Remote job distribution, with an average salary of $105,989 per year, or $51 per hour.
VFX Artist-Irvine

$70K - $95K/yr

Full-time

Posted 21 days ago


Job description

At Blind Squirrel Games, creating exceptional games is just the start. As a proud, independent studio, we collaborate with developers and publishers who value innovation and excellence, serving as a trusted partner in bringing high-quality games to life.
Our people are central to our success, and we foster a dynamic, curious, and collaborative environment where individuals are empowered to take initiative and make a meaningful impact.
With studios in Irvine, California; Austin, Texas; Auckland, New Zealand; and Manizales, Colombia, we bring together global talent to build premium, cutting-edge games. Guided by the Blind Squirrel Way, our teams operate with a strong sense of ownership, accountability, and collaboration to continually raise the bar.
This is a full-time position based in Irvine, CA, with a fully onsite requirement at our studio campus.
VFX Artists at BSG...
Supported by the Senior VFX Artist and project Leads, the VFX Artist will help create, implement, and modify VFX assets and textures to an exceptional standard.
As a VFX Artist at BSG, you will contribute to the project by simulating dynamics to animate game assets and rendering realistic, AAA Quality VFX using a breadth of contemporary tools.
The ideal candidate for this role has experience in creating various VFX assets for Action RPG games and can translate a comprehensive knowledge of VFX software and the production pipeline of into stunning visuals that meets project expectations and deadlines.
The salary for this position ranges from $70,000 to $95,000, depending on location, experience, and other relevant factors.
Role and Responsibilities
  • Develop shaders, textures geometry, and particle systems that simulate a wide variety of realistic, AAA quality VFX
  • Maintain expert knowledge of production software, and the workflows needed to create real-time, in-game VFX
  • Simulate believable dynamics to animate game assets
  • Develop tools and processes to support the VFX pipeline
  • Resolve VFX development issues with engineers and technical artists
  • Report progress to production, and ensure production VFX assets are in source control
  • When necessary, adapt to create VFX for proprietary game pipelines
  • Learn new industry techniques, technology, and traditional art methods
  • Other relevant duties and responsibilities as assigned to help complete company or department objectives

Qualifications and Education Requirements
  • Bachelor's Degree in Art or equivalent work experience
  • 2+ years of experience in VFX entertainment production
  • At least one shipped AAA title as an FX Artist

Preferred Skills
  • Production level knowledge on one 3D package (Maya, 3DS Max)
  • Production level knowledge of Houdini
  • Comprehensive knowledge of VFX production pipelines
  • Familiar with video game production and the limitations it places on in-game VFX
  • Used VFX software tools such as Maya nCloth, FumeFX, or Embergen or Houdini Pyro
  • Extensive Game Engine experience
  • Generate textures using Photoshop or Substance Designer
  • Author VFX elements and sprite flipbooks using compositing programs like After Effects or Nuke.
  • Understand shaders as applied to game engine VFX
  • Comfortable working with node-based systems, scripts, proprietary tools
  • Passion for Video Games

Pluses
  • Profile game performance using in-game tools
  • Previous experience developing VFX for contemporary engines, such as UE5 and Unity
  • Familiar developing VFX assets for modern consoles and PC
  • Develop tools using script languages; Python, Mel, etc.
  • Source control experience using Perforce

Blind Squirrel Entertainment, Inc. is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, creed, sex, gender (including pregnancy, childbirth, breastfeeding, or related medical conditions), sexual orientation, gender identity, gender expression, age, national origin, ancestry, citizenship, marital status, medical condition, genetic information, disability, military or veteran status, or any other characteristic protected by applicable federal, state, or local law.
Eligibility for benefits and perks may vary based on position, employment status, and location.
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