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Unreal Niagara Jobs (NOW HIRING)

The ideal candidate will be comfortable working with Unreal Engine 5, UMG, and Figma, while ... Experience with motion graphics or UI animations (After Effects, Niagara, or Sequencer)

UI Technical Artist

Irvine, CA · On-site

$80K - $120K/yr

The ideal candidate will be comfortable working with Unreal Engine 5, UMG, and Figma, while ... Experience with motion graphics or UI animations (After Effects, Niagara, or Sequencer)

... Unreal Engine * Proficiency in 3D Modeling and Texturing tools; Blender and Cinema4D experience are strongly preferred * Strong Proficiency in Particle Effect Systems (Niagara), Virtual Lighting ...

... Unreal Engine * Proficiency in 3D Modeling and Texturing tools; Blender and Cinema4D experience are strongly preferred * Strong Proficiency in Particle Effect Systems (Niagara), Virtual Lighting ...

... Unreal Engine * Proficiency in 3D Modeling and Texturing tools; Blender and Cinema4D experience are strongly preferred * Strong Proficiency in Particle Effect Systems (Niagara), Virtual Lighting ...

... Unreal Engine * Proficiency in 3D Modeling and Texturing tools; Blender and Cinema4D experience are strongly preferred * Strong Proficiency in Particle Effect Systems (Niagara), Virtual Lighting ...

... Unreal Engine * Proficiency in 3D Modeling and Texturing tools; Blender and Cinema4D experience are strongly preferred * Strong Proficiency in Particle Effect Systems (Niagara), Virtual Lighting ...

... Unreal Engine * Proficiency in 3D Modeling and Texturing tools; Blender and Cinema4D experience are strongly preferred * Strong Proficiency in Particle Effect Systems (Niagara), Virtual Lighting ...

... Unreal Engine * Proficiency in 3D Modeling and Texturing tools; Blender and Cinema4D experience are strongly preferred * Strong Proficiency in Particle Effect Systems (Niagara), Virtual Lighting ...

... Unreal Engine * Proficiency in 3D Modeling and Texturing tools; Blender and Cinema4D experience are strongly preferred * Strong Proficiency in Particle Effect Systems (Niagara), Virtual Lighting ...

... Unreal Engine * Proficiency in 3D Modeling and Texturing tools; Blender and Cinema4D experience are strongly preferred * Strong Proficiency in Particle Effect Systems (Niagara), Virtual Lighting ...

... Unreal Engine * Proficiency in 3D Modeling and Texturing tools; Blender and Cinema4D experience are strongly preferred * Strong Proficiency in Particle Effect Systems (Niagara), Virtual Lighting ...

... Unreal Engine * Proficiency in 3D Modeling and Texturing tools; Blender and Cinema4D experience are strongly preferred * Strong Proficiency in Particle Effect Systems (Niagara), Virtual Lighting ...

... Unreal Engine * Proficiency in 3D Modeling and Texturing tools; Blender and Cinema4D experience are strongly preferred * Strong Proficiency in Particle Effect Systems (Niagara), Virtual Lighting ...

... Unreal Engine * Proficiency in 3D Modeling and Texturing tools; Blender and Cinema4D experience are strongly preferred * Strong Proficiency in Particle Effect Systems (Niagara), Virtual Lighting ...

... Unreal Engine * Proficiency in 3D Modeling and Texturing tools; Blender and Cinema4D experience are strongly preferred * Strong Proficiency in Particle Effect Systems (Niagara), Virtual Lighting ...

... Unreal Engine * Proficiency in 3D Modeling and Texturing tools; Blender and Cinema4D experience are strongly preferred * Strong Proficiency in Particle Effect Systems (Niagara), Virtual Lighting ...

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Unreal Niagara information

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How much do unreal niagara jobs pay per hour?

As of Jun 15, 2026, the average hourly pay for unreal niagara in the United States is $18.36, according to ZipRecruiter salary data. Most workers in this role earn between $15.38 and $20.67 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Unreal Niagara VFX Artist, and why are they important?

To thrive as an Unreal Niagara VFX Artist, you need a solid foundation in real-time visual effects, a strong understanding of particle systems, and proficiency in Unreal Engine, typically supported by a degree in game art or a related field. Familiarity with the Niagara visual effects system, shader creation, and scripting in Blueprints or HLSL is often required. Creativity, problem-solving, and effective collaboration skills help artists stand out when designing and implementing compelling visual effects. These abilities are essential to create immersive, high-performance VFX that enhance gameplay and meet production goals in interactive environments.

What is Unreal Niagara?

Unreal Niagara is a powerful visual effects system within Unreal Engine, designed for creating complex particle effects such as fire, smoke, explosions, and more. It allows artists and developers to build, control, and customize real-time visual effects using a node-based interface. Niagara offers flexibility and scalability for both simple and advanced particle behaviors, making it a popular choice for game development and interactive experiences. It replaces the older Cascade system and provides enhanced features and performance.

What are some common challenges faced by Unreal Niagara specialists when integrating visual effects into real-time projects?

Unreal Niagara specialists often encounter challenges such as optimizing complex particle systems to maintain real-time performance, ensuring that visual effects are consistent across different hardware platforms, and collaborating closely with artists and programmers to achieve the desired look without compromising gameplay. Additionally, balancing creative vision with technical constraints and quickly iterating based on feedback from the team are key aspects of the role. These challenges require strong problem-solving skills, adaptability, and effective communication within multidisciplinary teams.
Infographic showing various Unreal Niagara job openings in the United States as of June 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $38,189 per year, or $18.4 per hour.
Asset and Environment Artist (Contract)

Asset and Environment Artist (Contract)

Evil Eye Pictures

Alameda, CA • Remote

$45 - $65/hr

Other

This job post has expired today. Applications are no longer accepted.


Job description

Founded in 2004, Evil Eye Pictures is a collaborative virtual studio bringing together some of the best content creators, innovators, and engineers from around the globe. The team is focused on creating immersive, compelling visuals and experiences for the evolving world of real-time, multi-platform entertainment.


Evil Eye was founded by artists to work on high-profile, special projects while maintaining an emphasis on people and a positive, fun work culture.


Asset and Environment Artist (Contract)


Evil Eye Pictures is looking for an accomplished Asset and Environment Artist. The ideal candidate is an end-to-end artist capable of taking an asset from initial DCC block-out through to final Unreal Engine integration and layout. You must have a mastery of modular environment workflows and a deep commitment to traditional real-time optimization—specifically focusing on high-performance pipelines that rely on manual LOD management and clean, hand-authored topology over automated optimization tools.


Key Responsibilities


  • Modular Workflow: Design and create high-quality kitbash asset libraries for the construction of complex, modular environments.
  • Full-Pipeline Execution: Handle the complete asset lifecycle: high/low poly modeling in Maya, Houdini, or Blender; baking and texturing in the Adobe Substance suite; and final integration within Unreal Engine.
  • Optimization & LODs: Ensure all assets and environments are highly performant and optimized for real-time playback in broadcast or game environments through meticulous manual poly-budget management.
  • Environment Layout: Execute scene layout, composition, and set dressing within Unreal Engine to ensure aesthetic and narrative consistency.
  • Technical Setup: Configure complex PBR materials, master materials, and shader logic within Unreal.
  • Collaboration: Work closely with Supervisors to troubleshoot technical issues and provide feedback on new tools or pipeline developments.


Requirements


  • 3+ years of experience as a Senior Artist within a similar environment (Broadcast, Games, or VFX).
  • Traditional Optimization Expertise: Mastery of high-to-low poly baking workflows and manual LOD creation/management for maximum performance.
  • Expert Unreal Engine Knowledge: Deep experience with asset integration, scene assembly, and the UE content pipeline.
  • DCC Mastery: Proficient in Maya, Houdini, or Blender, alongside ZBrush or Mudbox for high-detail sculpting.
  • Texturing Pipeline: Expert-level skills in Adobe Substance Painter/Designer and Photoshop.
  • Problem-Solving: Strong technical troubleshooting skills and the ability to work independently in a remote environment.
  • Collaborative Spirit: A proactive team player who takes direction well and maintains a positive attitude in a fast-paced, virtual studio.


Good to Have


  • Lighting & Lumen: Experience working with Unreal Engine’s Lumen for dynamic global illumination and reflections.
  • Level Design: Experience with level design principles, gray-boxing, and broadcast real-time systems.
  • Technical Art: Experience with Unreal Blueprints and Niagara.
  • Coding: Scripting/programming skills (Python, C#, or C++).



Additional Information


  • Portfolio: Please include a link to a reel of your work when applying for this position.
  • Location: This is a remote position supporting our Virtual Studio.
  • Contract Duration: 06/15 - 08/07


For more information about Evil Eye check out: https://www.evileyepictures.com


CA Pay Transparency Information:

The expected annual base pay range(s) for this position are detailed below. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Evil Eye's benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).


Base Pay Range $45-65 per hour