OR · On-site
Proficient with real-time particle-editors and VFX systems such as Unreal's Niagara, PopcornFX, etc. * Advance understanding of complex node-based shader networks such as those used in Unreal, Unity ...
OR · On-site
Proficient with real-time particle-editors and VFX systems such as Unreal's Niagara, PopcornFX, etc. * Advance understanding of complex node-based shader networks such as those used in Unreal, Unity ...
OR · On-site
Proficient with real-time particle-editors and VFX systems such as Unreal's Niagara, PopcornFX, etc. * Advance understanding of complex node-based shader networks such as those used in Unreal, Unity ...
Advanced proficiency in Unreal Engine tools, including Sequencer, Blueprints, Niagara, and rendering features like ray tracing and Lumen. * Strong understanding of cinematic production, including ...
Advanced proficiency in Unreal Engine tools, including Sequencer, Blueprints, Niagara, and rendering features like ray tracing and Lumen. * Strong understanding of cinematic production, including ...
Advanced proficiency in Unreal Engine tools, including Sequencer, Blueprints, Niagara, and rendering features like ray tracing and Lumen. * Strong understanding of cinematic production, including ...
Advanced proficiency in Unreal Engine tools, including Sequencer, Blueprints, Niagara, and rendering features like ray tracing and Lumen. * Strong understanding of cinematic production, including ...
Advanced proficiency in Unreal Engine tools, including Sequencer, Blueprints, Niagara, and rendering features like ray tracing and Lumen. * Strong understanding of cinematic production, including ...
Quick apply
Advanced proficiency in Unreal Engine tools, including Sequencer, Blueprints, Niagara, and rendering features like ray tracing and Lumen. * Strong understanding of cinematic production, including ...
Cheyenne, WY · On-site
$153K - $230K/yr
Proficient with real-time particle-editors and VFX systems such as Unreal's Niagara, PopcornFX, etc. * Advance understanding of complex node-based shader networks such as those used in Unreal, Unity ...
Cheyenne, WY · On-site
$153K - $230K/yr
Proficient with real-time particle-editors and VFX systems such as Unreal's Niagara, PopcornFX, etc. * Advance understanding of complex node-based shader networks such as those used in Unreal, Unity ...
Salina, KS · On-site
$120K/yr
Senior Unreal Technical Artist Job Location: Salina, Kansas About Us Pure Imagination Studios ... Solid foundation with Sequencer, Control Rig, or Niagara from a content staging or testing ...
Quick apply
Salina, KS · On-site
$120K/yr
Senior Unreal Technical Artist Job Location: Salina, Kansas About Us Pure Imagination Studios ... Solid foundation with Sequencer, Control Rig, or Niagara from a content staging or testing ...
Salina, KS · On-site
$120K/yr
Senior Unreal Generalist Job Location: Salina, Kansas About Us Pure Imagination Studios started in ... Solid foundation with Niagara FX, audio triggers, or material tuning to support immersive cues.
Quick apply
Salina, KS · On-site
$120K/yr
Senior Unreal Generalist Job Location: Salina, Kansas About Us Pure Imagination Studios started in ... Solid foundation with Niagara FX, audio triggers, or material tuning to support immersive cues.
Beverly Hills, CA · On-site +1
$115K - $155K/yr
Proven experience delivering high-quality real-time VFX in Unreal Engine (UE4 or UE5) * Strong expertise in Niagara systems and real-time shader/material workflows * Deep understanding of gameplay ...
Quick apply
Beverly Hills, CA · On-site +1
$115K - $155K/yr
Proven experience delivering high-quality real-time VFX in Unreal Engine (UE4 or UE5) * Strong expertise in Niagara systems and real-time shader/material workflows * Deep understanding of gameplay ...
CA · On-site +1
$115K - $155K/yr
Proven experience delivering high-quality real-time VFX in Unreal Engine (UE4 or UE5) * Strong expertise in Niagara systems and real-time shader/material workflows * Deep understanding of gameplay ...
CA · On-site +1
$115K - $155K/yr
Proven experience delivering high-quality real-time VFX in Unreal Engine (UE4 or UE5) * Strong expertise in Niagara systems and real-time shader/material workflows * Deep understanding of gameplay ...
Culver City, CA · On-site +1
$115K - $155K/yr
Proven experience delivering high-quality real-time VFX in Unreal Engine (UE4 or UE5) * Strong expertise in Niagara systems and real-time shader/material workflows * Deep understanding of gameplay ...
Culver City, CA · On-site +1
$115K - $155K/yr
Proven experience delivering high-quality real-time VFX in Unreal Engine (UE4 or UE5) * Strong expertise in Niagara systems and real-time shader/material workflows * Deep understanding of gameplay ...
$106K - $199K/yr
Create weather, atmospheric, and ambient environment effects using Niagara and other Unreal tools. * Create effects required for gameplay like impact decals, explosions, muzzle flashes and other ...
$106K - $199K/yr
Create weather, atmospheric, and ambient environment effects using Niagara and other Unreal tools. * Create effects required for gameplay like impact decals, explosions, muzzle flashes and other ...
Los Angeles, CA · On-site
$106K - $199K/yr
Create weather, atmospheric, and ambient environment effects using Niagara and other Unreal tools. * Create effects required for gameplay like impact decals, explosions, muzzle flashes and other ...
Los Angeles, CA · On-site
$106K - $199K/yr
Create weather, atmospheric, and ambient environment effects using Niagara and other Unreal tools. * Create effects required for gameplay like impact decals, explosions, muzzle flashes and other ...
Hayward, CA · Remote
$45 - $65/hr
Experience with Unreal Blueprints and Niagara. * Coding: Scripting/programming skills (Python, C#, or C++). Additional Information * Portfolio: Please include a link to a reel of your work when ...
Hayward, CA · Remote
$45 - $65/hr
Experience with Unreal Blueprints and Niagara. * Coding: Scripting/programming skills (Python, C#, or C++). Additional Information * Portfolio: Please include a link to a reel of your work when ...
San Francisco, CA · Remote
$45 - $65/hr
Experience with Unreal Blueprints and Niagara. * Coding: Scripting/programming skills (Python, C#, or C++). Additional Information * Portfolio: Please include a link to a reel of your work when ...
San Francisco, CA · Remote
$45 - $65/hr
Experience with Unreal Blueprints and Niagara. * Coding: Scripting/programming skills (Python, C#, or C++). Additional Information * Portfolio: Please include a link to a reel of your work when ...
San Jose, CA · Remote
$45 - $65/hr
Experience with Unreal Blueprints and Niagara. * Coding: Scripting/programming skills (Python, C#, or C++). Additional Information * Portfolio: Please include a link to a reel of your work when ...
San Jose, CA · Remote
$45 - $65/hr
Experience with Unreal Blueprints and Niagara. * Coding: Scripting/programming skills (Python, C#, or C++). Additional Information * Portfolio: Please include a link to a reel of your work when ...
San Mateo, CA · Remote
$45 - $65/hr
Experience with Unreal Blueprints and Niagara. * Coding: Scripting/programming skills (Python, C#, or C++). Additional Information * Portfolio: Please include a link to a reel of your work when ...
San Mateo, CA · Remote
$45 - $65/hr
Experience with Unreal Blueprints and Niagara. * Coding: Scripting/programming skills (Python, C#, or C++). Additional Information * Portfolio: Please include a link to a reel of your work when ...
Santa Rosa, CA · Remote
$45 - $65/hr
Experience with Unreal Blueprints and Niagara. * Coding: Scripting/programming skills (Python, C#, or C++). Additional Information * Portfolio: Please include a link to a reel of your work when ...
Santa Rosa, CA · Remote
$45 - $65/hr
Experience with Unreal Blueprints and Niagara. * Coding: Scripting/programming skills (Python, C#, or C++). Additional Information * Portfolio: Please include a link to a reel of your work when ...
Sonoma, CA · Remote
$45 - $65/hr
Experience with Unreal Blueprints and Niagara. * Coding: Scripting/programming skills (Python, C#, or C++). Additional Information * Portfolio: Please include a link to a reel of your work when ...
Sonoma, CA · Remote
$45 - $65/hr
Experience with Unreal Blueprints and Niagara. * Coding: Scripting/programming skills (Python, C#, or C++). Additional Information * Portfolio: Please include a link to a reel of your work when ...
Fremont, CA · Remote
$45 - $65/hr
Experience with Unreal Blueprints and Niagara. * Coding: Scripting/programming skills (Python, C#, or C++). Additional Information * Portfolio: Please include a link to a reel of your work when ...
Fremont, CA · Remote
$45 - $65/hr
Experience with Unreal Blueprints and Niagara. * Coding: Scripting/programming skills (Python, C#, or C++). Additional Information * Portfolio: Please include a link to a reel of your work when ...
Santa Clara, CA · Remote
$45 - $65/hr
Experience with Unreal Blueprints and Niagara. * Coding: Scripting/programming skills (Python, C#, or C++). Additional Information * Portfolio: Please include a link to a reel of your work when ...
Santa Clara, CA · Remote
$45 - $65/hr
Experience with Unreal Blueprints and Niagara. * Coding: Scripting/programming skills (Python, C#, or C++). Additional Information * Portfolio: Please include a link to a reel of your work when ...
$12.02 - $13.24
1% of jobs
$13.24 - $14.47
7% of jobs
$14.47 - $15.69
16% of jobs
$15.75 is the 25th percentile. Wages below this are outliers.
$15.69 - $16.91
21% of jobs
The median wage is $17.25 / hr.
$16.91 - $18.14
19% of jobs
$18.14 - $19.36
8% of jobs
$19.89 is the 75th percentile. Wages above this are outliers.
$19.36 - $20.59
7% of jobs
$20.59 - $21.81
5% of jobs
$21.81 - $23.03
5% of jobs
$23.03 - $24.26
5% of jobs
$24.26 - $25.48
5% of jobs
$12
$18
$25

Insomniac Games is searching for a Lead Visual Effects Artist. The Lead VFX Artist is responsible for managing and developing a visual effects team. Has the knowledge and experience of creating art assets and sets an example for the team by demonstrating a mastery of industry standards and tools, proprietary technology, and departmental production workflows. Has a proven understanding of production schedules and project goals, along with game performance, and technical considerations.
Essential Duties and Responsibilities:
Balance hands-on VFX asset creation with day-to-day team leadership and management of the VFX team.
Partner closely with Principal VFX Artist to plan, create and test content creation and pipelines before deploying to the development team
Oversee and support external VFX partners, ensuring they are properly onboarded to style and technical standards and that their deliveries meet quality expectations.
Collaborate with Production Management to scope and estimate work, build schedules, assign tasks and track progress for VFX deliverables.
Works closely with Art Directors to develop visual targets, maintain a cohesive visual style and consistent quality bar across all aspects in VFX.
Review VFX artists' work to ensure VFX content is performant aesthetically and technically that is aligned with Art Direction.
Collaborate with multiple disciplines to support gameplay, characters, cinematics, environments with VFX requirements.
Coordinate with cross-disciplinary teams to ensure VFX assets are delivered on time and integrated smoothly into the game.
Works closely with the Tool and Engine team to aid in the ongoing evolution and enhancements of proprietary tools and engine to improve and enhance VFX fidelity.
Champion and implement new production methods, best practices, and optimizations to improve efficiency and in-game performance.
Ensures that all complaints and concerns related to inappropriate or unprofessional conduct in the workplace are addressed immediately to foster a safe work environment.
Lead, mentor, and develop a team of VFX artists, including consistent quality bar, goalsetting and performance reviews.
Other duties may apply
Supervisory Duties:
This job has supervisory responsibilities
Supervisory Responsibilities:
Carries out supervisory responsibilities in accordance with the organization's policies and applicable laws
Responsibilities include interviewing, hiring, and training employees; planning, assigning, and directing work; appraising performance; rewarding and disciplining employees; addressing complaints and resolving problems
Computer Skills:
Advanced level in Houdini and Maya: expert understanding of these DCC visual effects packages, competent working with joints and locators, animation/keyframing, rigid-body and fluid simulations, materials, shaders, lighting and rendering.
3d modeling and procedural modeling/UV'ing skills are a must.
Strong knowledge and experience with modern game engines/editors such as Unreal, Unity, proprietary, etc.
Proficient with real-time particle-editors and VFX systems such as Unreal's Niagara, PopcornFX, etc.
Advance understanding of complex node-based shader networks such as those used in Unreal, Unity, etc.
Familiarity with game scripting and/or node-based systems (e.g. Unreal Blueprint, etc).
Have strong grasp of technical scripting, programming and expressions pertaining to DCC and graphics: e.g. MEL, Python, Houdini VEX, HLSL Shaders, etc.
Proficient in Photoshop for painting and editing textures.
Strong knowledge of procedural texture generation software (e.g. Substance Designer, Filter-Forge, After-Effects, etc).
Knowledge of Microsoft Office Suite.
Knowledge of other visual effects or CG software a plus (e.g. Blender, Nuke, etc).
If this sounds like the opportunity that you have been looking for, please submit your application below.