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Unreal Environment Artist Jobs (NOW HIRING)

Immersive Artist

Austin, TX · On-site +1

$55K - $126K/yr

Your work will help craft environments, props, materials, and immersive visuals that improve ... Experience with Unity, Unreal, or related real-time engines * Knowledge of accessibility and ...

Immersive Artist

Austin, TX · On-site

$55K - $126K/yr

Your work will help craft environments, props, materials, and immersive visuals that improve ... Experience with Unity, Unreal, or related real-time engines * Knowledge of accessibility and ...

Your work will help craft environments, props, materials, and immersive visuals that improve ... Experience with Unity, Unreal, or related real-time engines * Knowledge of accessibility and ...

Swaybox Studios is seeking a technically adept and creatively driven Unreal Artist (Generalist) to join our VFX team in creating high-quality CG environments, set extensions, vehicles, crowds, and ...

Swaybox Studios is seeking a technically adept and creatively driven Unreal Artist (Generalist) to join our VFX team in creating high-quality CG environments, set extensions, vehicles, crowds, and ...

Our team blends cutting-edge technology with artistic craftsmanship to create immersive, real-time ... Dynamic lighting, time-of-day, and environmental effects. * UMG and in-engine tools for interaction ...

Our team blends cutting‑edge technology with artistic craftsmanship to create immersive ... Dynamic lighting, time‑of‑day, and environmental effects. * UMG and in‑engine tools for ...

Our team blends cutting-edge technology with artistic craftsmanship to create immersive, real-time ... Dynamic lighting, time-of-day, and environmental effects. * UMG and in-engine tools for interaction ...

Our team blends cutting-edge technology with artistic craftsmanship to create immersive, real-time ... Dynamic lighting, time-of-day, and environmental effects. * UMG and in-engine tools for interaction ...

Our team blends cutting-edge technology with artistic craftsmanship to create immersive, real-time ... Dynamic lighting, time-of-day, and environmental effects. * UMG and in-engine tools for interaction ...

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How much do unreal environment artist jobs pay per hour?

As of Sep 13, 2026, the average hourly pay for unreal environment artist in the United States is $30.24, according to ZipRecruiter salary data. Most workers in this role earn between $21.63 and $37.02 per hour, depending on experience, location, and employer.

What is an Unreal environment artist?

An Unreal Environment Artist is a creative professional who designs and builds realistic or stylized virtual environments using Unreal Engine, a popular game development platform. Their work involves creating 3D models, textures, lighting, and visual effects to bring immersive worlds to life for video games, films, or virtual reality experiences. They collaborate closely with other artists, designers, and programmers to ensure that the environments are both visually appealing and technically efficient. Proficiency in Unreal Engine and a strong understanding of art principles are essential for this role.

What are the key skills and qualifications needed to thrive as an Unreal environment artist?

To thrive as an Unreal Environment Artist, you need a strong foundation in 3D modeling, texturing, and digital art, often backed by a portfolio and experience with game environments. Proficiency with Unreal Engine, as well as tools like Maya, 3ds Max, Substance Painter, and Photoshop, is typically required. Creativity, attention to detail, and effective collaboration are standout soft skills in this role. These skills and qualities are crucial for creating immersive, visually appealing game worlds that meet technical and artistic standards.

What are some common challenges Unreal environment artists face when creating immersive game environments, and how can they overcome them?

Unreal Environment Artists often encounter challenges such as optimizing assets for performance, maintaining visual consistency across large levels, and balancing artistic vision with technical constraints. Overcoming these requires close collaboration with level designers and programmers to ensure assets are both visually appealing and efficient. Regular playtesting and using Unreal Engine’s profiling tools help identify bottlenecks, while establishing clear workflows and documentation ensures the environment remains cohesive and performant throughout development.

Are Unreal Environment Artists in demand?

Unreal Environment Artists are in high demand in the gaming, film, and virtual production industries due to the popularity of real-time rendering and immersive experiences. Skills in Unreal Engine, 3D modeling, and texturing increase employability, with opportunities often available for those with a strong portfolio and proficiency in industry-standard tools. The demand is expected to grow as real-time technology becomes more integral to content creation.

How much does an Unreal Environment Artist get paid?

An Unreal Environment Artist's salary typically ranges from $50,000 to $100,000 annually, depending on experience, location, and the complexity of projects. Entry-level artists may earn less, while experienced professionals with strong skills in Unreal Engine and environment design can command higher salaries.
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Infographic showing various Unreal Environment Artist job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 81% Full Time, 16% Part Time, and 2% Contract. Highlights an 85% Physical, 2% Hybrid, and 13% Remote job distribution, with an average salary of $62,907 per year, or $30.2 per hour.

3D Environment Artist - Talent Pool (2026 Opportunities)

Portland, OR • On-site, Remote

$26 - $38/hr

Contractor

Medical, Dental, Vision, Retirement

Re-posted 20 days ago


Job description

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.
Check Us Out On ArtStation:
https://www.artstation.com/liquiddevelopment
We're building our 2026 talent pool for exceptional 3D Environment Artists! By applying, you're not applying for a specific role today-instead, you're joining a curated network of creative professionals that we may reach out to as new projects emerge. While this isn't an active opening at the moment, it helps us get to know your style and experience early on. If your skills and experience align with upcoming opportunities, we'll contact you to explore a potential collaboration. Join us now to stay on our radar for exciting future work.
We are currently seeking 3D Environment Artists who is passionate about creating high quality, game-ready environments and eager to contribute to a team of experienced artists on a long-term project. You will be embedded in a collaborative, cross-functional team - working closely with Concept Art, Animation, Engineering, and other teams to create environments that are faithful to the project's visual direction and design intentions.
Within your first 90 days, you will:
  • Learn a proprietary engine quickly and work effectively inside its constraints.
  • Deliver a complete environment area (assets + assembly + materials) that matches concept and art direction.
  • Do it with minimal supervision, asking smart questions early, and communicating progress clearly.

Some of the cool stuff you'll be doing:
  • Collaborate with art leadership to understand and develop artistically consistent captivating worlds
  • Model, texture and integrate in-game environments based on concepts, 3D mock-ups and art direction specifications
  • Build and maintain modular environment kits, including materials and trim sheets
  • Contribute to the project's organization and optimization of both data and production pipelines
  • Track and fix bugs during production and post production

Requirements
What you'll bring to the table:
  • A strong portfolio with recent work showcasing a range of stylistically different pieces showcasing real-time environments, hero assets, or modular kits (**must submit to be considered**)
  • 5+ years of experience in video game production with a track record of shipped projects
  • Possess a strong grasp of composition, visual design, and color theory
  • Proficiency in industry standard 3D modeling, sculpting, and texturing software
  • Experience shipping environment art in multiple game engines.
  • Technical proficiency in game environment art workflows such as topology, UVs, and optimized meshes
  • Strong knowledge of game production pipelines
  • Strong proactive collaboration and communication skills

Bonus Points!
  • Experience with Unreal Engine 5.

This is a fully remote ongoing contract only position. At this time, this position is not available to California residents.
Due to the high volume of applications, we kindly ask you to not reach out to the Liquid Development team. Once you submit your application, you will receive a confirmation email that the hiring team will be reviewing your application. You will hear directly from our Talent Acquisition team once we have an update for you regarding your application status.
Benefits
What's in it for you?
If working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer:
  • Work alongside dynamic individuals in the gaming industry
  • Work within a company with upward career growth opportunities
  • Work Fully Remote
  • Full Time Employment Benefits for applicants located in US only include:
    • Medical, Dental, Vision benefits
    • Voluntary Long-term / Short-term Disability
    • 401K w/ company match
  • Salary RANGE: $56K - $80K per year ($26/hr to $38/hr)

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
Note to Recruitment Agencies
Please be advised that Keywords Studios does not consider unsolicited resumes, or any form of contact initiated by unauthorized third parties, including recruitment or placement agencies, unless a pre-existing, valid agreement is in place. Any fees incurred by unauthorized third parties will not be compensated by Keywords Studios.
AI Notice
Keywords Studios is committed to fair and ethical hiring practices. We expect candidates to conduct themselves with honesty and to participate in all applications and interviews independently, presenting their own knowledge and experience. Candidates should refrain from using AI assistance or third-party tools or services that could influence, capture, or otherwise interfere with the authenticity of the assessment process.
E-Verify Notification
This Organization Participates in E-Verify
Esta Organización Participa en E-Verify
PERSONAL DATA PROTECTION POLICY
By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice.
Role Information: EN
Studio: Liquid Development
Location: Americas, United States, Oregon
Area of Work: Art Services
Service: Create
Employment Type: Full Time, Contractor
Working Pattern: Remote