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Unreal Engine Jobs in Bothell, WA (NOW HIRING)

Principal Technical Artist

Seattle, WA ยท Remote

$130K - $155K/yr

You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling, and your judgment will shape how our team builds the environments that train and validate autonomous ...

Principal Technical Artist

Seattle, WA ยท On-site +1

$144K - $173K/yr

You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling, and your judgment will shape how our team builds the environments that train and validate autonomous ...

Senior Game Networking Engineer

Bellevue, WA ยท Remote

$107K - $146K/yr

A successful candidate combines deep experience in multiplayer networking with strong Unreal Engine skills, a practical understanding of latency and replication challenges, and the ability to ...

Senior Game Networking Engineer

Bellevue, WA ยท On-site +1

$117K - $161K/yr

A successful candidate combines deep experience in multiplayer networking with strong Unreal Engine skills, a practical understanding of latency and replication challenges, and the ability to ...

Staff Environment Artist

Seattle, WA ยท On-site

$150K - $170K/yr

Create high-quality realtime environments in Unreal Engine * Build modular environment palette, shaders, and textures * Own scene assembly, composition, lighting, and environmental storytelling

SENIOR CINEMATIC DESIGNER

Bellevue, WA ยท On-site

$83 - $152/hr

Set up and maintain cinematic content from layout to final implementation using Unreal Engine 5. * Collaborate with Story Design to implement cinematic moments into mission flow, ensuring smooth ...

Technical Artist (Mid - Senior)

Seattle, WA ยท On-site +1

$144K - $173K/yr

As a studio we have built a reputation as an Unreal Engine focused development house, working in a multitude of genres and games, from support work and work for hire to original development. We have ...

Technical Artist (Mid - Senior)

Seattle, WA ยท Remote

$130K - $155K/yr

As a studio we have built a reputation as an Unreal Engine focused development house, working in a multitude of genres and games, from support work and work for hire to original development. We have ...

Proficiency with Unreal Engine Blueprint for implementing VFX and creation of VFX Systems and Tools * Bachelor's degree in Computer Science, Digital Art, related field or equivalent work experience ...

Proficiency with Unreal Engine Blueprint for implementing VFX and creation of VFX Systems and Tools * Bachelor's degree in Computer Science, Digital Art, related field or equivalent work experience ...

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How much do unreal engine jobs pay per hour?

As of Sep 7, 2026, the average hourly pay for unreal engine in Bothell, WA is $24.68, according to ZipRecruiter salary data. Most workers in this role earn between $20.14 and $27.40 per hour, depending on experience, location, and employer.

What is an Unreal Engine developer?

An Unreal Engine developer is a software professional who specializes in using Unreal Engine, a powerful game development platform created by Epic Games, to create interactive experiences, video games, simulations, and virtual reality applications. These developers use programming languages like C++ and Unreal's Blueprint visual scripting system to design, build, and optimize real-time 3D environments. Unreal Engine developers often work on gameplay mechanics, graphics, animation, and user interfaces to deliver high-quality digital projects.

What are Unreal Engine jobs?

Unreal Engine jobs focus on using Unreal Engine to create new video games and game-related software. Your duties and responsibilities as an Unreal Engine developer vary depending on their area of specialization. A developer may build prototypes of games or work with artists and engineers to bring a new game from prototype to testing to commercial production. As a technical artist or video game animator, you create the media and imagery and ensure that it functions within the Unreal Engine game framework. Unreal engineer architects and engineers build blueprints and ensure that the game works on the platform for which it is intended.

How does an Unreal Engine developer typically collaborate with artists and designers during game development?

Unreal Engine developers work closely with artists and designers throughout the development process to ensure that gameplay mechanics, visuals, and user experiences align seamlessly. They often participate in regular team meetings, review asset integrations, and provide technical guidance on implementing design concepts within the engine. Clear communication and iterative feedback are key, as developers may need to optimize assets or adjust blueprints to achieve the desired look and feel while maintaining performance. This collaborative approach helps bridge the gap between creative vision and technical execution.

What are the key skills and qualifications needed to thrive as an Unreal Engine developer, and why are they important?

To thrive as an Unreal Engine Developer, you need a solid understanding of C++ programming, 3D graphics, and game development fundamentals, often supported by a degree in computer science or a related field. Familiarity with Unreal Engine's Blueprint system, version control tools like Git, and rendering pipelines is typically required. Strong problem-solving abilities, creativity, and effective teamwork are standout soft skills in this role. These skills and qualities ensure efficient development, high-quality interactive experiences, and successful collaboration on complex projects.

Is Unreal Engine a good career?

A career involving Unreal Engine can be rewarding for those interested in game development, virtual production, or real-time rendering, as it is widely used in the industry. Success often requires strong skills in 3D modeling, programming, and understanding of the engine's tools, with opportunities in gaming, film, and simulation sectors.

What jobs use Unreal Engine?

Jobs that use Unreal Engine include game developers, 3D artists, environment artists, technical artists, and virtual production specialists. These roles often require skills in 3D modeling, programming with C++, and knowledge of real-time rendering, and are common in the gaming, film, architecture, and simulation industries.

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Infographic showing various Unreal Engine job openings in Bothell, WA as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $51,339 per year, or $24.7 per hour.

Principal Technical Artist

Parallel Domain

Seattle, WA โ€ข Remote

$130K - $155K/yr

Full-time

Dental, Vision, PTO

Re-posted 11 days ago


Job description

About the Role

Before an autonomous vehicle navigates a busy intersection, before a robot learns to pick and place in a warehouse, before any Physical AI system is trusted in the real world, it has to prove itself in ours. Parallel Domain builds the platform that validates the next generation of autonomous systems in high-fidelity virtual environments.

Our content and rendering pipeline is how that platform earns its credibility with customers. The virtual environments we build have to hold up under physical, geometric, and sensor-level scrutiny—they are the testbeds against which our customers' autonomous systems are validated. Building environments at that level of fidelity and scale demands techniques that go beyond a typical AAA game pipeline. Gaussian splat scene reconstruction, neural rendering, AI-assisted content workflows, and modern procedural systems are reshaping what a tech artist's day looks like.

We're hiring a Principal Technical Artist to bring the next generation of these workflows into production at Parallel Domain. This is a senior individual contributor role: you'll work alongside our rendering, simulation, and content engineers on open-ended content and pipeline problems. You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling, and your judgment will shape how our team builds the environments that train and validate autonomous systems.

Responsibilities
  • Own the technical content stack. End to end: asset pipelines, procedural tooling, material systems, performance budgets, and content validation that turn an artist's intent into a production-ready scene.

  • Build and ship tools. Deliver tooling in Unreal Engine and Houdini that makes the content team measurably faster. We care less about the elegance of the tool and more about whether artists are using it next quarter to ship work they couldn't ship before.

  • Drive AI-augmented workflows. Bring modern techniques into content creation: gaussian splat scene reconstruction, neural texture synthesis, ML-assisted asset generation, and the next wave of techniques as they emerge. Hold an opinionated view on where these tools belong in a production pipeline and where they don't.

  • Optimize real-time performance. Profile and optimize across GPU and CPU in Unreal Engine, supporting both interactive use and large-scale batch simulation. Identify bottlenecks, codify the fixes as patterns, and make sure the team isn't relearning the same lessons every six months.

  • Work across disciplines. Operate as connective tissue across content, rendering, simulation, ML, and product. Translate between disciplines, broker tradeoffs between content fidelity and runtime performance, and make sure the systems we build hang together.

  • Set the craft bar. We're not asking you to manage people, but we expect you to lead by example on the craft side. Your work should make the people around you better at theirs.

  • Move quickly. Ship into production early and often. Many of the problems you'll work on don't have a known answer—your job is to scope the unknown, prototype something that works, and harden it from there.

  • Use AI tooling actively. LLM-assisted coding, scripting, and asset generation can meaningfully accelerate the work when applied well. We expect fluency here and active contribution to the team's practice.
 
Required Qualifications
  • Experience. 8+ years as a technical artist or in a closely adjacent role, with at least one shipped product on a real-time, physically based rendering pipeline.

  • Unreal Engine 5 expertise. Expert-level proficiency including materials, Blueprints, performance profiling, the asset pipeline, and the engine's deeper rendering features. You can debug a frame budget, fix a broken shader, and ship a Blueprint utility in the same afternoon.

  • Programming fluency. Productive across some combination of Python, C++, HLSL, VEX, and shell. You reach for code rather than manual process whenever possible.

  • Production speed. Demonstrated ability to take open-ended content or workflow problems, scope them yourself, and ship working systems the team adopts—without extensive hand-holding.

  • AI workflow fluency. Working command of LLM-based coding tools, generative content tooling (e.g., diffusion models, ComfyUI), and the broader category of AI tools reshaping technical art. You stay on top of where these tools are heading and bring that thinking into the team's practice.

  • Communication. Equally comfortable talking shaders with rendering engineers, performance with simulation engineers, and tradeoffs with non-technical product partners.

  • Generalist disposition. Able to move pragmatically across content creation, tooling, rendering, performance, and pipeline. We're not looking for someone narrowly specialized in one corner of technical art.
 
Preferred Qualifications
  • Neural scene reconstruction. Hands-on experience with gaussian splatting, NeRFs, or similar techniques in a production or near-production setting.

  • Procedural content generation. Experience in Houdini or equivalent (Maya, Blender, 3DS Max, Unreal PCG), including authoring HDAs and integrating them into a real-time pipeline.

  • Sensor simulation. Familiarity with RGB cameras, LiDAR, radar, and the visual artifacts that matter to autonomous-system perception models.

  • Distributed/cloud pipelines. Experience with distributed rendering or cloud-based content pipelines.

  • Computational background. Mathematics, physics, or computational graphics that lets you reason from first principles when a problem demands it.
 
What Success Looks Like

In your first six months, you'll have:

  • Integrated into the production pipeline and shipped meaningful content using our in-house tools.

  • Delivered tooling in Houdini or Unreal Engine that improves content team velocity.

  • Built strong working relationships with engineering, simulation, rendering, and DevOps stakeholders.

  • Influenced the technical roadmap with at least one concrete bet that ships customer value.

What Makes a Great Candidate
You're a generalist who's excellent at technical art, equally at home in rendering, tooling, content, and performance. You hold strong opinions about the craft but treat your tools as instruments, not identity. You're a builder, not a planner: you scope, prototype, ship, and iterate. You're paying close attention to how AI tooling is changing technical art and you want to be hands-on with that change.
Base salary range of CAD $145,000–$175,000, depending on skills, qualifications, and experience, plus equity, full health/dental/vision coverage, learning stipend, and generous vacation. This role is based remotely or hybrid in the Pacific Northwest (Vancouver, BC or Seattle, WA).

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.