1

Contract Game Design Jobs in Bothell, WA (NOW HIRING)

next page

Showing results 1-20

Contract Game Design information

See Bothell, WA salary details

$52.5K

$174.4K

How much do contract game design jobs pay per year?

As of Jun 10, 2026, the average yearly pay for contract game design in Bothell, WA is $166,697.00, according to ZipRecruiter salary data. Most workers in this role earn between $173,300.00 and $173,300.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Contract Game Design position, and why are they important?

To excel in Contract Game Design, you need a solid grasp of game mechanics, prototyping, and level design, often supported by a portfolio showcasing prior experience and a related degree. Familiarity with industry-standard tools such as Unity, Unreal Engine, and graphic editing software, as well as version control systems, is usually required. Strong communication, adaptability, and time management skills help you stand out in project-based, collaborative environments. These skills are essential for effectively creating engaging games, meeting project deadlines, and working seamlessly with diverse teams and clients.

What are the typical responsibilities and challenges faced by contract game designers?

Contract game designers are often responsible for developing game concepts, creating prototypes, balancing mechanics, and collaborating with artists and programmers throughout the production cycle. They frequently work on multiple projects with varied teams, which can make quick adaptation to different game genres and workflows a common challenge. Meeting deadlines and integrating client feedback efficiently are key aspects of contract work. However, contract roles also offer valuable opportunities to expand your professional portfolio and network within the gaming industry.

What is a Contract Game Design job?

A Contract Game Design job is a temporary or project-based role where a designer is hired to develop game mechanics, level designs, narratives, or other gameplay elements. Unlike full-time positions, contract designers work for a fixed duration or specific project milestones. They may collaborate remotely or onsite and are often responsible for prototyping, balancing gameplay, and refining features based on feedback. This role is common in freelance work, indie development, and outsourced studio collaborations.

What are the most commonly searched types of Game Design jobs in Bothell, WA? The most popular types of Game Design jobs in Bothell, WA are:
What cities near Bothell, WA are hiring for Contract Game Design jobs? Cities near Bothell, WA with the most Contract Game Design job openings:
Infographic showing various Contract Game Design job openings in Bothell, WA as of June 2026, with employment types broken down into 60% Full Time, 23% Part Time, and 17% Contract. Highlights an 87% In-person, and 13% Remote job distribution, with an average salary of $166,697 per year, or $80.1 per hour.
CONTRACT - Associate Game Designer (NST)

CONTRACT - Associate Game Designer (NST)

Nintendo

Redmond, WA • On-site

$34 - $51/hr

Contractor

Medical

Posted 3 days ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

95th of 188 rated software companies


Job description

Nintendo Software Technology Corporation
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.
Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.
DESCRIPTION OF DUTIES
Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers.
As a Designer, you will have a desire to contribute and implement, play-test, and refine game design features, with consideration to gameplay. Proven experience with level design for gameplay is needed. If this sounds like you, we would love to see your resume
  • Implements design specifications into playable prototypes using various software tools.
  • Able to quickly revise implementation based on changes required to continue iterating on design concepts.
  • Assists in designing prototypes to iterate concepts into a more complete idea.
  • Assists and maintains game play mechanics within a game.
  • Creates areas of a user-interface design and maintains assigned product localization with the direction of senior designers and above.
  • Communicates ideas with various product development personnel to solicit feedback and ensure support during product development.
  • Within a team, provides input into defining creative vision and technical specifications for assigned project.
  • Writes and maintains assigned design documentation
  • Works closely with senior designers and above to attain constructive feedback and direction.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS
  • 0-2 years of level design for video games or relevant experience.
  • Understanding of interactive software methodologies, production pipelines and Nintendo quality standards.
  • Proven proficiency with commercial 2D/3D game editor. (E.g. Unity, Unreal, etc.)
  • Basic PC skills (Word, Excel, PowerPoint).
  • Undergraduate degree in Game Design, Computer Science or equivalent
  • Studies in music, art, films, television / broadcasting, and multimedia a plus.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.
This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.
This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.
Pay range:
$34-$51 USD