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Contract Game Design Jobs in Bothell, WA (NOW HIRING)

CONTRACT - Associate Engineer, ML SDET

Redmond, WA · On-site

$50.62 - $81/hr

  • Medical

... Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo ... Knowledge of application software design and emerging technologies * Knowledge of software testing ...

Seattle, WA Openings: 1 Type: Long-Term Contract THE MISSION The Clients team is seeking a Senior ... You must have a keen technical mind, a passion for system design and architecture, and have a ...

Redmond, WA Openings: 1 Type: Long-term Contract We are looking for someone who has deep history ... Design, Action, Motion, Software, Videography, Games * O-D to 4-D * Web Assembly * Progressive Web ...

Product Designer (Mid-Level)

Seattle, WA · On-site

$90K - $125K/yr

  • Medical

  • Retirement

  • PTO

... design Benefits & Perks This is a contract-to-hire position. Full-time employees have the following benefits: * 401k and health insurance * Unlimited PTO * Regular virtual game-time with the team ...

CONTRACT - Sr Engineer, Kubernetes (NTD)

Redmond, WA · On-site

$145K - $187K/yr

  • Medical

... Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo ... Design and implement standardized, automated deployments using GitOps principles. This includes ...

CONTRACT - Sr Engineer, Kubernetes (NTD)

Redmond, WA · On-site

$145K - $187K/yr

... Game Boy, Game Boy Advance, Nintendo DS family of systems, Super NES, Nintendo 64, Nintendo ... Design and implement standardized, automated deployments using GitOps principles. This includes ...

Sr. Product Designer

Seattle, WA · On-site

$90K - $125K/yr

  • Medical

  • Retirement

  • PTO

... design Benefits & Perks This is a contract-to-hire position. Full-time employees have the following benefits: * 401k and health insurance * Unlimited PTO * Regular virtual game-time with the team ...

Android Developer

Seattle, WA

$63.50 - $83.25/hr

Seattle, WA Location: 12+ Month Contract Qualifications Bachelor's degree in Computer Science or ... Experience developing consumer apps Released apps into the Play store (or open source) Design and ...

Showing results 21-40

Contract Game Design information

See Bothell, WA salary details

$52.5K

$174.4K

How much do contract game design jobs pay per year?

As of Aug 17, 2026, the average yearly pay for contract game design in Bothell, WA is $166,697.00, according to ZipRecruiter salary data. Most workers in this role earn between $173,300.00 and $173,300.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a contract game designer?

To excel in Contract Game Design, you need a solid grasp of game mechanics, prototyping, and level design, often supported by a portfolio showcasing prior experience and a related degree. Familiarity with industry-standard tools such as Unity, Unreal Engine, and graphic editing software, as well as version control systems, is usually required. Strong communication, adaptability, and time management skills help you stand out in project-based, collaborative environments. These skills are essential for effectively creating engaging games, meeting project deadlines, and working seamlessly with diverse teams and clients.

What are the typical responsibilities and challenges faced by contract game designers?

Contract game designers are often responsible for developing game concepts, creating prototypes, balancing mechanics, and collaborating with artists and programmers throughout the production cycle. They frequently work on multiple projects with varied teams, which can make quick adaptation to different game genres and workflows a common challenge. Meeting deadlines and integrating client feedback efficiently are key aspects of contract work. However, contract roles also offer valuable opportunities to expand your professional portfolio and network within the gaming industry.

What is a contract game designer?

A Contract Game Design job is a temporary or project-based role where a designer is hired to develop game mechanics, level designs, narratives, or other gameplay elements. Unlike full-time positions, contract designers work for a fixed duration or specific project milestones. They may collaborate remotely or onsite and are often responsible for prototyping, balancing gameplay, and refining features based on feedback. This role is common in freelance work, indie development, and outsourced studio collaborations.

What are the most commonly searched types of Game Design jobs in Bothell, WA?

The most popular types of Game Design jobs in Bothell, WA are:

What job categories do people searching Contract Game Design jobs in Bothell, WA look for?

The top searched job categories for Contract Game Design jobs in Bothell, WA are:

What cities near Bothell, WA are hiring for Contract Game Design jobs?

Cities near Bothell, WA with the most Contract Game Design job openings:

Infographic showing various Contract Game Design job openings in Bothell, WA as of August 2026, with employment types broken down into 55% Full Time, and 45% Contract. Highlights an 68% In-person, and 32% Remote job distribution, with an average salary of $166,697 per year, or $80.1 per hour.

CONTRACT - Associate Software Engineer, Audio (NTD)

Nintendo of America Inc

Redmond, WA • On-site

$50.62 - $81/hr

Contractor

Medical

Re-posted 8 hours ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

154th of 244 rated software companies


Job description

Nintendo Technology Development The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy™, Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo GameCube™, Wii™ and Wii U™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies. Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other. The Redmond audio team is part of a small global group that researches and develops system software for current and future Nintendo game systems. We are looking for a junior engineer with attention to detail and a passion for audio technologies. You will participate in prototyping, developing, maintaining, debugging, profiling, optimizing, and testing audio firmware. The candidate should have experience with digital audio, knowledge of C/C++, and excellent communications skills. DESCRIPTION OF DUTIES Design and implement audio system software. Characterize, analyze, organize, and present detailed performance metrics of features at a large scale. Optimize, maintain, validate, and diagnose failures in existing and new systems. SUMMARY OF REQUIREMENTS BS or MS in Electrical Engineering, Computer Engineering, Computer Science, or related field. Coursework or foundational knowledge in digital signal processing (DSP). Experience with real-time embedded and cross-platform development. 3 or more years of professional experience with C/C++ programming. Strong analytical and problem-solving skills. PREFERRED REQUIREMENTS: Knowledge of DSP architectures (eg. Hifi, Hexagon, ARM SIMD). Experience with acoustic and audio signal processing algorithms. Familiarity with audio peripherals and interfaces (eg. I2S, TDM, PDM, DMA). Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role. This position is onsite in Redmond, WA, and not open to remote status at this time. This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner. Pay range: $50.62-$81 USD
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