While the VP Engineer focuses heavily on Unreal Engine optimization and nDisplay configuration, you ... Proven, hands-on experience in virtual production, digital cinema, LED and xR technologies, or a ...
While the VP Engineer focuses heavily on Unreal Engine optimization and nDisplay configuration, you ... Proven, hands-on experience in virtual production, digital cinema, LED and xR technologies, or a ...
View Engine Developer..
Auburn Hills, MI · On-site
$17.75 - $24.25/hr
... Unreal Engine. * Knowledge of 2D and 3D object creation and manipulation. * Familiarity with 3D surround view mesh creation. * Ability to develop virtual viewport display systems for real-time ...
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View Engine Developer..
Auburn Hills, MI · On-site
$17.75 - $24.25/hr
... Unreal Engine. * Knowledge of 2D and 3D object creation and manipulation. * Familiarity with 3D surround view mesh creation. * Ability to develop virtual viewport display systems for real-time ...
... virtual worlds that enable autonomous systems to be tested and validated before real-world ... Unreal Engine or other real-time simulation/game engine environments (e.g., Unity, Gazebo, or ...
... virtual worlds that enable autonomous systems to be tested and validated before real-world ... Unreal Engine or other real-time simulation/game engine environments (e.g., Unity, Gazebo, or ...
... Virtual world Unreal Engine, CarSim, Adams RT, Simulink/Matlab, FMI/FMU, Modelica) • IoT, ROS, Embedded Development • RaspberryPi, Arduino, ROS/ROS 2, CAN bus • Mobile Development • .NET MAUI ...
... Virtual world Unreal Engine, CarSim, Adams RT, Simulink/Matlab, FMI/FMU, Modelica) • IoT, ROS, Embedded Development • RaspberryPi, Arduino, ROS/ROS 2, CAN bus • Mobile Development • .NET MAUI ...
Unreal Engine Virtual information
What is the difference between Unreal Engine Virtual vs Unreal Engine Artist?
| Aspect | Unreal Engine Virtual | Unreal Engine Artist |
|---|---|---|
| Primary Role | Creating virtual environments, simulations, and real-time interactive experiences using Unreal Engine | Designing and developing visual assets, models, and textures within Unreal Engine |
| Required Skills | Blueprint scripting, level design, real-time rendering, VR/AR integration | 3D modeling, texturing, shading, asset optimization |
| Work Environment | Game studios, simulation companies, VR/AR firms | Game development studios, visual effects companies, architectural visualization |
Unreal Engine Virtual specialists focus on building immersive virtual experiences and environments, often involving scripting and interactivity. Unreal Engine Artists concentrate on creating high-quality visual assets and textures to enhance the visual fidelity of projects. Both roles require familiarity with Unreal Engine but serve different aspects of the development process.
What are the key skills and qualifications needed to thrive as an Unreal Engine Virtual Production Specialist, and why are they important?
What are some common challenges faced by professionals working with Unreal Engine in virtual production environments?
What is an Unreal Engine Virtual Production Artist?
Full-time
Posted 23 days ago
Job description
DETROIT COUNTRY DAY SCHOOL
Position Virtual Production Technical Director
Department Information Technology
Available July 2026
Detroit Country Day School is a private, independent, co-educational, non-denominational, preschool through grade 12, college preparatory school focused on a well-rounded liberal arts education. Emphasis on academics, arts, athletics, and character development is prevalent across the curriculum. DCDS believes diversity, equity, and inclusion are educational imperatives for the intellectual, social, and moral growth of every child. We honor the dignity of every human being and value differences that exist and are expressed throughout our vibrant school.
- Partner with the Film teacher to review student scripts and storyboards, advising on how to successfully translate their narrative ideas into the virtual production environment.
- Collaborate with the Virtual Production Engineer during the pre-visualization phase to source, build, or optimize 3D assets and environments within Unreal Engine, ensuring they are production-ready.
- Guide student filmmakers through tech rehearsals to block camera movements, test tracking limits, and pre-light scenes before official shoot days.
- Manage the end-to-end xR pipeline with the Virtual Production Engineer. While the VP Engineer focuses heavily on Unreal Engine optimization and nDisplay configuration, you will lead the Disguise media integration.
- Serve as the primary operator and systems engineer for our Disguise ecosystem. Specifically driving advanced workflows like extended sets.
- Calibrate and maintain our camera tracking system (MoSys StarTracker Max) paired with our RED V-Raptor VV camera and jib setup to ensure zero latency or drift.
- Serve as the technical authority during live shoots, diagnosing and resolving real-time pipeline bottlenecks (e.g., tracking occlusion, moiré, or frame drops) to keep the production moving.
- Ensure studio DMX lighting, camera shutter angles, and the LED volume are in sync to produce a cinematic final frame.
- Oversee the rapid ingestion and management of raw footage (RED RAW) from the studio floor to the post-production pipeline.
- Collaborate with our Instructional Technologist to adapt the xR stage for younger students. While they manage the age-appropriate lesson plans and student logistics, you will engineer the Disguise and tracking pipeline to bring their PreK-12 class projects and scripts to life.
- Demystify the xR Studio for students. You will set up safe environments that allow PreK-12 students to successfully navigate The Studio and experience the filmmaking process.
- Proven, hands-on experience in virtual production, digital cinema, LED and xR technologies, or a related technical arena. Direct expertise in Disguise media direction is a requirement for this role.
- An understanding of xR and VP workflows, including camera tracking systems (MoSys StarTracker or similar), Brompton LED processor, and how they interface with Disguise RenderStream.
- Proven experience configuring, operating, and troubleshooting Disguise in a live production, xR, or virtual studio environment.
- Working knowledge of Unreal Engine workflows and the ability to collaborate effectively with our dedicated Virtual Production Engineer.
- An understanding of camera mechanics, genlock, shutter synchronization, color spaces, and studio DMX lighting.
- Demonstrated ability to work independently, show initiative, and solve complex technical problems creatively and efficiently
- Ability to sit or stand for extended periods during collaboration with students, faculty, and project teams.
- Frequent use of hands to operate computers, cameras, audio/visual equipment, and other digital production tools.
- Ability to move throughout campus and studio spaces to support classrooms
- Capability to set up, operate, and troubleshoot equipment in The Studios, including cameras, lighting, audio, and emerging technologies.
- Ability to occasionally lift, carry, and position equipment and materials up to 25–40 pounds (i.e., AV equipment)
- Ability to bend, kneel, crouch, or reach as needed to support studio setup and equipment adjustments.
About DETROIT COUNTRY DAY SCHOOL
Sourced by ZipRecruiter
Industry
Education programs administration
Company size
201 - 500 Employees
Headquarters location
Beverly Hills, MI, US
Year founded
1914