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Unreal Engine Programmer Jobs in Pittsburgh, PA (NOW HIRING)

... using Unity or Unreal Engine * 3+ years of experience with various aspects of game design and ... programming languages such as Java or C# * 3+ years of experience with developing AR features for ...

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Unreal Engine Programmer information

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How much do unreal engine programmer jobs pay per hour?

As of Aug 20, 2026, the average hourly pay for unreal engine programmer in Pittsburgh, PA is $38.38, according to ZipRecruiter salary data. Most workers in this role earn between $24.95 and $49.95 per hour, depending on experience, location, and employer.

What does an Unreal Engine programmer do?

An Unreal Engine Programmer develops and optimizes gameplay mechanics, AI systems, physics, rendering, and other core features using Unreal Engine's C++ and Blueprint scripting. They work closely with designers, artists, and other developers to implement game functionality and ensure smooth performance. Their responsibilities may also include debugging, profiling, and integrating third-party tools to enhance the game's capabilities.

What are the key skills and qualifications needed to thrive as an Unreal Engine programmer?

To thrive as an Unreal Engine Programmer, you need strong proficiency in C++ programming, a solid understanding of 3D mathematics, and a degree in computer science or a related field. Familiarity with Unreal Engine's Blueprints system, version control tools like Git, and experience with real-time rendering pipelines are typically required. Excellent problem-solving skills, teamwork, and effective communication set standout programmers apart. Mastering these skills ensures you can build high-quality, efficient game features while collaborating effectively in fast-paced production environments.

What are some typical challenges an Unreal Engine programmer faces during a game development project?

Unreal Engine Programmers often encounter challenges such as optimizing game performance to run smoothly on multiple platforms, debugging complex code interactions, and integrating new features within existing systems. Collaborating closely with artists, designers, and other programmers can also require balancing technical constraints with creative goals. Adapting quickly to evolving project requirements and staying updated on the latest Unreal Engine updates are part of the daily routine. Overcoming these challenges is rewarding and fosters growth in both technical expertise and teamwork skills.

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Infographic showing various Unreal Engine Programmer job openings in Pittsburgh, PA as of August 2026, with employment types broken down into 88% Full Time, 8% Part Time, 3% Contract, and 1% Nights. Highlights an 92% Physical, 2% Hybrid, and 6% Remote job distribution, with an average salary of $79,835 per year, or $38.4 per hour.

Special Faculty Position - "Professor of Practice" in Entertainment Technology

Carnegie Mellon University

Pittsburgh, PA • On-site

Full-time, Part-time

Posted 3 days ago

New


Carnegie Mellon University rating

8.6

Company rating: 8.6 out of 10

Based on 24 frontline employees who took The Breakroom Quiz

67th of 620 rated colleges and universities


Job description

Description
The Entertainment Technology Center (ETC) at Carnegie Mellon University invites applications for part-time, Special Faculty positions at the ETC. While preferred, an advanced degree is not required for candidates with extensive professional experience in one of the program's focus areas (gaming, location based entertainment, experimental media, VR/AR/XR, immersive content). The ETC is interested in those individuals that hold some industry experience, with an emphasis on current professional pipeline production practices, and a basis in design fundamentals. Ideal candidates for this position will have an active interest in gaming, computer science, AI, robotics, and computer graphics as it is applied on teams in both games and interactive media. Additionally, candidates should have a high level of expertise and have teaching or professional experience in this area.
This is a special faculty appointment in category C(ii) as defined in the University's Special Faculty Appointments Policy, https://www.cmu.edu/policies/faculty/appointments-special- faculty.html. This position is renewable at the University's discretion, subject to the terms of the Special Faculty Appointments Policy. Responsibilities include teaching, advising, supervising student projects, and critiquing student work.
Your responsibilities will include:
  • They will be expected to devote an average of 5 hours per week to this role throughout the academic year, and will report directly to the Director of the Entertainment Technology Center
  • Advise student projects and provide constructive criticism on project materials;
  • Conduct code reviews with teams interested in deeper discussions on their software artifacts, which often utilize frameworks dependent on project needs;

Qualifications
We are seeking a professional who minimally holds a Bachelor's (or MS) in a relevant discipline and has proven industrial experience of five or more years. Additionally, we are looking for you to have:
  • Strong verbal and written communication skills;
  • The ability to bridge the gap between programmers and artists to help students work well on interdisciplinary teams;
  • Strong collaboration and interpersonal skills;
  • The capability of critiquing software engineering and conducting code reviews across a myriad of semester-length projects in the entertainment technology space;
  • A passion for teaching, perhaps expressed through books or online forums, shared code repositories with blog walkthroughs, and/or evidence of helping programming teams grow in knowledge through instruction delivered directly, i.e., an "inspiring leader" willing to share.

Preferred additional skills include the following:
  • Game engine development experience;
  • Gameplay development experience, especially interactive 3D applications and real-time systems development;
  • Teaching experience in related areas;
  • Proficiency using Unity and Unreal Engine 4;
  • Development experience with Unity and/or Unreal Engine 5;

Carnegie Mellon offers highly competitive salaries and start-up packages in an attractive urban environment frequently rated as one of the most livable in the U.S. The Entertainment Technology Center is committed to building a faculty within an increasingly broad university community, and we strongly encourage applications from individuals who have unique lived experiences. We also work actively to meet the needs of dual-career couples.
Application Instructions
The position begins fall of 2026. Rank and salary are commensurate with qualifications and experience. Review of applications will begin immediately and reviewed on a rolling basis until the position is filled; we encourage early submissions.
Applications must be in PDF format and include (1) resume that highlights research or professional
development work in the listed areas of interest, (2) teaching and creative interest statement, (3) the
names and email addresses of three or more individuals who can be asked to provide letters of reference. The Search Committee will not directly request letters until the final round of the process. Please reference the ETC in your cover letter for the position.
All applications must be submitted through Interfolio: https://apply.interfolio.com/191781

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