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Unreal Engine Programmer Jobs in Austin, TX (NOW HIRING)

Software Engineer - Human Motion Data

Austin, TX · On-site

$113K - $136K/yr

JOB SUMMARY As a Software Engineer- Human Motion Data, you will leverage your background in ... Leverage game engines (Unreal Engine or Unity) and physics simulators to build simulated ...

Senior Software Engineer

Austin, TX · On-site

$121K - $160K/yr

Panic Button is seeking a highly experienced and motivated Senior Software Engineer with a strong ... Unreal Engine or other proprietary engines • Experience with modern console hardware • Game ...

Senior UI Artist

Austin, TX · On-site

$90K - $130K/yr

This role bridges art, design, and engineering, driving the development of immersive HUDs, menus, icons, and interactive systems while ensuring seamless implementation in Unreal Engine. If you're ...

Senior Software Engineer

Austin, TX · On-site

$121K - $160K/yr

Panic Button is seeking a highly experienced and motivated Senior Software Engineer with a strong ... Unreal Engine or other proprietary engines • Experience with modern console hardware • Game ...

Senior Software Engineer

Austin, TX · On-site

$121K - $160K/yr

Panic Button is seeking a highly experienced and motivated Senior Software Engineer with a strong ... Unreal Engine or other proprietary engines • Experience with modern console hardware • Game ...

Audio Lead (Games)

Austin, TX · On-site +1

$125K - $165K/yr

Partner with engineering to establish best practices for implementation in Unreal Engine. * Focus on clarity, mix balance, emotional impact, and accessibility. * Create and maintain documentation ...

Panic Button is seeking a highly experienced and motivated Lead Software Engineer with a strong ... Experience with Unreal Engine 4/5 or Unity Salary Range * $150,000 - $220,000

Lead Software Engineer

Austin, TX · On-site

$150K - $220K/yr

Panic Button is seeking a highly experienced and motivated Lead Software Engineer with a strong ... Experience with Unreal Engine 4/5 or Unity Salary Range * $150,000 - $220,000

Audio Lead (Games)

Austin, TX · Remote

$125K - $165K/yr

Partner with engineering to establish best practices for implementation in Unreal Engine. * Focus on clarity, mix balance, emotional impact, and accessibility. * Create and maintain documentation ...

Audio Lead (Games)

Austin, TX · On-site +1

$125K - $165K/yr

Partner with engineering to establish best practices for implementation in Unreal Engine. * Focus on clarity, mix balance, emotional impact, and accessibility. * Create and maintain documentation ...

Lead Software Engineer

Austin, TX · On-site

$150K - $220K/yr

Panic Button is seeking a highly experienced and motivated Lead Software Engineer with a strong ... Experience with Unreal Engine 4/5 or Unity Salary Range * $150,000 - $220,000

Panic Button is seeking a highly experienced and motivated Lead Software Engineer with a strong ... Unreal Engine 4/5 or Unity Company : Panic Button is a cross-platform game development studio.

Strong experience with AR/VR development platforms like Unity is a must and Unreal Engine recommended. * Proficiency in programming languages such as C#, Java, Python are a must and JavaScript is ...

Showing results 21-40

Unreal Engine Programmer information

See Austin, TX salary details

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How much do unreal engine programmer jobs pay per hour?

As of Aug 11, 2026, the average hourly pay for unreal engine programmer in Austin, TX is $39.19, according to ZipRecruiter salary data. Most workers in this role earn between $25.48 and $51.01 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Unreal Engine programmer?

To thrive as an Unreal Engine Programmer, you need strong proficiency in C++ programming, a solid understanding of 3D mathematics, and a degree in computer science or a related field. Familiarity with Unreal Engine's Blueprints system, version control tools like Git, and experience with real-time rendering pipelines are typically required. Excellent problem-solving skills, teamwork, and effective communication set standout programmers apart. Mastering these skills ensures you can build high-quality, efficient game features while collaborating effectively in fast-paced production environments.

What are some typical challenges an Unreal Engine programmer faces during a game development project?

Unreal Engine Programmers often encounter challenges such as optimizing game performance to run smoothly on multiple platforms, debugging complex code interactions, and integrating new features within existing systems. Collaborating closely with artists, designers, and other programmers can also require balancing technical constraints with creative goals. Adapting quickly to evolving project requirements and staying updated on the latest Unreal Engine updates are part of the daily routine. Overcoming these challenges is rewarding and fosters growth in both technical expertise and teamwork skills.

What does an Unreal Engine programmer do?

An Unreal Engine Programmer develops and optimizes gameplay mechanics, AI systems, physics, rendering, and other core features using Unreal Engine's C++ and Blueprint scripting. They work closely with designers, artists, and other developers to implement game functionality and ensure smooth performance. Their responsibilities may also include debugging, profiling, and integrating third-party tools to enhance the game's capabilities.

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Infographic showing various Unreal Engine Programmer job openings in Austin, TX as of August 2026, with employment types broken down into 78% Full Time, and 22% Contract. Highlights an 74% In-person, and 26% Remote job distribution, with an average salary of $81,512 per year, or $39.2 per hour.

Software Engineer - Human Motion Data

Apptronik

Austin, TX • On-site

$113K - $136K/yr

Other

This job post has expired today. Applications are no longer accepted.


Job description

JOB SUMMARY

As a Software Engineer- Human Motion Data, you will leverage your background in robotics to build the crucial link between human-data and our reinforcement learning pipelines. This role is dedicated to architecting robust motion data pipelines-integrating diverse sources like mocap, game engines (like Unreal or Unity), teleoperation, and generative AI motion models to generate thousands of rich, physically accurate human motion trajectories. You will apply your deep expertise in kinematics and rigid body dynamics to translate raw human movement into actionable, dynamically feasible data for whole-body reinforcement learning. As a core member of the Motion Control and Planning team, you will work closely with Controls stakeholders to play a key role in maintaining a high-velocity, ego-free engineering culture while ensuring our humanoid robots move with unprecedented fluidity.

ESSENTIAL DUTIES AND RESPONSIBILITIES or KEY ACCOUNTABILITIES

  • Design, build, and maintain end-to-end motion data pipelines, integrating diverse sources such as motion capture (mocap), teleoperation, and synthetic generation using diffusion models, animation and gaming engines, to support humanoid robot development.
  • Implement and optimize kinematic and dynamic retargeting pipelines to accurately map human demonstrations onto the robot's specific physical constraints, mass distributions, and joint limits.
  • Develop tools and scripts to process and clean raw human demonstration data, and apply state-of-the-art retargeting libraries (e.g., GMR, Omni-retarget) to synthesize and filter new behaviors.
  • Leverage game engines (Unreal Engine or Unity) and physics simulators to build simulated environments for procedural motion generation and data augmentation.
  • Generate high-volume, high-quality trajectory datasets required for training whole-body reinforcement learning policies.
  • Write robust, automated pipelines to streamline data flow between human demonstration sources, generative motion models, game engines, and the RL training infrastructure.
  • Collaborate closely with the Reinforcement Learning and Controls teams to iterate on data requirements, understand failure modes, and ensure the generated trajectories are physically viable on hardware.

SKILLS AND REQUIREMENTS

  • Strong theoretical and practical understanding of robot kinematics (FK/IK), coordinate transformations, and rigid body dynamics.
  • Experience building or maintaining pipelines for spatial data, including motion capture, teleoperation tracking, or AI-driven motion generation.
  • Expertise in Python for scripting, data processing, and pipeline automation.
  • A results-oriented mindset with an eagerness to bridge the gap between human motion data and real-world robotic control algorithms.
  • High adaptability and a willingness to explore new tools, moving seamlessly across different layers of the robotics software stack as project needs evolve.NICE TO HAVE (BONUS QUALIFICATIONS)
    • Hands-on experience with state-of-the-art motion generation models and open-source retargeting libraries (e.g., GMR, Omni-retarget).
    • Proficiency in C++ is highly valued to help integrate with our broader robotics software stack.
    • Familiarity and hands-on experience utilizing 3D game engines (Unreal Engine or Unity) or advanced physics simulators for robotics data generation or simulation.
    • Hardware (HW) experience, particularly working directly with physical robotic platforms.
    • A strong portfolio showcasing relevant robotics, sim-to-real, or motion generation projects.

EDUCATION and/or EXPERIENCE

  • A BS or MS degree in Robotics, Mechanical Engineering, Computer Science, or a related highly technical field.
  • 2+ years of industry or applied research experience in robotics, motion planning, sim-to-real pipelines, or technical animation data generation.
  • A proven track record of processing large amounts of spatial or motion data to drive robotic or simulated systems.

PHYSICAL REQUIREMENTS

  • Prolonged periods of sitting at a desk and working on a computer
  • Must be able to lift 15 pounds at times
  • Vision to read printed materials and a computer screen
  • Hearing and speech to communicate