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Unreal Engine Level Designer Jobs in High Ridge, MO

This role is for a software engineer specializing in Unreal Engine (C++), not a designer or artist ... level-of-detail logic (e.g., converting MASS entities to full actors based on range/visibility ...

This role is for a software engineer specializing in Unreal Engine (C++), not a designer or artist ... Implement level-of-detail logic (e.g., converting MASS entities to full actors based on range ...

... level design, narrative design, user interface design, game engines including Unity and Unreal ... engine-based implementation, and iterative design refinement. Guides students through designing ...

Other responsibilities include the evaluation of engine components on vehicles, procedures and ... and backlogDevelops designs for new sensor subcomponents where neededParticipates in the ...

Other responsibilities include the evaluation of engine components on vehicles, procedures and ... Develops designs for new sensor subcomponents where needed * Participates in the development of ...

Other responsibilities include the evaluation of engine components on vehicles, procedures and ... Develops designs for new sensor subcomponents where needed * Participates in the development of ...

Account Supervisor

Saint Louis, MO · On-site

$70 - $90/hr

This role helps ensure enterprise-level priorities are translated into clear work plans, consistent ... This position is designed to support a large national account with a high volume of marketing needs ...

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Unreal Engine Level Designer information

What does an Unreal Engine level designer do?

An Unreal Engine Level Designer is responsible for creating and designing game environments using Epic Games' Unreal Engine. They craft immersive worlds by placing objects, setting up lighting, and scripting interactive elements to enhance player experience. Level designers work closely with artists, programmers, and other team members to ensure that the levels are visually appealing, engaging, and function smoothly within the game's mechanics. Their work involves both creative and technical skills, balancing aesthetics with gameplay functionality.

What are the key skills and qualifications needed to thrive as an Unreal Engine level designer, and why are they important?

To thrive as an Unreal Engine Level Designer, you need strong proficiency in level design principles, 3D modeling, and a deep understanding of Unreal Engine, often supported by a degree in game design or a related field. Familiarity with technical tools such as Unreal Engine's Blueprint system, asset management workflows, and version control systems like Perforce is essential. Creativity, attention to detail, and effective communication are crucial soft skills for collaborating with multidisciplinary teams and crafting engaging player experiences. These skills ensure that levels are not only visually compelling and functional but also optimized for gameplay and performance within complex development environments.

What are some common challenges faced by Unreal Engine level designers when collaborating with artists and programmers?

Unreal Engine Level Designers frequently need to balance creative vision with technical constraints, which can be challenging during cross-disciplinary collaboration. Communicating level design requirements clearly to artists helps ensure assets match gameplay needs, while close coordination with programmers is essential to optimize performance and implement interactive elements. Effective collaboration often involves regular meetings, detailed documentation, and iterative feedback to align everyone's contributions and deliver cohesive, high-quality levels on schedule.

What is the difference between Unreal Engine Level Designer vs Environment Artist?

AspectUnreal Engine Level DesignerEnvironment Artist
Primary FocusDesigning and building playable levels within Unreal EngineCreating detailed, realistic environments and assets for games
Skills & ToolsUnreal Engine, level scripting, gameplay integration3D modeling, texturing, environment composition
Work EnvironmentGame development teams, using Unreal EngineArt departments, using 3D software and Unreal Engine

Unreal Engine Level Designers focus on constructing engaging levels and gameplay flow within Unreal Engine, while Environment Artists specialize in creating the visual assets and environments that populate those levels. Both roles often collaborate but have distinct skill sets and responsibilities.

What cities near High Ridge, MO are hiring for Unreal Engine Level Designer jobs?

Cities near High Ridge, MO with the most Unreal Engine Level Designer job openings:

Unreal Engine C++ Developer

Vailexa

Saint Louis, MO • On-site

Other

Posted 27 days ago


Job description

Build More Than Just a Career. Build Your Future. At Vailexa, we’re not just hiring — we’re building thinkers, creators, and future leaders. We believe in giving people the space to grow, the freedom to think, and the opportunity to create real impact from day one. If you’re someone who wants to learn fast, take ownership, and grow beyond limits, you’ll feel right at home here. Overview We are supporting a flight simulation and pilot training initiative focused on high-fidelity mission visualization and real-time simulation environments. This role is for a software engineer specializing in Unreal Engine (C++), not a designer or artist. The developer will be responsible for implementing core simulation logic, system integrations, and real-time application functionality to support training, sensor visualization, and mission scenarios. Key Responsibilities Unreal Engine Development (C++ Focus) Develop and implement application logic using Unreal Engine with C++ (not Blueprint-only) Load and manage DLC/plugins containing large 3D asset libraries (aircraft, naval systems, civilian models, etc.) Optimize and manage rendering of large-scale environments and dynamic assets Implement level-of-detail logic (e.g., converting MASS entities to full actors based on range/visibility) Simulation & Systems Integration Implement and integrate simulation protocols including: DIS (Distributed Interactive Simulation) CIGI (Common Image Generator Interface) OMS (Open Mission Systems) Use protocol inputs to drive: Actor positioning Animation triggers Real-time simulation behavior Support proof-of-concepts and production implementations for simulation interoperability User Interface & Data Visualization Develop UI components to support: Sensor data visualization Lat/Lon grid overlays on 3D globe environments User selections and highlighting Implement multiple camera modes (e.g., cinematic, tracking, cockpit perspectives) Build integrations to: Export simulation data to external data science platforms Consume input from external remote control/configuration systems Networking & Multiplayer Systems Implement Unreal Engine networking features: Multiplayer replication State synchronization across multiple simulation instances Support real-time, synchronized simulation environments (e.g., multi-cockpit scenarios) Simulation Features & Enhancements Contribute to development of advanced simulation capabilities including: Photogrammetry-based environments and 3D terrain (Cesium) Building and infrastructure data integration IR (infrared) sensor simulation and dynamic material responses SAR (synthetic aperture radar) simulation Weather systems and synchronized multi-environment conditions Time-of-day and control integrations (e.g., HOTAS via CIGI) Enhance realism and fidelity (lighting, shadows, materials, environmental effects) Required Qualifications Must be a U.S. citizen 3+ years of hands-on experience with Unreal Engine development using C++ Strong proficiency in C++ programming Experience building interactive, real-time 3D applications Understanding of: Game engine architecture Actor systems and scene management Performance optimization in real-time environments Ability to work as a software engineer (not a 3D artist or designer) Preferred / Differentiating Experience Experience with simulation standards: DIS, CIGI, OMS (or similar) Background in: Aerospace, defense, or simulation environments Real-time data integration or visualization Familiarity with: Unreal networking and multiplayer systems Sensor simulation or physics-based modeling Large-scale geospatial environments (Cesium, GIS, etc.) Ready to take the next step? If you’re excited about this role and ready to grow with a team that values ambition, ideas, and impact — we’d love to hear from you. Apply now and start building your journey with Vailexa.