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Unreal Engine Game Engineer Jobs (NOW HIRING)

Unreal Engine Technical Artist

Winston Salem, NC · On-site

$109K - $130K/yr

Company Description Epoch Games is a volunteer-based, all-online, global game development team. We ... The game is being developed using Epic Games' Unreal Engine 4 (UE4): For more information about the ...

Senior Unreal Tools Engineer

Renton, WA

$117K - $161K/yr

Wizards is looking for someone who is interested in building Unreal plugins, engine code, and tools to assist our game developers to speed up the development cycle and deliver the highest quality ...

NY · On-site

$100 - $125/hr

Our Game Development team provides comprehensive co‑dev and full‑cycle dev solutions, across ... Deep experience with Unreal Engine 5 tools development * Experience building: Editor plugins ...

UNREAL Engine Developer

Ann Arbor, MI · On-site

$80 - $100/hr

We are looking for an Unreal Engine developer to create training experiences for Virtual Reality ... Contribute to the design and audio features of the game Create unit tests and validation procedures ...

Epic's award-winning Unreal Engine technology not only provides game developers the ability to ... build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool ...

We're constantly innovating to raise the bar of engine and game development. ENGINEERING - UNREAL ENGINE What We Do Unreal-powered projects have been on the bleeding edge of real-time entertainment ...

Showing results 41-60

Unreal Engine Game Engineer information

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$52.5K

$141.9K

$179.5K

How much do unreal engine game engineer jobs pay per year?

As of Sep 9, 2026, the average yearly pay for unreal engine game engineer in the United States is $141,941.00, according to ZipRecruiter salary data. Most workers in this role earn between $122,000.00 and $167,000.00 per year, depending on experience, location, and employer.

What is an Unreal Engine game engineer?

An Unreal Engine Game Engineer is a software developer who specializes in designing, developing, and optimizing video games using Unreal Engine, a popular game development platform created by Epic Games. They work with programming languages like C++ and Blueprints to implement gameplay features, graphics, physics, and user interfaces. Unreal Engine Game Engineers collaborate with artists, designers, and other programmers to bring game concepts to life, ensuring both technical performance and engaging player experiences. Their role often involves debugging, performance optimization, and integration of new technologies into game projects.

How does an Unreal Engine game engineer typically collaborate with artists and designers during game development?

Unreal Engine Game Engineers work closely with artists and designers to bring creative visions to life while ensuring technical feasibility. Collaboration often involves regular meetings to discuss gameplay mechanics, visuals, and user experience, as well as integrating assets and iterating on features based on feedback. Engineers are responsible for implementing and optimizing functionality, troubleshooting issues, and ensuring smooth communication between the technical and creative teams. This cross-disciplinary teamwork is essential for delivering high-quality, immersive games on schedule.

What are the key skills and qualifications needed to thrive as an Unreal Engine game engineer, and why are they important?

To thrive as an Unreal Engine Game Engineer, you need strong proficiency in C++ programming, a solid understanding of game development principles, and experience with Unreal Engine’s Blueprint system, often backed by a relevant degree in computer science or game development. Familiarity with source control systems (like Git), 3D math, and debugging tools, as well as knowledge of performance profiling within Unreal Engine, are typically required. Creative problem-solving, teamwork, and effective communication set standout engineers apart in collaborative game production environments. These skills and qualities are crucial for building efficient, engaging games while working seamlessly with multidisciplinary teams in a fast-paced industry.

What are popular job titles related to Unreal Engine Game Engineer jobs?

For Unreal Engine Game Engineer jobs, the most frequently searched job titles are:

Infographic showing various Unreal Engine Game Engineer job openings in the United States as of August 2026, with employment types broken down into 92% Full Time, 2% Part Time, and 6% Contract. Highlights an 86% Physical, 5% Hybrid, and 9% Remote job distribution, with an average salary of $141,941 per year, or $68.2 per hour.

Lead Unreal Engineer - Multiplayer & Console - Studio Sirens

Loveland, CO • On-site, Remote

Snail Games USA
Software Development • 51 - 200 employees

$125K - $160K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 15 days ago


Job description

About Studio Sirens
Founded in 2024 under Snail Games, Studio Sirens is a development team focused on prototyping innovative gameplay systems, crafting bold new IP, and co-development projects. Blending technical precision with narrative ambition, the studio brings immersive worlds to life through a gameplay-first approach, supporting major releases while forging its own creative path within the Snail Games portfolio.wtf is
About the Role
We're seeking a highly technical Principal Engineer with deep Unreal Engine expertise and extensive experience in console development and multiplayer systems. This is primarily a hands-on engineering role (approximately 90% programming and 10% technical leadership), ideal for someone who enjoys solving complex technical challenges while mentoring a small engineering team.
You will lead implementation of multiplayer functionality, console-specific features, networking architecture, and performance optimization across multiple platforms. You'll help define engineering standards, review technical designs, and provide guidance to other engineers while remaining actively involved in day-to-day development.
Job Type: Full-Time
Location: Remote. For qualified candidates in the following states: Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming.
Responsibilities
  • Lead the design, implementation, and optimization of multiplayer gameplay systems, networking architecture, and online functionality within Unreal Engine.
  • Develop and maintain gameplay systems, engine features, and runtime systems using C++ and Unreal Engine.
  • Own console development workflows, including platform optimization, certification readiness, platform-specific debugging, and compliance across Xbox, PlayStation, Nintendo Switch, and PC.
  • Design and improve multiplayer networking systems, client-server architecture, replication, matchmaking integration, and online gameplay features.
  • Profile and optimize performance across CPU, GPU, memory, networking, and platform-specific constraints.
  • Collaborate closely with the studio leadership on architecture decisions, technical planning, and engineering best practices.
  • Mentor and provide technical guidance through code reviews, design discussions, and knowledge sharing while remaining primarily hands-on in development.
  • Work cross-functionally with design, art, production, and QA to deliver scalable and maintainable technical solutions.
  • Contribute to build pipelines, tools, debugging utilities, and workflow improvements to increase team efficiency.

Minimum Requirements
  • 8+ years of professional game engineering experience.
  • Expert-level proficiency in C++ and Unreal Engine (UE4/UE5).
  • Extensive experience shipping multiplayer games or online gameplay systems.
  • Strong understanding of Unreal networking, replication, client-server architecture, matchmaking, and online services.
  • Strong understanding of first-party certification processes and TRC/XR compliance across console platforms.
  • Proven experience developing and shipping console titles (Xbox, PlayStation, Nintendo Switch).
  • Strong debugging, profiling, and performance optimization skills across multiple platforms.
  • Demonstrated technical leadership experience, including mentoring engineers, reviewing code, and driving engineering best practices.
  • Excellent communication skills with the ability to collaborate across multiple disciplines.

Nice to Have
  • Experience leading engineering teams or serving as a Principal or Lead Engineer.
  • Experience with dedicated servers, backend services, authentication, and live-service infrastructure.
  • Experience with ARK Survival Ascended or Atlas Modkit environments.
  • Familiarity with cloud-hosted multiplayer infrastructure and online services.
  • Experience with CI/CD pipelines, automated testing, telemetry, crash reporting, and developer tools.
  • Experience shipping live-service or cross-platform multiplayer titles.

Salary Range
$125,000 - $160,000 Annually (depending on experience)
Why Join the Studio Sirens Team?
  • True focus on work/life balance
  • Paid company holidays, vacation, and separate sick leave
  • Medical, dental, vision, and Life/LTD
  • 401(k) with company match

Application Deadline: Applications will be accepted on an ongoing basis until the position is filled.
Work Authorization Requirements
Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).
Additional Information
As part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as "Mature Content"). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.