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Unreal Engine Developer Jobs in British Columbia

Animation TD

Vancouver, BC

CA$25.96 - CA$34.62/hr

Unreal Engine and Houdini are a plus. * Programming experience in Python. * C++ experience is a plus * Excellent problem-solving and interpersonal skills. * Bash/cshell/Linux knowledge. * Experience ...

They partner with designers and engineers to realize characters that are meaningful to players and ... Familiarity with game engines, such as Unity or Unreal Engine. Understanding of Unity shaders, VFX ...

Senior Technical Artist (UE5)

Burnaby, BC · Hybrid

CA$100K - CA$155K/yr

... Engineers, Artists, Animators, Designers, Producers, and more. Come join our hybrid team in our ... Deep knowledge of Unreal Engine 5, Houdini, and PCG * Extremely strong communication and ...

Work hands-on, in-engine to implement UX/UI prototypes and designs of the game team's ideas. * Work ... Collaborate with engineers, game designers, UX designers, and production to define technical ...

Showing results 41-44

Unreal Engine Developer information

See British Columbia salary details

$75.5K

$108.9K

$163.5K

How much do unreal engine developer jobs pay per year?

As of Aug 18, 2026, the average yearly pay for unreal engine developer in British Columbia is $108,926.00, according to ZipRecruiter salary data. Most workers in this role earn between $90,000.00 and $117,500.00 per year, depending on experience, location, and employer.

What is an Unreal Engine developer?

An Unreal Engine Developer is a software engineer or game developer who specializes in using Unreal Engine to create interactive experiences, games, simulations, and virtual environments. They work with C++ and Blueprints to design gameplay mechanics, optimize performance, and implement visuals and physics. Their role can also involve debugging, collaborating with artists and designers, and integrating third-party tools to enhance the user experience.

What are the primary responsibilities of an Unreal Engine developer on a project team?

Unreal Engine Developers are typically responsible for designing, coding, and optimizing gameplay features, user interfaces, or immersive environments within the Unreal Engine platform. Daily tasks may include writing and debugging C++ code, creating or integrating assets using Blueprints, and collaborating with artists, designers, and other programmers to implement core functionalities. They also participate in team meetings to align on project milestones and resolve technical challenges. This collaborative approach ensures that the final product meets both creative vision and technical standards, making Unreal Engine Developers crucial contributors to successful interactive software projects.

What are the key skills and qualifications needed to thrive in the Unreal Engine developer position, and why are they important?

To thrive as an Unreal Engine Developer, you need a solid grasp of C++ programming, 3D mathematics, and real-time rendering concepts, often supported by a degree in computer science, game development, or related fields. Familiarity with industry-standard tools such as Unreal Engine's Blueprint system, version control software (like Git), and, in some cases, certification from Epic Games or relevant online courses is highly valuable. Strong problem-solving skills, creativity, and effective communication are essential for collaborating with multidisciplinary teams and addressing development challenges. These abilities ensure efficient production of high-quality interactive experiences and smooth integration within fast-paced development environments.

What are popular job titles related to Unreal Engine Developer jobs in British Columbia?

For Unreal Engine Developer jobs in British Columbia, the most frequently searched job titles are:

What job categories do people searching Unreal Engine Developer jobs in British Columbia look for?

The top searched job categories for Unreal Engine Developer jobs in British Columbia are:

Infographic showing various Unreal Engine Developer job openings in British Columbia as of August 2026, with employment types broken down into 74% Full Time, 13% Part Time, and 13% Contract. Highlights an 80% Physical, 6% Hybrid, and 14% Remote job distribution, with an average salary of $108,926 per year, or $52.4 per hour.

CA$25.96 - CA$34.62/hr

Full-time

Medical, PTO

Re-posted 9 days ago


Sony Pictures Entertainment rating

7.9

Company rating: 7.9 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

2nd of 7 rated film or creative companies


Job description

Animation Assistant Technical Director

Sony Pictures Imageworks is located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations. We are committed to respecting traditional lands, and working with communities towards reconciliation.

Sony Pictures Imageworks Canada Inc.

658 Homer Street., Suite 405, Vancouver, BC, V6B 2R4

Language in work environment - English

Benefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable

Summary
Reporting to the Pipeline Supervisor and Technical Supervising Animator, as well as the HOCA and Supervising Animators on their designated production, an Animation Associate Technical Director (Anim ATD) will be involved in the creation, development and ongoing support of a high-end animation pipeline and pipeline workflows.
Their main focus is improved efficiency and optimization of animation workflows and tools, as well as prototyping tools, and utilities to support the animation team.
This is a service-oriented role, working between productions and development, and the Anim ATD should have a helpful, proactive and accommodating personality. Candidates should have a strong passion for animation and computer graphics, bringing artistic visions to life with a focus on creative problem solving.

Role Specifics

  • Optimize animation workflows by leveraging automation and defining best practices.
  • Work alongside other show anim ATDs to assist the team in optimizing and reducing scene or workflow complexities.
  • Coordinate with the Supervising Animators to proactively implement optimizations for sequences or assets.
  • Develop and maintain scripts, tools and utilities for the animation team.
  • Work in and understand the Imageworks' proprietary animation pipeline.
  • Help author tool or workflow specific training materials.
  • Assist artists with technical issues anywhere in the production pipeline.
  • Work closely with the pipeline department to evaluate and support best practices.
  • Identify workflow inefficiencies and work with artists and the pipeline teams to build scripts, tools and/or systems to improve them.

Communication

  • Provide regular updates to the Supervising Animators and Pipeline Supervisor on progress, and challenges on the production. 
  • Communicate progress and challenges to the Animation HOD, Technical Supervising Animator, and animation development team, providing show context when needed.
  • Actively participate in support chats, spotlights and department meetings, ensuring a broad understanding of best practices, workflows and tools in the animation team.
  • Collaborate with other departments to address creative and technical dependencies.
  • Work closely with the Supervising Animators on best practices and proactively help them solve sequence or asset related issues

Qualifications

  • Strong interest in Visual Development, Film, Animation and general computer graphics is a plus
  • Good Knowledge of Maya. Unreal Engine and Houdini are a plus.
  • Programming experience in Python.
  • C++ experience is a plus
  • Excellent problem-solving and interpersonal skills.
  • Bash/cshell/Linux knowledge.
  • Experience in code-sharing, revision control is a plus.
  • Experience with Docker or other software distribution systems.
  • Some basic knowledge or experience as a 3D or 2D artist is a plus.
  • Undergraduate or Graduate degree in Computing Science a plus.
  • Individuals with a growth mindset eager to learn, ask questions, and unafraid to try, fail, and iterate.
  • Confident in their abilities and knowledge, yet open to feedback and seeking improvement.

The anticipated base salary for this position is $25.96 to $34.62/hr CAD. Benefits are per company policy: which include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable. The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position.

We value unique perspectives, and want diverse, unique talent to work with us.  We encourage candidates from all identities to apply.

*Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, colour, religion, sex, national origin, disability, age, sexual orientation, gender identity, or other protected characteristics.


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