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Unreal Engine Developer Remote Jobs in Berkeley, CA

Note: Arize is a remote-first company but Developer Relations roles often appear at in-person ... O and answer-engine-focused website copy * Interact with our developer community at conferences ...

Note: Arize is a remote-first company but Developer Relations roles often appear at in-person ... engine-focused website copy * Work with our documentation team so that educational content and ...

Senior Software Engineer

Berkeley, CA ยท On-site +1

$150K - $250K/yr

... our design engine with circuit simulation to catch errors earlier and give engineers faster ... Architected to support headless and remote. $150,000 - $250,000 a year We may use artificial ...

Knowledge of web security, accessibility, and SEO optimization * Background in mentoring ... Flexible, high-ownership, remote-friendly environment * Learn fast, ship faster, and influence the ...

Showing results 41-60

Unreal Engine Developer Remote information

See Berkeley, CA salary details

$20

$64

$100

How much do unreal engine developer remote jobs pay per hour?

As of Sep 13, 2026, the average hourly pay for unreal engine developer remote in Berkeley, CA is $64.70, according to ZipRecruiter salary data. Most workers in this role earn between $49.47 and $79.18 per hour, depending on experience, location, and employer.

What is an unreal engine developer?

An Unreal Engine Developer (Remote) is a software professional who specializes in creating interactive 3D applications, games, or simulations using Unreal Engine, while working from a remote location. They are responsible for coding gameplay features, optimizing graphics, integrating assets, and sometimes working with virtual reality (VR) or augmented reality (AR) technologies. Remote Unreal Engine Developers collaborate with designers, artists, and other team members using online communication tools. This role requires strong programming skills, typically in C++, and a deep understanding of the Unreal Engine platform.

How do unreal engine developers typically collaborate with designers and artists in a remote work setting?

As a remote Unreal Engine Developer, collaboration with designers and artists is often facilitated through version control systems like Perforce or Git and regular video conferences. Youโ€™ll participate in daily or weekly standups to sync on project progress, discuss technical challenges, and clarify requirements. Clear communication, file organization, and shared documentation are essential for smooth asset integration and troubleshooting. Tools like Slack, Jira, and collaborative whiteboards also help bridge the distance and maintain team cohesion.

What are the key skills and qualifications needed to thrive as a remote unreal engine developer, and why are they important?

To thrive as a Remote Unreal Engine Developer, you need expertise in C++ programming, 3D graphics, and experience with Unreal Engine, often supported by a degree in computer science or related field. Familiarity with source control systems (like Git), Unreal Engine Blueprints, and version management tools is typically required. Strong problem-solving, communication, and time management skills are vital for remote collaboration and project delivery. These competencies enable efficient development of high-quality interactive experiences while ensuring smooth teamwork in a distributed environment.

What is the difference between Unreal Engine Developer Remote vs Game Designer Remote?

AspectUnreal Engine Developer RemoteGame Designer Remote
Required SkillsProficiency in Unreal Engine, C++, 3D modeling, scriptingGame mechanics, storytelling, level design, creativity
Work EnvironmentCollaborative with developers, artists, and programmersCreative planning, concept development, user experience
Industry UsageGame development, VR/AR projects, simulationGame design, narrative development, user engagement

Unreal Engine Developer Remote focuses on technical development within Unreal Engine, requiring coding and technical skills. Game Designer Remote emphasizes creative design, storytelling, and user experience. Both roles often collaborate but serve different functions in game development projects.

What are popular job titles related to Unreal Engine Developer Remote jobs in Berkeley, CA?

For Unreal Engine Developer Remote jobs in Berkeley, CA, the most frequently searched job titles are:

What job categories do people searching Unreal Engine Developer Remote jobs in Berkeley, CA look for?

The top searched job categories for Unreal Engine Developer Remote jobs in Berkeley, CA are:

What cities near Berkeley, CA are hiring for Unreal Engine Developer Remote jobs?

Cities near Berkeley, CA with the most Unreal Engine Developer Remote job openings:

Fullstack Software Engineer, DX

San Francisco, CA โ€ข Remote

Atlassian
Computer and Computer Peripheral Equipment and Software Wholesalersย โ€ขย 501 - 1,000 employees

Full-time

Posted 17 days ago


Job description

DX Fabric The Context Engine for AI-Native Engineering

What we're building

DX Fabric is the foundational platform that equips engineering organizations with the architectural context, health signals, and impact measurement they need to thrive in the AI era. We're building the context engine that powers AI agents and high-performing teams a unified software catalog, scorecards, and self-service platform that helps companies understand their entire software ecosystem, find bottlenecks, and drive real improvements at scale.

Think of it this way: as AI agents become part of every engineering workflow, someone needs to give them the context to do their job well ownership, dependencies, standards, guardrails. That's us. We're building the layer that makes AI-native engineering actually work.

Why this team is different

We operate like a startup inside Atlassian. Our engineering team is intentionally small, which means every engineer owns a massive surface area and ships at extremely high velocity. There's zero fluff minimal meetings, no bureaucracy, and a culture that maximizes builder time. You won't be handed a pixel-perfect spec and asked to code it. Engineers here think deeply about the end-to-end user experience, collaborate closely with product and design, and iterate quickly based on real customer feedback.

DX was recently acquired by Atlassian, which means you get the best of both worlds: the speed, ownership, and autonomy of a high-growth startup, backed by the resources, scale, and reach of a company whose products are used by hundreds of thousands of teams worldwide.

This role is open to candidates across all U.S. time zones, with a preference for Pacific or Mountain Time. This is a fully remote position.


In this role, you will:

  • Build and ship features and capabilities daily in a highly scalable, cross-geo distributed environment.

  • Focus on backend-heavy fullstack development, building robust REST APIs while contributing to customer-facing React components.

  • Review code with best practices of readability, testing patterns, documentation, reliability, security, and performance considerations in mind.

  • Collaborate with other engineers, designers, and product managers to understand user pain points and iterate on great solutions.

  • Ensure full visibility, error reporting, and monitoring of high-performing backend services.

  • Participate in Agile software development including daily stand-ups, sprint planning, and team retrospectives.


What you'd work on

  • Systems Catalog Mapping software entities, dependencies, and ownership across entire engineering organizations, creating the context layer that informs AI agents and developer tooling.

  • Scorecards Defining standards and guardrails for both human engineers and AI agents, measuring progress, and surfacing what's actually moving the needle.

  • Self-Service & Agent Ops Building automated workflows and agentic capabilities that close gaps against standards and let engineers help themselves.

  • Scale challenges Fabric supports customers with hundreds of thousands of repositories. You'd be solving real infrastructure and data problems at enterprise scale.

Tech stack: Rails, React, TailwindCSS, PostgreSQL we write a lot of SQL, do heavy database optimization, and keep our tech deliberately simple. We're focused on solving user problems well, not chasing the latest framework.


In The United States, we have three geographic pay zones. For this role, our current base pay ranges for new hires in each zone are:


Zone A: $150,300 - $196,225


Zone B: $135,270 - $176,603


Zone C: $124,749 - $162,867


Your background:

  • 4+ years of experience building and developing backend applications with a lean towards fullstack capabilities.

  • Bachelor's or Master's degree (preferably a Computer Science degree or equivalent experience).

  • Proficiency in any modern object-oriented programming language (e.g., Java, Kotlin, Go, Scala, Python).

  • Experience with JavaScript/TypeScript and supporting libraries (e.g., React, Node).

  • Experience crafting and implementing highly scalable and performant RESTful micro-services.

  • Fluency in at least one database technology (e.g., RDBMS like Postgres and/or NoSQL like DynamoDB).

  • Familiarity with cloud architecture patterns and hands-on experience with public cloud offerings (AWS preferred).

  • A passion for collaboration and strong interpersonal and communication skills.