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Unreal Engine Blueprint Developer Jobs in Romeoville, IL

Collaborate with multidisciplinary teams to communicate complex engineering and environmental ... Experience with Unreal Engine or Unity for real-time interactive environments. Key Responsibilities:

Collaborate with multidisciplinary teams to communicate complex engineering and environmental ... Experience with Unreal Engine or Unity for real-time interactive environments. Key Responsibilities:

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Machinist

Blue Island, IL

$21 - $28.75/hr

... blueprint guidance and 50% written or verbal direction. * Operate engine lathes and perform left ... Ability to read and work from engineering drawings and apply troubleshooting skills to machining ...

Java Architect

Lisle, IL · On-site

$66 - $71/hr

Establish a reference architecture and modernization blueprint, guiding backend, UI, DevOps, and ... recruitment engine operating across North America and Asia--ensuring speed, quality, and ...

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Unreal Engine Blueprint Developer information

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How much do unreal engine blueprint developer jobs pay per hour?

As of Aug 29, 2026, the average hourly pay for unreal engine blueprint developer in Romeoville, IL is $53.88, according to ZipRecruiter salary data. Most workers in this role earn between $41.15 and $65.91 per hour, depending on experience, location, and employer.

What is an Unreal Engine Blueprint Developer?

An Unreal Engine Blueprint Developer specializes in using Blueprints, Unreal Engine's visual scripting system, to create gameplay mechanics, interactions, and logic without writing code. They work on tasks such as prototyping, UI implementation, AI behavior, and game systems integration. This role is ideal for developers who prefer a node-based workflow to build complex game features efficiently. Often, they collaborate with designers, programmers, and artists to bring game elements to life.

What are the common tasks and responsibilities of an Unreal Engine Blueprint Developer?

As an Unreal Engine Blueprint Developer, your typical responsibilities include designing and implementing gameplay features, prototyping mechanics, and creating interactive elements using Unreal Engine’s Blueprint visual scripting system. You may also debug and optimize existing Blueprints, collaborate with programmers, artists, and designers, and help integrate assets or third-party plugins. Working closely with team members, you'll often participate in regular meetings to review progress and adjust project priorities. This role requires both technical problem-solving and clear communication to ensure features are delivered seamlessly and meet project requirements.

What skills and qualifications are needed to be an Unreal Engine Blueprint Developer?

To thrive as an Unreal Engine Blueprint Developer, you need expertise in visual scripting with Blueprints, a strong grasp of game development principles, and experience working within Unreal Engine. Familiarity with version control systems like Git, source asset management, and an understanding of C++ integration is often preferred, with certification in Unreal Engine being a plus. Effective communication, keen problem-solving skills, and the ability to collaborate within multidisciplinary teams help set top developers apart. These capabilities ensure smooth development cycles, successful project delivery, and a strong contribution to creative and technical goals.

What job categories do people searching Unreal Engine Blueprint Developer jobs in Romeoville, IL look for?

The top searched job categories for Unreal Engine Blueprint Developer jobs in Romeoville, IL are:

What cities near Romeoville, IL are hiring for Unreal Engine Blueprint Developer jobs?

Cities near Romeoville, IL with the most Unreal Engine Blueprint Developer job openings:

Technical Artist (Video Games) at DISBELIEF Chicago, IL

Chicago, IL • On-site

Downtown Boulder Partnership
11 - 50 employees

$83 - $100/hr

Other

Posted 10 days ago


Job description

Technical Artist (Video Games) job at DISBELIEF. Chicago, IL.

Job Title

Technical Artist

Type

Full time

Who We Are

Disbelief is a game development studio focusing on contracting and consulting services. We’ve worked with both AAA and independent studios to help their projects ship. Notable projects we’ve worked on include Tiny Tina’s Wonderlands, Minecraft, Borderlands 3, Gears Tactics, Gears 5, and Pacific Drive.

At Disbelief we value work-life balance, and want to create an alternative to the crunch-culture prevalent in game development. We also believe strongly in investing in our talent and our team. Disbelief is a place to puzzle out the solutions to cutting-edge problems for industry leading projects, but also a place where people can grow their careers and skills as valued members of a stable and close-knit team.

Description

Currently, we’re looking for a Technical Artist. This opportunity is for a full-time position in Chicago, IL. Technical Artists at Disbelief are self motivated problem solvers. Our technical artists are equally capable of discussing performance, rendering and gameplay issues with engineers, as they are in critique and creative discussion with the artist and designers. They act as a bridge between the technical and artistic aspects of game development, empowering both programming and art to achieve more than either could on their own. Our Technical Artists work in a variety of areas including scripting for tools and gameplay, modeling, materials, texturing, animation, FX, UI, and writing documentation.

At Disbelief we work with leading edge technologies to make them perform at the top of their capabilities, and we take pride in solving problems others can't. We believe a diverse team is a stronger team, and we encourage marginalized candidates to apply.

Key Responsibilities
  • Solve technical problems from an artist’s point of view
  • Solve performance problems while championing visual quality standards
  • Act as a bridge between art, engineering and gameplay teams
  • Continue to explore new software and techniques, including novel solutions
  • Prototype new workflows and systems
  • Make improvements to existing pipelines as part of a team
  • Clearly communicate your work to others
  • Estimate the time it takes to complete tasks
Skills and Requirements
  • Degree in Tech Art or equivalent experience
  • Excellent communication skills, both verbal and written
  • 1+ years in game development, or 3+ in a related industry
  • Understanding of real time rendering
  • Experience with version control with Perforce, Git, or equivalent
  • Portfolio demonstrating AAA quality technical art ability
  • Gameplay or pipeline scripting
  • Proficiency in cross disciplinary tasks
Location

Chicago, IL

Relocation Assistance

Available where applicable

Hybrid

Technical Artists are in the office based on project needs, but can sometimes work from home. Some of our projects require access to physical infrastructure.

Visa Sponsorship

No. Disbelief does not offer visa sponsorship at the current time.

We are an E-Verify employer.

Technologies

Our DCC tools vary depending on the project, but will typically involve a combination of Houdini, Blender, 3ds Max, Maya, Substance, Photoshop. Our real-time work often requires knowledge of animation, physics, material and particle systems. Primarily we work with Unreal Engine, but we also work with custom game engines. Scripting in Python, Maxscript, Mel, Javascript, C# and Unreal Blueprint is often required to solve pipeline and workflow problems.

Salary

This position has a salary range of $83,000 - $100,000. When making a job offer there are many factors that are taken into consideration at Disbelief. This includes, but is not limited to, experience and skills, comparable jobs in the industry/geographical area, and relocation benefits. Therefore the upper end of the shared salary range is oftentimes dedicated to those who showcase strong performance in the role. To learn more about how salary is determined at Disbelief please visit Open Salaries At Disbelief at

Benefits

Please visit Disbelief's company career page at to learn about the amazing benefits we offer.

Contact

Please submit resume and portfolio to jobs@disbelief.com

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