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Unreal Engine Blueprint Developer Jobs in Joshua, TX

Localization Lead

Dallas, TX · On-site

$88K - $128K/yr

Collaborate with Engineering on structural pipeline and tooling. QUALIFICATIONS: * Current, hands-on Unreal Engine fluency: string tables, localization workflows, and UI localization readiness ...

Collaborate with Engineering on structural pipeline and tooling. QUALIFICATIONS: * Current, hands-on Unreal Engine fluency: string tables, localization workflows, and UI localization readiness ...

UI Systems Lead

Dallas, TX · On-site

$57.50 - $73.75/hr

... engineering, and external partners. * Excellent problem-solving skills, with familiarity with the technical constraints and limitations of game engines. PREFERRED SKILLS: * Unreal Engine 5 experience.

UI Systems Lead

Dallas, TX · On-site

$57.50 - $73.75/hr

... engineering, and external partners. * Excellent problem-solving skills, with familiarity with the technical constraints and limitations of game engines. PREFERRED SKILLS: * Unreal Engine 5 experience.

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Video Game Design Tutor

Dallas, TX · Remote

$18 - $40/hr

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Unreal Engine Blueprint Developer information

See Joshua, TX salary details

$15

$47

$73

How much do unreal engine blueprint developer jobs pay per hour?

As of Aug 18, 2026, the average hourly pay for unreal engine blueprint developer in Joshua, TX is $47.82, according to ZipRecruiter salary data. Most workers in this role earn between $36.54 and $58.51 per hour, depending on experience, location, and employer.

What is an Unreal Engine Blueprint Developer?

An Unreal Engine Blueprint Developer specializes in using Blueprints, Unreal Engine's visual scripting system, to create gameplay mechanics, interactions, and logic without writing code. They work on tasks such as prototyping, UI implementation, AI behavior, and game systems integration. This role is ideal for developers who prefer a node-based workflow to build complex game features efficiently. Often, they collaborate with designers, programmers, and artists to bring game elements to life.

What are the common tasks and responsibilities of an Unreal Engine Blueprint Developer?

As an Unreal Engine Blueprint Developer, your typical responsibilities include designing and implementing gameplay features, prototyping mechanics, and creating interactive elements using Unreal Engine’s Blueprint visual scripting system. You may also debug and optimize existing Blueprints, collaborate with programmers, artists, and designers, and help integrate assets or third-party plugins. Working closely with team members, you'll often participate in regular meetings to review progress and adjust project priorities. This role requires both technical problem-solving and clear communication to ensure features are delivered seamlessly and meet project requirements.

What skills and qualifications are needed to be an Unreal Engine Blueprint Developer?

To thrive as an Unreal Engine Blueprint Developer, you need expertise in visual scripting with Blueprints, a strong grasp of game development principles, and experience working within Unreal Engine. Familiarity with version control systems like Git, source asset management, and an understanding of C++ integration is often preferred, with certification in Unreal Engine being a plus. Effective communication, keen problem-solving skills, and the ability to collaborate within multidisciplinary teams help set top developers apart. These capabilities ensure smooth development cycles, successful project delivery, and a strong contribution to creative and technical goals.

What cities near Joshua, TX are hiring for Unreal Engine Blueprint Developer jobs?

Cities near Joshua, TX with the most Unreal Engine Blueprint Developer job openings:

Infographic showing various Unreal Engine Blueprint Developer job openings in Joshua, TX as of August 2026, with employment types broken down into 89% Full Time, 5% Part Time, 5% Contract, and 1% Nights. Highlights an 92% Physical, 2% Hybrid, and 6% Remote job distribution, with an average salary of $99,462 per year, or $47.8 per hour.

Localization Lead

ProbablyMonsters

Dallas, TX • On-site

$88K - $128K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 17 days ago


Job description

Description
THE ROLE:
ProbablyMonsters is seeking a Localization Lead to own localization standards, terminology, and the quality bar across all titles and marketing. This is a hands-on role in Unreal Engine keeping content localization-ready, troubleshooting in-game, and holding the quality bar on all localized output. The ideal candidate brings strong Unreal fluency, experience managing vendor and client processes, and sound quality and aesthetic judgment. This is a full-time, on-site role located in Fort Worth, TX.
WHO YOU ARE:
  • You have sound quality and aesthetic judgment and take pride in setting and holding a high bar for localized content.
  • You are a clear, confident communicator who can align stakeholders across game teams, vendor partners, and cross-functional teams.
  • You lead through discipline, ownership and influence, comfortable being the point of contact for a specialized function across multiple game teams.
  • You are comfortable working directly in engine to catch issues before they reach players.
  • You are able to build and run processes that scale a quality bar across multiple products.
  • You collaborate naturally across disciplines, partnering with UI, engineering, and vendor teams to solve problems early rather than downstream.
  • You are adaptable and comfortable owning ambiguity in a dynamic environment, where roles and responsibilities can shift with business needs.

WHAT YOU WILL DO:
  • Serve as the primary point of contact for game teams on localization.
  • Set and maintain localization quality standards and establish and hold the quality bar on localized output.
  • Support kick-off alignment with stakeholders on process, target languages, budget forecast, and tooling before production localization begins.
  • Review UI designs early in production for localization-readiness, partnering directly with the UI team before string lock.
  • Work in Unreal Engine on string cleanup and review before vendor handoff, UI localization readiness evaluation, and in game troubleshooting.
  • Partner with the UI team to create fully localized shared components.
  • Manage vendor relationships and hand-offs, with production support.
  • Collaborate with Engineering on structural pipeline and tooling.

QUALIFICATIONS:
  • Current, hands-on Unreal Engine fluency: string tables, localization workflows, and UI localization readiness assessment.
  • Proven ability in localization for interactive content, including standards, terminology, and quality bar ownership.
  • Working knowledge of localization fundamentals: terminology and style guide management, text expansion and truncation, font and glyph coverage, RTL and CJK handling, and pseudo localization.
  • Ability to establish a quality bar across multiple products and put in place processes to attain it.
  • Ability to evaluate UI designs for localization readiness and give clear, actionable feedback to UI and design teams early in production.
  • Experience managing vendor relationships and client hand-offs.
  • Excellent written and verbal communication skills, with demonstrated ability to collaborate with game teams, vendor partners, and cross-functional stakeholders.

PREFERRED SKILLS:
  • Experience leading localization across multiple shipped titles.
  • Experience owning a discipline or quality bar as a senior individual contributor.
  • Experience editing text in UMG widgets and other game content.

About ProbablyMonsters™
ProbablyMonsters is an independent video game company focused on bringing AAA sensibilities to AA gaming. We unite a diverse roster of development teams in a healthy, rewarding culture. We believe empowered creators build the most engaging games and deliver the best player experiences.
ProbablyMonsters is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.
Benefits:
  • We provide a rich benefits package:
    • Medical Coverage - health, dental, and vision.
    • Healthcare spending accounts, dependent care spending accounts, life and AD&D insurance.
    • 401(k) with an annual contribution by the Company.
    • Paid holidays and vacation, bereavement leaves, and parental leave.

Eligibility to participate in these benefits may vary for part-time and temporary full-time employees and interns with the Company.
Compensation:
  • This is a full-time, benefits-eligible, exempt (salaried) position.
  • The full salary range for this position is $88,000 - $128,000 per year. When an offer is made, many factors are considered, such as your unique experience and skills, where you live, where the work will be performed, what similar jobs pay, and internal equity.
  • In addition to base pay, employees in this role may be eligible for additional incentives, such as short- and long-term incentives. Incentive compensation is not guaranteed.