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Unreal Engine Asset Artist Jobs (NOW HIRING)

NY ยท On-site

$113K - $149K/yr

This role focuses on building the internal tools that enable artists, designers, QA, and developers ... You will work on editor tooling, pipeline automation, asset validation systems, developer workflows ...

Senior Technical Artist - UE5

Beverly Hills, CA ยท On-site +1

$146K - $175K/yr

... asset integration, or other areas of technical art . The exact focus of the role may evolve based ... Provide hands-on technical art support across multiple Unreal Engine projects and production teams.

Our team blends cuttingโ€‘edge technology with artistic craftsmanship to create immersive ... The Senior Unreal Developer plays a pivotal role in shaping Imerza's Unreal Engine development ...

Our team blends cutting-edge technology with artistic craftsmanship to create immersive, real-time ... The Senior Unreal Developer plays a pivotal role in shaping Imerza's Unreal Engine development ...

Our team blends cutting-edge technology with artistic craftsmanship to create immersive, real-time ... The Senior Unreal Developer plays a pivotal role in shaping Imerza's Unreal Engine development ...

TECHNICAL ARTIST

Atlanta, GA ยท On-site

$120K - $144K/yr

We are seeking a Technical Artist with proven experience using the Unreal Engine to work closely ... Asset management and strategic pipeline development experience. * Familiarity with HTML, CSS ...

Senior Technical Artist

Cary, NC ยท On-site

$117K - $140K/yr

ART What We Do Push your artistic talent to the limit on a team of world-class environment ... asset authoring * Familiarity with the Unreal Engine 5 art and material pipeline * Experience ...

TECHNICAL ARTIST

Atlanta, GA ยท On-site

$120K - $144K/yr

We are seeking a Technical Artist with proven experience using the Unreal Engine to work closely ... Asset management and strategic pipeline development experience. * Familiarity with HTML, CSS ...

We're looking for a talented 3D Artist with experience creating high-quality real-time assets for Unreal Engine projects, helping bring an immersive VR flight simulation to life through visually ...

A background working with asset management systems, asset bundles, and in particular downloadable content (DLC) JOB REQUIRED SKILLS: C++, Unreal, AWS, SQL Must Have * 3+ years of gaming engine ...

Showing results 41-60

Unreal Engine Asset Artist information

See salary details

$30.5K

$129.5K

$152.5K

How much do unreal engine asset artist jobs pay per year?

As of Sep 13, 2026, the average yearly pay for unreal engine asset artist in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

How to become an Unreal Engine Asset Artist?

To become an Unreal Engine Asset Artist, develop strong skills in 3D modeling, texturing, and animation using tools like Blender, Maya, or 3ds Max. Gain experience with Unreal Engine by creating and optimizing assets, and consider earning certifications or a degree in game design, computer graphics, or related fields to enhance your qualifications.

What are popular job titles related to Unreal Engine Asset Artist jobs?

For Unreal Engine Asset Artist jobs, the most frequently searched job titles are:

Infographic showing various Unreal Engine Asset Artist job openings in the United States as of September 2026, with employment types broken down into 86% Full Time, 12% Part Time, 1% Temporary, and 1% Contract. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $129,541 per year, or $62.3 per hour.

Senior / Principal SDET / Tools Engineer (Unreal Engine 5)

NY โ€ข On-site

$113K - $149K/yr

Other

Medical, PTO

Re-posted 2 days ago


Key responsibilities

  • Design, develop, and maintain Unreal Engine 5 editor and runtime tools.

  • Build asset validation, performance visualization, and workflow automation systems.

  • Collaborate with artists, designers, QA, gameplay, and engine teams to improve production workflows.


Job description

Room 8 Group is an end-to-end strategic partner in external game development. Working across all platforms, we provide creative and technical expertise across game development, technology, art, trailers, and QA for AAA and AA games.

Our Game Development team provides comprehensive coโ€‘dev and fullโ€‘cycle dev solutions, across all platforms. Weโ€™ve helped make some of the biggest games of the past decade, like Call of Duty: Modern Warfare II and III, and we work with dozens of the worldโ€™s biggest publishers and developers.

Through primarily organic growth, we are proudly independent, now home to around 1,100 creatives based in Europe, North America, and South America.

The next great challenge is coming: We are looking for a Senior / Principal SDET / Tools Engineer to join the Core Tools Team working on a largeโ€‘scale Unreal Engine 5 openโ€‘world project.

This role focuses on building the internal tools that enable artists, designers, QA, and developers to create, validate, optimize, and ship content efficiently. You will work on editor tooling, pipeline automation, asset validation systems, developer workflows, and automated content processing at scale.

Youโ€™ll have significant ownership, influence technical direction, mentor engineers, and collaborate closely with the Lead SDET on architecture and roadmap decisions.

Superpowers you have:
  • Strong modern C++ skills in production environments
  • Deep experience with Unreal Engine 5 tools development
  • Experience building: Editor plugins, Runtime modules, Slate/UMG or Dear ImGui tools, Engine and World subsystems, Editor scripting and automation
  • Strong Python skills for pipeline and tooling development
  • Experience with Perforce and automation workflows
  • Strong understanding of Unreal Engine systems: World Partition, Nanite, Lumen, LOD/HLOD workflows, Profiling and optimization
  • Understanding of 3D content pipelines, including assets, materials, textures, collision, rigs, and performance budgets
  • 4+ years of software engineering or technical tools development experience
  • Previous experience working on Unreal Engine 5 projects
Youโ€™re a rockstar if you have:
  • C# / .NET
  • Test automation and SDET experience
  • CI/CD experience (GitLab, Jenkins)
  • AI-assisted tooling or LLM integrations
  • Rendering, graphics, or Chaos Physics experience
  • Screenshot comparison, visual validation, or telemetry systems
Becoming part of Room 8 Group, you will:
  • Design, develop, and maintain Unreal Engine 5 editor and runtime tools
  • Build asset validation, performance visualization, and workflow automation systems
  • Develop Python-based DCC and pipeline tools for Blender, Maya, and Houdini
  • Create integrations with Perforce, REST APIs, CI/CD pipelines, and internal services
  • Design scalable, maintainable tooling architectures and technical standards
  • Mentor engineers and participate in code reviews and technical decisionโ€‘making
  • Collaborate with artists, designers, QA, gameplay, and engine teams to improve production workflows
  • Contribute to the inโ€‘house automation and testing framework and ensure quality through automated testing
Enjoy:
  • Competitive financial reward (yes, we are fair enough)
  • Challenges to raise your XPs score working on the projects of the top global game dev publishers
  • Private medical care, paid time off
  • A culture of diversity and inclusion to unite the most outstanding talents
  • Community of people who understand and share your passion for games

Together we will bring games to the next level. Exactly with you.

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