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Unreal Engine Asset Artist Jobs (NOW HIRING)

Experience in Houdini, including digital assets for Houdini Engine in Unity/Unreal/Maya ... Work with an incredible team of artists and developers. * Be involved with awesome, world-class IPs.

You'll work with industry-standard tools, integrate assets into Unreal Engine, and help mentor junior artists in best texturing practices. Main Responsibilities * Create high-quality PBR textures for ...

* Erstellung hochwertiger Fahrzeugvisualisierungen in Unreal Engine 5 * Aufbau und Optimierung von ... 3D Artists * Hohe Eigenverantwortung und kurze Entscheidungswege * Moderne Hardware und ...

Our team blends cutting-edge technology with artistic craftsmanship to create immersive, real-time ... The Senior Unreal Developer plays a pivotal role in shaping Imerza's Unreal Engine development ...

Our team blends cutting-edge technology with artistic craftsmanship to create immersive, real-time ... The Senior Unreal Developer plays a pivotal role in shaping Imerza's Unreal Engine development ...

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Unreal Engine Asset Artist information

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$30.5K

$129.5K

$152.5K

How much do unreal engine asset artist jobs pay per year?

As of Sep 13, 2026, the average yearly pay for unreal engine asset artist in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

How to become an Unreal Engine Asset Artist?

To become an Unreal Engine Asset Artist, develop strong skills in 3D modeling, texturing, and animation using tools like Blender, Maya, or 3ds Max. Gain experience with Unreal Engine by creating and optimizing assets, and consider earning certifications or a degree in game design, computer graphics, or related fields to enhance your qualifications.

What are popular job titles related to Unreal Engine Asset Artist jobs?

For Unreal Engine Asset Artist jobs, the most frequently searched job titles are:

Infographic showing various Unreal Engine Asset Artist job openings in the United States as of September 2026, with employment types broken down into 86% Full Time, 12% Part Time, 1% Temporary, and 1% Contract. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $129,541 per year, or $62.3 per hour.

Unreal VFX Artist

Pleasant Grove, UT โ€ข On-site

Other

Posted 12 days ago


Job description

Future House Studios is looking for an experienced, creative, team-oriented Unreal VFX Artist to join our team.

You will work with us to develop high-profile, high-intensity VR experiences.

Requirements

Contract position โ€“ can be remote work.

Responsibilities
  • Create the highest quality real-time visual and particle effects, both in appearance and performance, while adhering to the projectโ€™s artistic vision.
  • Collaborate closely with the design, animation and art teams to create exciting, eye-catching and realistic effects that take the game experience to the next level.
  • Offer creative solutions to design challenges.
  • Responsible for a variety of aspects of real-time vfx production, from design, creation & simulation all the way to optimization and quality assurance.
  • Work in Engine and own both the technical and creative processes of your vfx.
Experience
  • 2+ years of production experience using game engines to create real-time VFX with a supporting body of work.
  • 2+ years of experience in Unreal Engine.
  • Experience in using Unrealโ€™s Niagara to create fx with a supporting reel.
  • A general understanding of animation/modeling/texturing and instancing pipelines.
  • Excellent sense of scale, timing, detail, form, texture and color.
  • Ability to technically deconstruct visual effects from other game and film references.
  • Deadline conscious. Able to manage and organize work to meet all deadlines. Able to adapt when changes are required.
  • Comprehensive understanding of technical considerations for VFX, including rendering efficiency considerations.
  • A willingness to challenge yourself and to find solutions to those challenges.
  • Solid understanding of shader and texture creation and application.
Plus Skills
  • Ability to skip the engines and go straight to the GPU when necessary.
  • Experience in Houdini, including digital assets for Houdini Engine in Unity/Unreal/Maya.
  • Experience in Maya.
  • The ability to read and write shader source code using HLSL or GLSL.
Benefits
  • Competitive Salary.
  • Work with an incredible team of artists and developers.
  • Be involved with awesome, world-class IPs.
  • Option to work remotely.
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