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Unreal Engine 3D Animator Jobs (NOW HIRING)

The Technical Animator / Rigger will design, build, and maintain character and creature rigs for ... Unreal Engine) is highly beneficial.Experience with industry-standard 3D software (such as Maya ...

Unreal Technical Artist

New Orleans, LA

$122K - $146K/yr

... animation, Virtual Production, or cinematic production. * Strong proficiency in Unreal Engine ... Strong proficiency with industry-standard DCC applications such as Maya, Rhino 3D, Blender ...

$60 - $80/hr

* Erstellung hochwertiger Fahrzeugvisualisierungen in Unreal Engine 5 * Aufbau und Optimierung von ... 3D Artists * Hohe Eigenverantwortung und kurze Entscheidungswege * Moderne Hardware und ...

$200 - $250/hr

As a TDiA, you will use your animation sense and technical understanding of character animation to ... 3D content that bring environments to life like never before. Epic\'s award-winning Unreal Engine ...

Unreal Engine Level Designer

Winston Salem, NC · On-site

$93K/yr

All of this is especially important for Level Designers as we expect them to communicate with 3D ... Unreal Engine 4 Blueprint Scripting experience * Quixel Megascans Asset Library usage * Heightmap ...

Senior Technical Designer in Animation

Cary, NC · On-site

$98K - $112K/yr

As a TDiA, you will use your animation sense and technical understanding of character animation to ... 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine ...

Senior Gameplay Animator

Orange, CA · On-site

$88K - $120K/yr

As a Senior Gameplay Animator, you will conceptualize, design, develop and execute 3D animations ... Unreal Engine 4 or 5 experience Location * In Office To Apply * Please include a portfolio ...

Senior Gameplay Animator

Orange, CA · On-site

$88K - $120K/yr

As a Senior Gameplay Animator, you will conceptualize, design, develop and execute 3D animations ... Unreal Engine 4 or 5 experience Location * In Office To Apply * Please include a portfolio ...

Senior Gameplay Animator

Orange, CA · On-site

$88K - $120K/yr

As a Senior Gameplay Animator, you will conceptualize, design, develop and execute 3D animations ... Unreal Engine 4 or 5 experience Location * In Office To Apply * Please include a portfolio ...

Senior Gameplay Animator

Orange, CA · On-site

$100 - $125/hr

As a Senior Gameplay Animator, you will conceptualize, design, develop and execute 3D animations ... Unreal Engine 4 or 5 experience Location * In Office Compensation Range The standard annual base ...

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Unreal Engine 3d Animator information

See salary details

$31K

$63.9K

$132.5K

How much do unreal engine 3d animator jobs pay per year?

As of Sep 9, 2026, the average yearly pay for unreal engine 3d animator in the United States is $63,866.00, according to ZipRecruiter salary data. Most workers in this role earn between $49,500.00 and $62,500.00 per year, depending on experience, location, and employer.

What is the difference between Unreal Engine 3D Animator vs 3D Modeler?

AspectUnreal Engine 3D Animator3D Modeler
Primary RoleCreates animations and movement within Unreal EngineDesigns and builds 3D models and assets
Skills RequiredAnimation, rigging, Unreal Engine proficiencyModeling, texturing, software like Blender or Maya
Work EnvironmentGame studios, VR/AR projects, filmGame development, film, product visualization
Common CertificationsUnreal Engine certifications, animation courses3D modeling certifications, software-specific training

While Unreal Engine 3D Animators focus on bringing characters and objects to life through animation within Unreal Engine, 3D Modelers specialize in creating the static assets that animators use. Both roles often collaborate in game and film industries, but their core skills and responsibilities differ significantly.

Is there a demand for Unreal Engine 3D animators?

Unreal Engine 3D animators are in demand in industries such as gaming, film, and virtual production, especially as real-time rendering and interactive content grow in popularity. Skills in Unreal Engine, 3D modeling, and animation are highly valued, with job opportunities increasing as companies adopt real-time workflows and immersive experiences.
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Infographic showing various Unreal Engine 3D Animator job openings in the United States as of September 2026, with employment types broken down into 90% Full Time, 6% Part Time, 3% Contract, and 1% Nights. Highlights an 91% Physical, 1% Hybrid, and 8% Remote job distribution, with an average salary of $63,866 per year, or $30.7 per hour.

Technical Animator / Rigger

Atlanta, GA • On-site

Cinnamon
Marketing • 1 - 10 employees

$80 - $100/hr

Other

Posted 8 days ago


Key responsibilities

  • Design, build, and maintain character and creature rigs for animation across media and games.

  • Create and refine deformation setups, support motion capture workflows, and troubleshoot technical issues related to rigging.

  • Collaborate with animators, designers, and engineers to develop rigging tools, workflows, and ensure rigs are intuitive, performant, and visually appealing.


Job description

Lightfold Games · Atlanta, GALightfold is a creator-first entertainment studio bringing fans and creators together to build original worlds across animation, comics, games, and more. We believe great stories come from giving talented people the freedom, ownership, and support to do their best work, then inviting audiences to come along for the ride.Now, we're building Lightfold Games.Come in on the ground floor, we're hiring to bring our 3D game development and asset production in-house and create a team that can help define not only this game, but what Lightfold Games becomes.These are hybrid positions based in Atlanta, GA (Old Fourth Ward), with health benefits. We're looking for collaborative, ambitious people who want the rare opportunity to get in early, help establish how a new studio works, and build something from the beginning.Our first game: building a co-op horde shooter with a stylized look tied to a 2D cartoon. We're hiring the full founding team at once, 11 roles in parallel, so we can move all 3D asset production in-house.Role DescriptionThis is a full-time Technical Animator / Rigger role based in Atlanta, GA, with a hybrid work arrangement that allows some work from home. The Technical Animator / Rigger will design, build, and maintain character and creature rigs for animation across animation, comics-related media, and games. Day-to-day responsibilities include creating and refining deformation setups, integrating motion capture data into production pipelines, and collaborating with animators, designers, and engineers to ensure rigs are intuitive, performant, and visually appealing. The role also involves scripting tools and workflows to streamline rigging and animation processes, troubleshooting technical issues, and documenting best practices for the team. The person in this role will work closely with project leads to support storytelling goals while meeting production timelines and quality standards.Our horde-shooter combat needs a large library of animation states across players and monster variants. We're hiring two Technical Animators/Riggers to build the skeletal and animation pipeline that supports it.DetailsBuild skeletal rigs and skin weighting for players and monster variantsDevelop locomotion cycles and get them working cleanly in-engineSupport heavy animation-state needs: running, strafing, spraying, aiming, hit reactions, deathsWork closely with Character Artists on rig-friendly topologyMust Have QualificationsStrong rigging and skinning experience (Maya or equivalent)Experience with in-engine animation pipelines (Unreal Engine preferred)Comfortable supporting a large roster of animated variantsMore QualificationsStrong rigging skills for characters and creatures, with experience building robust, animator-friendly rigs.Proficiency in motion capture workflows, including cleaning, retargeting, and integrating mocap data into rigs.Experience with animation principles and practical animation work for film, TV, or video games.Scripting abilities (e.g., Python, MEL, or similar) to develop tools and automate rigging and animation tasks.Understanding of video game pipelines and real-time engines (e.g., Unity, Unreal Engine) is highly beneficial.Experience with industry-standard 3D software (such as Maya, Blender, or equivalent) for rigging and animation.Ability to collaborate effectively with artists, technical staff, and production, with clear communication and documentation skills.Strong problem-solving mindset, attention to detail, and ability to work in a hybrid environment based in Atlanta, GA.Relevant education or equivalent professional experience in animation, game development, computer graphics, or a related field. #J-18808-Ljbffr