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Unreal Developer Jobs in Massachusetts (NOW HIRING)

$133K - $175K/yr

Our team is seeking an experienced Unreal Engine C++ Software Engineer to develop and deploy the technology at scale. YOUR ROLE In this role, you will: * Work as part of a small development team in a ...

... QA, DevOps, and central development services teams to support integration and deployment of ... Strong C++ experience, especially within Unreal Engine environments. * Strong experience working ...

... QA, DevOps, and central development services teams to support integration and deployment of ... Strong C++ experience, especially within Unreal Engine environments. * Strong experience working ...

... QA, DevOps, and central development services teams to support integration and deployment of ... Strong C++ experience, especially within Unreal Engine environments. * Strong experience working ...

Robotics Software Engineer

Boston, MA · On-site

$191K - $253K/yr

ABOUT THE JOB Robotics Engineers lead the delivery of vehicle perception and planning capability ... Experience with simulation tools and frameworks, such as Gazebo, Unity, or Unreal Engine, for ...

Robotics Software Engineer

Boston, MA · On-site

$191K - $253K/yr

ABOUT THE JOB Robotics Engineers lead the delivery of vehicle perception and planning capability ... Experience with simulation tools and frameworks, such as Gazebo, Unity, or Unreal Engine, for ...

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Unreal Developer information

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How much do unreal developer jobs pay per hour?

As of Aug 4, 2026, the average hourly pay for unreal developer in Massachusetts is $57.71, according to ZipRecruiter salary data. Most workers in this role earn between $44.09 and $70.62 per hour, depending on experience, location, and employer.

What are some common challenges faced by Unreal developers, and how do teams typically address them?

Unreal Developers often encounter challenges such as optimizing performance for different platforms, integrating complex assets, and debugging intricate gameplay systems. Teams typically collaborate closely, employing regular code reviews, playtesting sessions, and performance profiling to identify and resolve issues quickly. Cross-functional communication is essential, as developers frequently work with artists, designers, and QA testers to ensure smooth gameplay and high visual fidelity. Staying adaptable and proactive in learning new Unreal Engine updates helps developers navigate evolving project needs effectively.

What are the key skills and qualifications needed to thrive as an Unreal developer?

To thrive as an Unreal Developer, you need strong skills in C++ programming, 3D graphics, and a deep understanding of Unreal Engine, usually backed by a degree in computer science, game development, or related experience. Proficiency with development tools such as Unreal Engine Blueprint, version control systems (e.g., Git), and experience with performance profiling are commonly required; relevant certifications can be advantageous. Effective problem-solving, communication, and the ability to work collaboratively across multidisciplinary teams are key soft skills. These capabilities ensure you can create complex, high-quality interactive experiences while meeting project timelines and collaborating effectively.

What is an Unreal developer?

An Unreal Developer is responsible for designing, developing, and optimizing interactive experiences using Unreal Engine. They work on game development, simulations, virtual production, or architectural visualizations, depending on the industry. Their tasks typically include scripting gameplay mechanics, creating visual effects, and collaborating with artists and designers to build immersive environments. Strong knowledge of Unreal Engine’s Blueprint system or C++ programming is often required.

What are popular job titles related to Unreal Developer jobs in Massachusetts? For Unreal Developer jobs in Massachusetts, the most frequently searched job titles are:
Infographic showing various Unreal Developer job openings in Massachusetts as of July 2026, with employment types broken down into 80% Full Time, 7% Part Time, 1% Temporary, and 12% Contract. Highlights an 83% Physical, 4% Hybrid, and 13% Remote job distribution, with an average salary of $120,030 per year, or $57.7 per hour.

Senior Software Engineer for Disruptive Architecture Industry Startup (C++/Unreal)

Generate

On-site, Remote

$133K - $175K/yr

Full-time

Re-posted 13 days ago


Job description

OUR MISSION
Generate is a Boston-based MIT-spin off technology company with the mission to digitize one of the world's largest and least digital industries: the 12-trillion-dollar Architecture, Engineering, and Construction (AEC) sector.
We are bringing the many innovations and techniques from state-of-the-art gaming technology (like Proceduralism, GPGPU, Real-Time Graphics, and more) into transforming how the AEC sector designs and builds. When implemented at scale, our technology can help tackle the global climate and housing crises by accelerating the deployment of cost-effective, sustainable building materials and systems.
Our team is seeking an experienced Unreal Engine C++ Software Engineer to develop and deploy the technology at scale.
YOUR ROLE
In this role, you will:
  • Work as part of a small development team in a lean engineering environment on incremental releases of design software with a planned public launch in Q4 2022. You will make significant contributions to the software's structure and features with a laser focus on providing a fluid, game-like, user-centric design experience.
  • Contribute to significant aspects of the product development process - data structures, algorithm design, computational geometry, procedural geometry generation, history systems, inferencing and constraint systems, and building information modeling systems, runtime procedural construction system generation, runtime procedural building facades and interiors, custom compute based rasterization in Unreal Engine, and Houdini-esque building design tools.
  • Contribute expertise and intuition to monthly feature development workshops, bi-weekly sprint planning meetings, and quick daily standups.
  • Engage in open-ended workshop sessions, to help the product get from "a user wants to do X" to "here is how we will implement X, given our product architecture."
  • Collaborate with our small, cross-functional team of game developers, architects, and product designers to develop innovative solutions to creating and generating buildings (walls, floors, windows, doors, beams, columns, furniture, etc.).

REQUIREMENTS
  • Deep, intuitive understanding of Unreal Engine 4 (mandatory).
  • Deep, intuitive understanding of C++ and modern software design principles.
  • Track record in the software, technology, or game industries.
  • Experience building and shipping successful games or products.
  • Comfort with the lean product development process in a startup environment: including regular pivots, difficult choices about resource prioritization, and an emphasis on product-market fit.
  • A drive to understand and solve complex problems with novel, creative, and practical solutions.
  • Self-motivated and a self-starter.
  • Excellent communication and collaboration skills, both virtually and in person.
  • Familiarity with version control (We use Git).
  • Operate in a workplace environment conducive to the respectful debate of ideas and opinions. Our team has incredible talent, and our technology will only become better if everyone gets to respectfully challenge each other's ideas to arrive at the best possible solution.
  • Most importantly, treat team members kindly-kindness is contagious, and nobody should feel disrespected in an intrinsically stressful technology-development environment.

NICE TO HAVES
  • Experience with computational and procedural mesh geometry.
  • Previous development of user-facing tools or desktop software.
  • CAD industry experience (Autodesk, Dassault, OnShape, SolidWorks, etc.).
  • Architecture, Engineering, and Construction (AEC) industry experience.
  • With JavaScript systems (Redux, React, TypeScript, Next.js, etc.).
  • Experience with networked systems, distributed data, CRDT, or collaborative editing.

Please include links to any representative code or portfolio samples you can share (Github, Bitbucket, tools, games, apps, etc.) in the "Experience Summary" section of the application. We would prefer candidates in the US, but are eager to talk to anyone with a track record in the game development space and making great software.
Generate is remote work first, but we are also willing to discuss relocation to Boston, Massachusetts: a global epicenter of technological innovation!
We are proud to be an equal opportunity employer and welcome applicants from all backgrounds, including those from historically underrepresented communities. We are committed to reflecting the values of diversity, equity, and inclusion, both in the workplace and in the products we deliver to the industry. We are excited to hear from you!