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Unity Software Jobs in Seattle, WA (NOW HIRING)

AR/VR application developer (Unity Engine + AOSP + Firmware) Job Location: Redmond, WA (Onsite for ... Hardware and software system integration across sensors, displays, computer-based stimuli, dynamic ...

S. in Computer Science or equivalent experience * 8+ years professional experience in software development * 5+ years professional experience in Unity * Mobile experience, having launched at least a ...

S. in Computer Science or equivalent experience * 8+ years professional experience in software development * 5+ years professional experience in Unity * Mobile experience, having launched at least a ...

This job requires a wide set of software engineering skills, a flexible mindset and a willingness to dive in and solve technical problems as they arise. The Unity Game Solution Engineer must be ...

This job requires a wide set of software engineering skills, a flexible mindset and a willingness to dive in and solve technical problems as they arise. The Unity Game Solution Engineer must be ...

SDET

Seattle, WA · On-site

$57 - $73.75/hr

Only W2 Software Development Engineer in Test Seattle, WA 98101 12 Months Experience:2-5 years 1 // ... However, C++ along with any Unity experience will also be very helpful for getting the needed hooks ...

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Unity Software information

See Seattle, WA salary details

$12.5K

$94.9K

$149.1K

How much do unity software jobs pay per year?

As of Jun 19, 2026, the average yearly pay for unity software in Seattle, WA is $94,875.00, according to ZipRecruiter salary data. Most workers in this role earn between $70,600.00 and $107,500.00 per year, depending on experience, location, and employer.

How much do Unity programmers make?

Unity programmers typically earn between $60,000 and $120,000 annually, depending on experience, location, and project complexity. Entry-level roles may start around $50,000, while experienced developers with specialized skills in C# and 3D modeling can earn higher salaries, especially in larger studios or tech hubs.

Is Unity a good company to work for?

Unity Software is a well-known company in the gaming and real-time 3D development industry, offering roles such as software engineers, artists, and technical specialists. Employees often cite a collaborative environment, opportunities to work with popular tools like the Unity engine, and a focus on innovation. However, experiences can vary based on role, team, and location, so researching specific departments is recommended.

What are the key skills and qualifications needed to thrive as a Unity Software Developer, and why are they important?

To thrive as a Unity Software Developer, you need strong programming skills in C#, a solid understanding of game development principles, and experience with the Unity engine, often supported by a degree in computer science or a related field. Familiarity with version control systems like Git, asset management tools, and Unity-specific certifications can enhance your technical toolkit. Creativity, problem-solving, and effective collaboration are vital soft skills for bringing projects to life and working within interdisciplinary teams. These skills ensure efficient development, high-quality user experiences, and successful project delivery in the competitive interactive media industry.

Is Unity still good in 2026?

Unity software remains a popular game development platform in 2026, widely used for creating 2D and 3D games across multiple platforms. Its extensive tools, active community, and ongoing updates support developers in building complex applications, making it a valuable skill for Unity developers. Staying current with Unity's latest features and certifications can enhance job prospects in the industry.

Is Unity a good career path?

A career as a Unity developer involves creating interactive 3D content, including games and simulations, using the Unity engine and programming skills in C#. The role offers opportunities in gaming, AR/VR, and visualization industries, often requiring knowledge of 3D modeling, scripting, and software development. It can be a stable career with demand for skilled developers in various tech sectors.

What are some common challenges faced by Unity Software Developers when working on cross-platform projects?

Unity Software Developers often encounter challenges with ensuring consistent performance and appearance across multiple platforms, such as PC, mobile, and consoles. Differences in hardware capabilities, screen resolutions, and input methods require careful optimization and thorough testing. Collaboration with designers, QA testers, and platform specialists is essential to address bugs and maintain a seamless user experience. Staying updated with Unity’s frequent updates and platform-specific requirements is also important for effective cross-platform development.

What is the difference between Unity Software vs Unity Developer?

AspectUnity SoftwareUnity Developer
Required CredentialsTypically a degree in computer science, software engineering, or related fields; familiarity with Unity platformSame as Unity Software, often with certifications in Unity or game development
Work EnvironmentSoftware companies, gaming studios, AR/VR firmsGame development teams, multimedia agencies, independent developers
Industry UsageUsed by companies developing interactive content, games, AR/VR applicationsPrimarily employed to create and implement interactive projects using Unity

Unity Software refers to the company providing the Unity platform, while a Unity Developer is a professional skilled in using Unity to create interactive content. The roles overlap in skills and industry but differ in scope: Unity Software is the provider, and Unity Developers are the users applying the platform for development projects.

What is a Unity Software Developer?

A Unity Software Developer is a professional who specializes in creating interactive applications, games, simulations, and experiences using the Unity game engine. They use programming languages like C# to design, develop, and optimize software for platforms such as PC, consoles, mobile devices, and virtual/augmented reality. Unity developers often collaborate with artists, designers, and other team members to bring digital projects to life, focusing on both functionality and user experience.
Infographic showing various Unity Software job openings in Seattle, WA as of June 2026, with employment types broken down into 2% As Needed, 33% Full Time, 64% Part Time, and 1% Contract. Highlights an 96% Physical, 2% Hybrid, and 2% Remote job distribution, with an average salary of $94,875 per year, or $45.6 per hour.

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA • Remote

Other

Posted 19 days ago


Job description

Salary: $62 - $75 USD per hour Depends on skills and experience

Senior Unity Game Engineer (Remote)

Seismic Squirrel LLC


Job Title: Senior Unity Game Engineer

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Unity programming and game architecture, Engineering leadership.

Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.

Location: USA or Canada (Remote) Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 20

Pay: $62 - $75 USD per hour Depends on skills and experience.

Job Type: Contractor or Contract-to-Hire (see below)



Overview

We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.


The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.


This is a remote position which requires regular collaboration online during our core work hours (9:30 AM 5:30 PM Pacific),attending relevant team meetings (e.g. daily scrum, retrospectives, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and funding. H-1B transfers and sponsorships are not available at this time.



Quests

  • Design, implement, and improve
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.[
  • Lead engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps pipelines utilizing tools including Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building some game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Systems, UI / UX, APIs, internationalization and localization, optimization, and instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.


Character Stats

  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.


Bonus Points

  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, or Edmonton.



The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.



If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and rsum to Seismic Squirrel.


For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/