1

Unity Software Jobs in Quebec (NOW HIRING)

Showing results 41-42

Unity Software information

See Quebec salary details

$40.5K

$109.8K

$167K

How much do unity software jobs pay per year?

As of Aug 16, 2026, the average yearly pay for unity software in Quebec is $109,786.00, according to ZipRecruiter salary data. Most workers in this role earn between $83,500.00 and $136,500.00 per year, depending on experience, location, and employer.

Is Unity Software a good company to work for?

Unity Software offers roles such as software developer and technical artist, providing opportunities in game development and real-time 3D content creation. The company is known for a collaborative environment, competitive salaries, and benefits, with a focus on innovation and skill development in tools like the Unity engine.

What are the key skills and qualifications needed to thrive as a Unity software developer?

To thrive as a Unity Software Developer, you need strong programming skills in C#, a solid understanding of game development principles, and experience with the Unity engine, often supported by a degree in computer science or a related field. Familiarity with version control systems like Git, asset management tools, and Unity-specific certifications can enhance your technical toolkit. Creativity, problem-solving, and effective collaboration are vital soft skills for bringing projects to life and working within interdisciplinary teams. These skills ensure efficient development, high-quality user experiences, and successful project delivery in the competitive interactive media industry.

Is Unity Software a good career path?

A career as a Unity Software developer involves working with the Unity engine to create interactive content, such as games and simulations, often requiring skills in programming, 3D modeling, and design. The role offers opportunities in the gaming, entertainment, and training industries, with demand for expertise in C# and real-time rendering. It can be a stable career path for those interested in technology and creative development.

What are some common challenges faced by Unity software developers when working on cross-platform projects?

Unity Software Developers often encounter challenges with ensuring consistent performance and appearance across multiple platforms, such as PC, mobile, and consoles. Differences in hardware capabilities, screen resolutions, and input methods require careful optimization and thorough testing. Collaboration with designers, QA testers, and platform specialists is essential to address bugs and maintain a seamless user experience. Staying updated with Unity’s frequent updates and platform-specific requirements is also important for effective cross-platform development.

What is the difference between Unity Software vs Unity Developer?

AspectUnity SoftwareUnity Developer
Required CredentialsTypically a degree in computer science, software engineering, or related fields; familiarity with Unity platformSame as Unity Software, often with certifications in Unity or game development
Work EnvironmentSoftware companies, gaming studios, AR/VR firmsGame development teams, multimedia agencies, independent developers
Industry UsageUsed by companies developing interactive content, games, AR/VR applicationsPrimarily employed to create and implement interactive projects using Unity

Unity Software refers to the company providing the Unity platform, while a Unity Developer is a professional skilled in using Unity to create interactive content. The roles overlap in skills and industry but differ in scope: Unity Software is the provider, and Unity Developers are the users applying the platform for development projects.

What is a Unity software developer?

A Unity Software Developer is a professional who specializes in creating interactive applications, games, simulations, and experiences using the Unity game engine. They use programming languages like C# to design, develop, and optimize software for platforms such as PC, consoles, mobile devices, and virtual/augmented reality. Unity developers often collaborate with artists, designers, and other team members to bring digital projects to life, focusing on both functionality and user experience.

Is Unity Software still in demand?

Unity Software is a leading platform for creating real-time 3D content, and demand for Unity developers remains strong due to its widespread use in gaming, AR/VR, and interactive media. Skills in C# programming, 3D modeling, and experience with the Unity engine are highly valued in the industry.

What are popular job titles related to Unity Software jobs in Quebec?

For Unity Software jobs in Quebec, the most frequently searched job titles are:

What job categories do people searching Unity Software jobs in Quebec look for?

The top searched job categories for Unity Software jobs in Quebec are:

Infographic showing various Unity Software job openings in Quebec as of August 2026, with employment types broken down into 1% Internship, 88% Full Time, 8% Part Time, and 3% Contract. Highlights an 86% Physical, 4% Hybrid, and 10% Remote job distribution, with an average salary of $109,786 per year, or $52.8 per hour.

Technical Artist | Artiste Technique - VOLTA

Keywords Studios

Montreal, QC

CA$60K - CA$80K/yr

Full-time

PTO

Re-posted 17 days ago


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

9th of 76 rated media


Job description

(English, French to follow)

VOLTA is a premier creative studio dedicated to creating high-end 2D and 3D visuals for many of the world's leading entertainment companies, spanning the realms of video games, movies, and toys. Since 2006 our veteran team has delivered hundreds of successful projects for our client's most prestigious IPs. From concept art all the way to 3D modelling, our services are designed to meet the unique needs of each project, ensuring the highest level of quality and creativity. We constantly strive to ensure that the core values that made our studio so successful remain intact. Passion, creativity and a relentless quest for excellence are still the driving force behind everything we undertake.

At Volta, part of Keywords Studios, we collaborate with leading game developers to bring high-quality art to AAA titles. We combine the reach of a global network with the precision of a tight, production-driven studio-where ideas are only as strong as their execution.

Are you a skilled Technical Artist with a passion for asset creation and integration in engine, with a strong artistic eye? VOLTA is seeking a talented individual to join our team in Quebec. This is a fantastic opportunity for a creative mind who is not only technically proficient, but also deeply passionate about game art. If you're ready to bring characters, creatures and props to life and contribute to immersive game experiences, we want to hear from you!

Key Responsibilities:
  • Provide technical support to the art team with tools and game engine
  • Integrate character and prop assets in game engines and/or proprietary tools
  • Work closely with Project Managers and IT team on collaboration and version control software such as Perforce
  • Review 3D assets for their technical compatibility and compliancy to all the guidelines
  • Coordinating with team members from different time-zones
  • Maintain, Integrate and improve technical pipeline for asset creation
  • Create technical documentation and training for artists on the production pipeline
  • Creating 3D Props/environment assets as per art direction
  • Create technically compliant assets
  • Creating tileable and unique textures using Substance Painter / Designer
  • Integration of Substance Designer materials into Unreal

Requirements:

  • 5+ years of experience as a Technical Artist, with a focus on prop creation, texturing and integration
  • Solid understanding of Unreal Engine and Unity
    • Strong expertise in Unreal Engine 5, including hands-on use of systems such as Lumen, Nanite, and Blueprint scripting
  • At least one shipped AAA title
  • Proficiency in industry-standard art tools such as Maya, Substance Painter, Substance Designer and Zbrush
    • Proven ability to build, maintain, and optimize tools and workflows in Autodesk Maya (Python and/or MEL)
    • Solid experience working with procedural and material pipelines using Houdini and/or Substance 3D Designer
  • Strong understanding of real-time constraints and optimization (performance, memory, scalability) in environment production
  • Demonstrated ability to support and collaborate with art teams, translating artistic goals into efficient technical solutions
  • Environment-focused experience (materials, shaders, world-building workflows, asset integration)
  • Quality-first mindset with a strong artistic eye for realistic visuals
  • Solid understanding of character rigging and skinning
  • Strong problem-solving skills to address technical challenges efficiently
  • Ability to work collaboratively in a fast-paced, team-oriented environment
  • Strong art background and passion for hand painted texture is a big plus
  • Basic knowledge of programming or scripting for shader and/or tool creation is a big plus

Additional Requirements:

  • Availability for full-time work (40 hours/week)
  • Located in Quebec City/Montreal or willing to relocate to either
  • Able to work physically from our studio in Quebec City or Montreal

Salary Range: $60,000-80,000 CAD

Why Volta
  • Work on high-profile AAA projects across a variety of styles and partners
  • A collaborative, no-ego environment focused on quality, clarity, and follow-through
  • The opportunity to shape teams, pipelines, and creative direction in a growing studio
  • Backed by Keywords Studios-global scale, with local autonomy
  • A supportive culture that values both craft and people

Benefits

Paid vacations:

  • 3 floating weeks + 1 week during holidays (studio closure)
  • 8 statutory holidays

Other benefits:

  • Full insurance coverage
  • 5 paid sick days
  • Social club
  • Employer's contribution to RRSP (retirement plan) after one year in Canada

This is a hybrid position (from Montreal and/or Quebec City), however it's currently open to candidates residing in the following Canadian provinces only: Quebec. Applicants must be legally authorized to work in Canada and reside in the eligible province(s) listed above.

Primary working language: English

Role Information: EN , FR

Studio: VOLTA

Location: Americas, Canada

Area of Work: Game Development

Service: Create

Employment Type: Full Time, Permanent

Working Pattern: Hybrid

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice athttps://www.keywordsstudios.com/en/applicant-privacy-notice.

_____________________________________________

VOLTA est un studio de creation de premier plan dedie a la creation de visuels 2D et 3D haut de gamme pour les principales societes de divertissement au monde, couvrant les domaines des jeux video, des films et des jouets. Depuis 2006, notre equipe chevronnee a mene a bien des centaines de projets pour les PI les plus prestigieuses de nos clients. De la conception artistique a la modelisation 3D, nos services sont concus pour repondre aux besoins uniques de chaque projet, garantissant le plus haut niveau de qualite et de creativite. Nous nous efforcons constamment de preserver les valeurs fondamentales qui ont fait le succes de notre studio. La passion, la creativite et une quete d'excellence indefectible demeurent le moteur de chacune de nos actions.

Chez Volta, une equipe Keywords Studios, nous collaborons avec les developpeurs de jeu de premier plan afin d'apporter des arts d'exception aux titres AAA. Nous combinons la portee d'un reseau mondial avec la precision d'un studio rigoureux et axe sur la production-ou les idees ne valent que par leur execution.

Etes-vous un Artiste Technique competent avec une passion pour la creation et l'integration d'objets, dote d'un solide sens artistique ? VOLTA recherche un individu talentueux pour rejoindre notre equipe a Quebec. Il s'agit d'une opportunite fantastique pour un esprit creatif qui est non seulement techniquement competent, mais aussi profondement passionne par l'art du jeu video. Si vous etes pret a donner vie a des personnages, des creatures et des accessoires et a contribuer a des experiences de jeu immersives, nous aimerions avoir de vos nouvelles !

Responsabilites principales :
  • Fournir un soutien technique a l'equipe artistique avec des outils et le moteur de jeu.
  • Integrer des modelisations de personnages et d'accessoires dans les moteurs de jeu et/ou des autres outils.
  • Travailler en etroite collaboration avec les charges de projet et l'equipe informatique sur des logiciels de collaboration et de gestion tels que Perforce.
  • Verifier la compatibilite technique et la conformite des models 3D par rapport a toutes les directives.
  • Coordonner avec les membres de l'equipe provenant de differents fuseaux horaires.
  • Maintenir, integrer et ameliorer le pipeline technique de creation d'objets.
  • Creer une documentation technique et une formation pour les artistes sur le pipeline de production.
  • Creer des actifs 3D d'environnement/accessoires conformement a la direction artistique.
  • Creer des actifs techniquement conformes.
  • Creer des textures en tuiles uniques a l'aide de Substance Painter/Designer.
  • Integration de materiaux Substance Designer dans Unreal.

Exigences:

  • 5+ ans d'experience en tant qu'Artiste Technique, axe sur la creation d'accessoires, la texturation et l'integration.
  • Comprehension solide de l'Unreal Engine et de Unity.
    • Forte expertise avec Unreal Engine 5, notamment l'utilisation pratique de systemes tels que Lumen, Nanite, et Blueprint scripting.
  • au moins un titre AAA livre.
  • Capacite demontree a concevoir, a maintenir et a optimiser des outils et des flux des travaux dans Autodesk Maya (Python et/ou MEL).
  • Solide experience avec les pipelines proceduraux et de textures utilisant Houdini et/ou Substance 3D Designer.
    • Maitrise des outils artistiques de l'industrie tels que Maya, Substance Painter, Substance Designer et Zbrush.
  • Forte comprehension des contraintes du temps reel et de l'optimisation (performance, memoire, evolutivite) dans un environnement de production,
  • Capacite demontree a soutenir les equipes artistiques et a collaborer avec elles, en transposant les objectifs artistiques en solutions techniques efficaces.
  • Experience axee sur l'environnement (materiaux, nuanceurs, flux des travaux de creation de mondes et integration d'elements graphiques).
  • Souci constant de la qualite et sens artistique aiguise pour les visuels realistes.
  • Comprehension solide du rigging et du skinning de personnage.
  • De solides competences en resolution de problemes pour aborder efficacement les defis techniques.
  • Capacite a travailler en collaboration dans un environnement oriente vers l'equipe et au rythme rapide.
  • Une solide formation artistique et une passion pour les textures peintes a la main sont un grand plus.Des connaissances de base en programmation ou en script pour la creation de shaders et/ou d'outils sont un grand plus.

Exigences supplementaires :

  • Disponibilite pour un travail a temps plein (40 heures/semaine).
  • Etre situe a Quebec ou etre pret a demenager.
  • Etre en mesure de travailler physiquement depuis notre studio a Quebec.

Fourchette salariale: 60000 a 80000 $CA

Pourquoi Volta
  • Travailler sur des projets AAA d'envergure, dans des styles et avec des partenaires varies
  • Un environnement collaboratif et humble, axe sur la qualite, la clarte et le suivi
  • L'occasion de faconner les equipes, les pipelines et la direction creative dans un studio en pleine croissance
  • Appuye par Keywords Studios-echelle mondiale, avec autonomie locale
  • Une culture d'entraide qui valorise a la fois le savoir-faire et les personnes

Avantages sociaux

Vacances payees:

  • 3 semaines flottantes + 1 semaine pendant les vacances (fermeture du studio)
  • 8 jours feries payes

Autres avantages:

  • Couverture d'assurance complete
  • 5 conges de maladie payes
  • Club social
  • Cotisation de l'employeur au REER (regime enregistre d'epargne-retraite) apres un an au Canada

Ce poste est hybride (a Montreal et/ou a Quebec), toutefois, il est ouvert aux candidats et candidates residant dans les provinces canadiennes suivantesseulement:Quebec. Les candidats et candidates doivent etre legalement autorise(e)s a travailler au Canada et resider dans l'une des provinces mentionnees ci-dessus.

Langue de travail principale: Anglais

Renseignements sur le role: EN , FR

Studio: VOLTA

Emplacement: Ameriques, Canada

Domaine de travail: Developpement de jeux

Service: Creation

Type d'emploi: Temps plein, permanent

Type de travail: Hybride

Keywords Studios est dediee a suivre une politique d'egalite des chances bien etablie. Nous nous efforcons de creer un milieu de travail qui offre des chances egales a chaque employe(e) et candidat(e) potentiel(le).

POLITIQUE DE PROTECTION DES DONNEES PERSONNELLES

En fournissant vos informations dans cette application, vous comprenez que nous les recueillons et les traitons conformement a notre Avis de confidentialite des candidats. Pour plus d'informations, veuillez vous referer a notre Avis de confidentialite des candidats au https://www.keywordsstudios.com/en/applicant-privacy-notice .


What Keywords Studios employees say

Workplace

Get the full story on Breakroom


Keywords Studios logo

About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

Social media