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Unity Software Developer Jobs in Oregon (NOW HIRING)

Senior VDC Engineer

Central Point, OR · Hybrid

$106K - $139K/yr

Mentor junior VDC/BIM staff and provide training on software tools, workflows, and industry best ... Familiarity with TwinMotion (or Unreal/Unity real-time rendering platforms) for visualization.

Senior VDC Engineer

Central Point, OR · Hybrid

$106K - $139K/yr

Mentor junior VDC/BIM staff and provide training on software tools, workflows, and industry best ... Familiarity with TwinMotion (or Unreal/Unity real-time rendering platforms) for visualization.

Technical Artist

Eugene, OR · On-site +1

$127K - $152K/yr

Overall strong software development and programming skills. Understanding of "artistic concepts," e ... Understanding of Unity. Demonstrated Ability To Make quality decisions within a project that ...

Showing results 21-31

Unity Software Developer information

See Oregon salary details

$50.8K

$118.3K

$175.5K

How much do unity software developer jobs pay per year?

As of Sep 10, 2026, the average yearly pay for unity software developer in Oregon is $118,252.00, according to ZipRecruiter salary data. Most workers in this role earn between $95,200.00 and $137,400.00 per year, depending on experience, location, and employer.

What is a Unity software developer?

A Unity Software Developer is responsible for designing, developing, and optimizing interactive experiences using the Unity game engine. They create applications, games, simulations, and VR/AR experiences by writing code in C# and integrating assets like graphics, animations, and audio. Unity developers collaborate with designers, artists, and other engineers to ensure smooth performance and engaging user experiences. Their role often includes debugging, performance optimization, and implementing new features based on project requirements.

What does a Unity software developer do?

As a Unity Software Developer, your most common daily tasks include writing and debugging C# scripts, designing and implementing game mechanics, and optimizing performance within the Unity engine. You’ll often collaborate with artists, designers, and other programmers to integrate assets, refine gameplay experiences, and address technical challenges. Daily stand-up meetings or sprint planning sessions are common in teams following Agile methodologies. Additionally, you may spend time testing and iterating features based on user feedback or quality assurance reports to ensure a polished final product.

What are the key skills and qualifications needed to thrive as a Unity software developer?

To thrive as a Unity Software Developer, you need expertise in C# programming, 3D/2D game development, and a solid understanding of the Unity engine, usually backed by a degree in computer science or a related field. Familiarity with version control systems like Git, experience with Unity-specific tools, and certifications such as Unity Certified Developer can be highly beneficial. Strong problem-solving, teamwork, and clear communication skills help developers effectively tackle challenges and collaborate across multidisciplinary teams. These skills and qualifications are essential for building robust, interactive applications and ensuring seamless project delivery in dynamic development environments.

What are the most commonly searched types of Unity Software Developer jobs in Oregon?

The most popular types of Unity Software Developer jobs in Oregon are:

What are popular job titles related to Unity Software Developer jobs in Oregon?

For Unity Software Developer jobs in Oregon, the most frequently searched job titles are:

What job categories do people searching Unity Software Developer jobs in Oregon look for?

The top searched job categories for Unity Software Developer jobs in Oregon are:

Infographic showing various Unity Software Developer job openings in Oregon as of September 2026, with employment types broken down into 1% Internship, 1% As Needed, 84% Full Time, 12% Part Time, and 2% Contract. Highlights an 84% Physical, 3% Hybrid, and 13% Remote job distribution, with an average salary of $118,252 per year, or $56.9 per hour.

Technical Game Designer 1

Tualatin, OR • On-site

Other

Posted 8 days ago


Job description

In your career, let’s prove what’s possible.

At Lam Research, we create equipmentthat drives technological advancements in the semiconductor industry. Our innovative solutions enable chipmakers to power progress in nearly all aspects of modern life, and it takes each member of our team to make it possible.


Across our organization, our employees come to work and change the world. We take on the toughest challenges with precision and accuracy. We push for the next big semiconductor breakthrough. We lead the way in one of the most critical and fast-moving industries on the planet. And we do it together, with deep connections and limitless collaboration.


The impact we have on the world is made possible by focusing on our people. So we recognize and celebrate our teams’ achievements. We strive to create an inclusive and diverse culture where everyone’s contribution and voice has value. We evaluate and evolve our offerings, so our people receive the support and empowerment to do meaningful things for their lives, careers, and communities.


Because at Lam, we believe that when people are the priority and they’re inspired to unleash the power of innovation for a better world together, anything is possible.


Technical Game Designer 1

Date: Aug 27, 2026


Location: Tualatin, OR, US, 97062


Worker Category: On-site Flex


The group you’ll be a part of

Interested in working with the latest technologies in a training environment? Be an integral part of the Technical Training Virtual Reality team! You will use your existing programming experience and 3D modeling skills, help us develop and implement innovative, leading-edge training experiences for our Lam Research work force.


The impact you’ll make

As a Virtual Reality Technical Game Designer, you will design, program and implement learning scenarios in a mixed reality environment that will focus primarily on user interactions, both self-paced and collaborative, in a virtual semiconductor training lab environment.


What you’ll do

  • Work with our instructional designers and semiconductor equipment subject-matter experts to develop accurate and scalable mixed reality training scenarios.

  • Work with industry-standard software toolsets to develop scalable, VR-ready 3D CAD models based on our internal CAD equipment models.

  • Develop a successful and obtainable workflow from the CAD environment to the final VR-based project.

  • Assist with annual updates to existing VR modules to ensure accuracy.

  • Establish and maintain a library of VR-ready models and re-usable VR-specific code and scenes.

  • Establish recommended mixed reality toolsets and best-known methods for future-proofing our development efforts.

  • Support & troubleshoot VR hardware/software end-user issues in the classroom at both local and global training centers.

  • Provide guidance and training to other internal VR developers.


Preferred Qualifications

  • Minimum bachelor’s degree in Mechanical Engineering, Industrial Engineering or Game Design.

  • At least three years’ experience in the semiconductor industry preferred.

  • Unity or Unreal certification a plus.


Other preferred qualifications include:

  • Experience creating and manipulating large, 3D CAD models in Siemens NX, Creo, and AutoDesk software environments.

  • Design experience in UI/UX in game related applications.

  • Experience developing instructional-based games in Unity or Unreal software platforms a plus.

  • Expert knowledge of VR hardware and software configurations and standards. Knowledge of Windows OS, Steam, and Oculus/Meta HMDs a plus.

  • Knowledge of video and audio production software, such as Adobe Premiere, Adobe Audition, MS PowerPoint & TechSmith Camtasia.

  • Strong visual and interaction skills.

  • Being mechanically inclined (good understanding of how hand tools/machines/mechanics work) a plus.


Our commitment

We believe it is important for every person to feel valued, included, and empowered to achieve their full potential. By bringing unique individuals and viewpoints together, we achieve extraordinary results.


Lam Research ("Lam" or the "Company") is an equal opportunity employer. Lam is committed to and reaffirms support of equal opportunity in employment and non-discrimination in employment policies, practices and procedures on the basis of race, religious creed, color, national origin, ancestry, physical disability, mental disability, medical condition, genetic information, marital status, sex (including pregnancy, childbirth and related medical conditions), gender, gender identity, gender expression, age, sexual orientation, or military and veteran status or any other category protected by applicable federal, state, or local laws. It is the Company's intention to comply with all applicable laws and regulations. Company policy prohibits unlawful discrimination against applicants or employees.


Lam offers a variety of work location models based on the needs of each role. Our hybrid roles combine the benefits of on-site collaboration with colleagues and the flexibility to work remotely and fall into two categories – On-site Flex and Virtual Flex. ‘On-site Flex’ you’ll work 3+ days per week on-site at a Lam or customer/supplier location, with the opportunity to work remotely for the balance of the week. ‘Virtual Flex’ you’ll work 1-2 days per week on-site at a Lam or customer/supplier location, and remotely the rest of the time.


#LI-LE1


Our Perks and Benefits


At Lam, our people make amazing things possible. That’s why we invest in you throughout the phases of your life with a comprehensive set of outstanding benefits.


Nearest Major Market: Portland Oregon


Job Segment: Game Designer, Drafting, Industrial Engineer, Mechanical Engineer, Technology, Engineering, Customer Service

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