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Unity Programmer Jobs in Newport Beach, CA (NOW HIRING)

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Senior Software Engineer (Gaming)

Los Angeles, CA · On-site

$85K - $145K/yr

  • Retirement

  • PTO

Design and develop games in Unity, collaborating closely with designers and artists * Implement and optimize game features, systems, and user interfaces for mobile * Write clean, efficient code and ...

Job Title: .Net Lead Developer Job Location: Irvine, CA Job Type: Contract * More than 8 yrs of ... Experience with IoC containers eg Autofac Unity MEF Ninject * Experience with Web Services and ...

Sr Data Engineer - Databricks

Irvine, CA · Hybrid

$123K - $147K/yr

Apply Unity Catalog for data governance, lineage, and access control * Work to a high engineering standard using Git, CI/CD, testing, code reviews, and clear documentation * Monitor pipeline health ...

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Unity Programmer information

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How much do unity programmer jobs pay per hour?

As of Aug 19, 2026, the average hourly pay for unity programmer in Newport Beach, CA is $42.41, according to ZipRecruiter salary data. Most workers in this role earn between $27.60 and $55.19 per hour, depending on experience, location, and employer.

What is a Unity programmer?

A Unity Programmer is responsible for developing, implementing, and optimizing interactive experiences using the Unity game engine. They write code in C# to create gameplay mechanics, UI systems, and other interactive elements. Unity Programmers work closely with designers, artists, and other developers to bring game concepts to life. Their role often includes debugging, performance optimization, and integrating assets to ensure a smooth user experience. They may work in gaming, augmented reality (AR), virtual reality (VR), or other interactive applications.

What skills and qualifications are needed to thrive as a Unity programmer?

To thrive as a Unity Programmer, you need proficiency in C# programming, a solid understanding of game development concepts, and experience with the Unity engine. Familiarity with integrated development environments (IDEs), version control systems like Git, and possibly Unity certifications are valuable assets. Creativity, problem-solving, teamwork, and strong communication skills help Unity Programmers excel in collaborative and fast-paced environments. These abilities are crucial for delivering high-quality interactive experiences and ensuring efficient project progress in game or application development.

What are some typical challenges a Unity programmer might face in a production environment?

Unity Programmers often encounter challenges such as optimizing game performance for multiple platforms, troubleshooting complex bugs, and efficiently implementing new features within tight deadlines. Balancing creative design requests with technical limitations is a common part of the job, requiring both innovative problem-solving and clear communication with designers and artists. You may also need to keep up with frequent Unity updates and evolving industry best practices, ensuring that projects remain current and competitive. Being adaptable and proactive in learning new tools or techniques will help you overcome these challenges and contribute effectively to your team.

What cities near Newport Beach, CA are hiring for Unity Programmer jobs?

Cities near Newport Beach, CA with the most Unity Programmer job openings:

Infographic showing various Unity Programmer job openings in Newport Beach, CA as of August 2026, with employment types broken down into 100% Contract. Highlights an 100% In-person job distribution, with an average salary of $88,216 per year, or $42.4 per hour.

Automation Engineer

Fanatics Collectibles

Los Angeles, CA • On-site

Full-time

Re-posted 22 days ago


Job description

About the Team

Fanatics Collectibles is a new company operating at the intersection of collectibles, culture, and technology. Backed by world-class investors, operators, and sports & entertainment partners, we are building the global leader in next-generation collectibles. As part of the broader Fanatics ecosystem, we leverage a digital sports platform that spans over 900 sports properties and engages more than 81 million fans. Together, we are reimagining every part of the collectibles experience for fans, partners, and creators.

Role Summary

We are looking for an SDET - Automation Engineer to own and scale an automation-first regression strategy for a live-service Unity mobile game. This role is accountable for making regression predominantly automated, reliable, and CI-gated. Goal is to reduce manual testing to exception-based and exploratory work. You think in frameworks and systems, treat automation as an engineering discipline with architecture and standards, and have already built AI into your workflow. You proactively surface quality gaps before they become production incidents and measure your impact in coverage and velocity.

Build & Own the Automation Framework

  • Architect, build, and maintain a scalable automation framework for a Unity-based mobile game using Pytest, AltTester, or equivalent tools.
  • Own the full test pyramid with unit, integration, and end-to-end tests with a clear strategy for coverage expansion and regression confidence.
  • Establish framework standards: modular design, maintainability, low flakiness, and CI/CD integration.
  • Audit and reduce the existing manual test suite. Migrate high-value cases to automation and retire low-ROI coverage. The goal of converting legacy manual regression into a maintainable automated system within the first year.
  • Define regression layers (PR smoke, nightly regression, release validation) with clear scope, runtime targets, and ownership.
  • Define and track automation KPIs: coverage rate, flakiness index, regression cycle time, and defect escape rate.
  • Define and manage test data and environment strategies to ensure deterministic, repeatable automation runs across CI and local development.
  • Operationalize AI-assisted workflows, building repeatable processes the broader team can adopt.
  • Own CI/CD pipeline integration including build validation, automated regression triggers, and release gate criteria.

Build AI-Native QA Workflows

  • Build and maintain AI workflows: prompt libraries, automation generation templates, and defect triage assistants.
  • Apply AI across the QA lifecycle, including test generation, coverage gap analysis, and root cause hypothesis generation.
  • Evaluate and adopt AI tooling with measurable impact on speed, coverage, and reliability.

Drive Release Quality

  • Define and execute test strategies aligned to daily, weekly, or monthly release cadences in a live-service environment.
  • Coordinate testing across concurrent feature launches and regression cycles.
  • Own defect triage, enforce documentation standards, and drive issues to verified resolution.
  • Partner with Product, Engineering, and Production upstream to influence feature design and reduce downstream risk.
  • Develop deep expertise in the game's systems, architecture, and edge cases while being able anticipate failure points before release.

Required Qualifications

  • 5+ years in SDET / QA Automation, with proven ownership of automation strategy and CI-gated regression systems.
  • Hands-on experience designing and building automation frameworks for Unity-based or mobile applications.
  • Proficiency with Pytest, AltTester, or comparable automation tooling.
  • Strong programming skills in Python (or similar), with experience building maintainable, production-quality test frameworks using modern design patterns.
  • Demonstrated, practical use of AI tools (e.g., Claude, ChatGPT, Cursor, GitHub Copilot) in QA or engineering workflows.
  • Experience with CI/CD pipelines (GitHub Actions, GameCI, Unity Cloud Build, or equivalent) and build validation workflows.
  • Strong debugging and root cause analysis skills across a mobile stack.
  • Excellent communication skills with ability to document, present, and advocate for quality.

Nice to Have

  • Experience building or evolving AI-augmented QA workflows beyond individual tool usage.
  • Familiarity with mobile testing infrastructure, including device farms, emulators, iOS/Android platform nuances.
  • Exposure to LLM APIs and prompt engineering for QA use cases.
  • Experience with JIRA, Confluence, and TestRail.
  • Background in live-service or frequently updated game environments.
  • Experience coordinating or leading external QA vendors.

Ensure your Fanatics job offer is legitimate and don't fall victim to fraud.  Fanatics never seeks payment from job applicants. Feel free to ask your recruiter for a phone call or other type of communication for interview, and ensure your communication is coming from a Fanatics email address (including @collectfanatics.com).  For added security, where possible, apply through our company website at www.fanaticsinc.com/careers