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Unity Lighting Artist Jobs (NOW HIRING)

Senior Technical Artist

Las Vegas, NV ยท On-site

$100 - $125/hr

Iterate on Unity 3D scene implementation to finalize product and other creative requirements ... rigging, animation, lighting, rendering. * Significant experience using the MS Office suite ...

$80 - $100/hr

The role typically involves technologies such as Medical, Unity, Unreal. Mob Entertainment is a ... Collaborate closely with level design, lighting, materials, and tech art to ensure environments hit ...

New

Technical Artist III

Las Vegas, NV ยท On-site

$116K - $139K/yr

Produces particles, shaders, and other VFX for Unity applications. * Identifies and applies new ... Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering.

Technical Artist III

Las Vegas, NV ยท On-site

$85K - $110K/yr

Produces particles, shaders, and other VFX for Unity applications. * Identifies and applies new ... Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering.

Technical Artist III

Las Vegas, NV ยท On-site

$80 - $100/hr

Produce particles, shaders, and other VFX for Unity applications. * Identify and apply new ... Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering.

VFX & Cinematic Artist

Santa Clara, CA ยท On-site

$125 - $150/hr

If you are a world-class gameplay VFX artist with a strong instinct for cinematic storytelling--or ... Unity, or a proprietary in-house editor). We care that you understand real-time lighting ...

Unity Developer

Orlando, FL ยท On-site

$60 - $80/hr

Collaborate with project managers, developers, 3D artists, instructional designers, and other ... Knowledge of shaders, materials, lighting, rendering pipelines, and graphics optimization.

$60 - $80/hr

Collaborate with project managers, developers, 3D artists, instructional designers, and other ... Knowledge of shaders, materials, lighting, rendering pipelines, and graphics optimization.

Collaborate with project managers, developers, 3D artists, instructional designers, and other ... Knowledge of shaders, materials, lighting, rendering pipelines, and graphics optimization.

... lighting of 3D assets. - Organize and implement assets in the Unity 3D game engine. - Collaborate effectively with a team of artists and programmers to offer creative solutions to both art and game ...

Principal Technical Artist

Dallas, TX ยท On-site

$125K - $150K/yr

Establish UI implementation standards in Unity UI Toolkit, including hierarchy structure, layout ... Strong proficiency in shader development, lighting, and rendering techniques. * Demonstrated ...

Principal Technical Artist

Dallas, TX

$125K - $150K/yr

Establish UI implementation standards in Unity UI Toolkit, including hierarchy structure, layout ... Strong proficiency in shader development, lighting, and rendering techniques. * Demonstrated ...

Create and apply textures, materials, and lighting using modern PBR workflows. * Develop reusable ... Unreal Engine or Unity * GIS data processing and terrain development * OpenFlight or Common ...

Create and apply textures, materials, and lighting using modern PBR workflows. * Develop reusable ... Unreal Engine or Unity * GIS data processing and terrain development * OpenFlight or Common ...

Technical Artist III- UI/UX (REMOTE)

OR ยท Remote

$89K - $170K/yr

Technical Artist III- UI/UX (REMOTE) Salary Range: Salary Minimum: $89,500 Salary Maximum: $170,000 ... lighting, materials, animations, animation rigs, skinning and VFX with Realtime engines like Unity ...

Technical Artist

Eugene, OR ยท On-site +1

$127K - $152K/yr

Investigate and resolve technical issues involving assets, materials, animation, lighting, visual ... Understanding of Unity. Demonstrated Ability To Make quality decisions within a project that ...

This is an exciting opportunity for a digital artist with a strong eye for lighting, realism ... Experience with real-time 3D engines such as Unity, Unreal Engine, or VRED. * Working knowledge of ...

Showing results 21-40

Unity Lighting Artist information

See salary details

$37K

$123.1K

$196K

How much do unity lighting artist jobs pay per year?

As of Sep 9, 2026, the average yearly pay for unity lighting artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What is a Unity Lighting Artist?

Unity Lighting Artists are professionals who specialize in creating and optimizing lighting within the Unity game engine. They design lighting setups that enhance the visual atmosphere, mood, and realism of game environments or interactive experiences. Their work involves placing light sources, adjusting shadows, and fine-tuning light settings to achieve the desired look while maintaining performance. Unity Lighting Artists collaborate closely with other artists, designers, and developers to ensure that the lighting supports gameplay and storytelling. They also troubleshoot lighting issues and implement techniques such as baked, real-time, and mixed lighting.

What are the key skills and qualifications needed to thrive as a Unity Lighting Artist, and why are they important?

To thrive as a Unity Lighting Artist, you need a solid understanding of lighting principles, color theory, and real-time rendering, typically supported by experience with Unity and a background in art, design, or a related field. Proficiency with Unity's lighting tools, shaders, and post-processing effects, as well as knowledge of optimization techniques, is essential. Strong collaboration, attention to detail, and creative problem-solving set exceptional lighting artists apart. These skills ensure visually compelling, performant environments that enhance gameplay and overall user experience.

What are some common challenges Unity Lighting Artists face when optimizing lighting for real-time performance?

Unity Lighting Artists often need to balance visual quality with real-time performance, which can be challenging when working on complex scenes. Optimizing lighting involves managing the number of real-time lights, baking global illumination efficiently, and minimizing performance costs from shadows and post-processing effects. Collaboration with level designers and programmers is crucial to ensure that lighting enhances gameplay without causing frame rate drops. Regular profiling and iteration are key parts of the workflow to meet both artistic and technical goals.

What is the difference between Unity Lighting Artist vs Environment Artist?

AspectUnity Lighting ArtistEnvironment Artist
Primary FocusLighting setup, light placement, and mood creation within UnityDesigning and creating detailed 3D environments and backgrounds
Skills & ToolsUnity engine, lighting techniques, shader knowledge3D modeling, texturing, environment design software
Work EnvironmentGame studios, real-time rendering projectsGame studios, film, visualization projects

While both roles contribute to the visual quality of a project, Unity Lighting Artists specialize in lighting within the Unity engine to enhance mood and realism, whereas Environment Artists focus on creating detailed environments and assets. Understanding these differences helps employers and job seekers target the right skills and roles in the industry.

What are popular job titles related to Unity Lighting Artist jobs?

For Unity Lighting Artist jobs, the most frequently searched job titles are:

Infographic showing various Unity Lighting Artist job openings in the United States as of September 2026, with employment types broken down into 1% As Needed, 81% Full Time, 15% Part Time, 1% Temporary, 1% Contract, and 1% Nights. Highlights an 95% Physical, 1% Hybrid, and 4% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

Senior Technical Artist

Las Vegas, NV โ€ข On-site

Konami Gaming
Gambling Activitiesย โ€ขย 201 - 500 employees

$100 - $125/hr

Other

Medical, Retirement, PTO

Re-posted 2 days ago


Job description

Job Details

Job Location: Las Vegas - LAS VEGAS, NV 89119

Position Type: Full Time

Salary Range: $110,000.00 - $130,000.00 Salary/year

Konami Gaming is looking for a Senior Technical Artist to join our team!

What you'll be doing:
  • Integrate assets into games without sacrificing artistic vision or exceeding technical limits of the platform.
  • Collaborate with artists and engineers to implement assets effectively, facilitate communication, and build working relationships.
  • Develop and maintain art production workflow/pipeline by writing scripts/tools to aid artists to create visually stunning work more effectively.
  • Prepare data for game integration with fidelity to the artistic vision and within the platform's technical limits.
  • Align each game's asset creation with the functional specification/graphic proposal.
  • Create graphic data focusing on visual reinforcement of game rules and game flow.
  • Apply cost effective, effort-maximizing techniques and tools.
  • Produce particles, shaders and other VFX for Unity applications.
  • Efficiently solve problems, communicate, and educate other team members as needed.
  • Proactively self-trains to remain at the forefront of Unity engine technology.
  • Help build rapid prototypes of experimental features using Unity 3D.
  • Iterate on Unity 3D scene implementation to finalize product and other creative requirements.
  • Analyzes Konami and competitor products and field performance from a player's perspective to find industry trends, consider players in art design, and discern which art approaches are most effective to appeal to gamblers.
  • Attend field research trips to casinos monthly or as required.
  • Research via online methods (e.g., YouTube) to build familiarity with the industry.
  • Attend and provide input on follow-up team analysis discussions.
  • Attend G2E and other tradeshows or conferences as required.
  • Perform other related duties as assigned.
Konami Offers
  • Competitive Wages
  • Great 401(k) plan with company match
  • Comprehensive health benefits package
  • Generous Company paid Holidays and Paid Time Off (PTO)
  • Tuition reimbursement program
About Konami Gaming, Inc.

For Players. For Operators. For Each Other.

Konami Gaming, Inc. entered the US gaming market in the 2000s and we have spent the last two decades moving the industry forward with breakthrough games, headโ€‘turning cabinets, and a casino management system that brings it all together. Over that time, we have garnered our share of awards and established a corporate culture of success and innovation.

A world leader in systems and game development, Konami can offer you the best of both worlds - stability within a dynamic, creative environment. We are excited to announce that Konami Gaming Inc. is growing and expanding into new product lines, including premium and standard games, and new market segments. As we enter a new growth period for the Company, we are expanding our reach to attract top talent in game studio operations, technology and product development.

Qualifications
  • Bachelorโ€™s degree in Graphics, Game Development, or related field; or equivalent experience.
  • Masterโ€™s degree and art-related certifications or awards desirable.
  • 8+ years of related experience and/or training.
  • 4+ years of experience working with cross functional development teams creating multimediaโ€‘rich games, ideally slots.
  • 2+ years of experience in game production as a game artist or engineer.
  • 2+ years of experience developing and maintaining tools and writing scripts within the Unity development environment.
  • Ability to communicate professionally and efficiently, both verbal and written with all levels of the business.
  • Must be able to obtain and maintain Gaming licensure(s).
  • Accountable for developing and maintaining art production workflow/pipeline by writing scripts/tools to aid artists to create more efficiently.
  • Profiling and performance optimization of applications will be required.
  • Strong ability to problemโ€‘solve and help guide development of slot titles from concept to launch.
  • Understanding of interactive game art standards (UI/UX design and appeal).
  • 2+ years of experience with C# and use of the Unity Engine professionally.
  • Experience with C++, C# and Unity-based slot development.
  • Demonstrated experience in producing particles, shaders and other visual effects for Unity applications.
  • Comprehensive knowledge of rendering fundamentals: modeling, texturing/shading/surfacing, rigging, animation, lighting, rendering.
  • Significant experience using the MS Office suite including Excel is required.
Additional Requirements
  • Minimal travel necessary. 0โ€‘10%, or as business requires. Employee must be flexible to the travel needs of the business. Must possess a valid driverโ€™s license.
Work Environment
  • Fullโ€‘time / 40+ hours per week. Must be flexible to work overtime, including nights, weekends, and holidays as required.
  • Must be comfortable working in an area with limited working space for long hours with the ability to remain seated at computer terminal for extended periods of time; extreme repetitive motion using keyboard, mouse, and telephone. Must be able to work at assigned location to enable direct communications and interactions with team members, management, and others as necessary, unless traveling for a businessโ€‘related purpose.
  • Ability to work effectively and efficiently in a highโ€‘stress, fastโ€‘paced, and highโ€‘pressure environment while maintaining high standards of accuracy, paying attention to detail, and meeting assigned deadlines. Demonstrates high integrity, trust, and strict confidentiality. Ability to maintain excellent communication and a positive, respectful, and professional attitude and relationship with clients, employees, peers, coโ€‘workers, all levels of management, and all outside organizations conducting business or otherwise interacting with the company. Ability to always act autonomously while adhering to overall department and company policies and procedures.
  • Position shall work primarily in a smokeโ€‘free office environment. The noise level is low to moderate. Position shall maintain a cubicle or office in close proximity to other cubicles and offices.
  • Position must attend monthly Field Research trips to casinos, tradeshows, or as needed. Must be able to tolerate areas containing varying noise and temperature levels, illumination, vibration, crowds, and air quality. Must be able to tolerate areas containing secondhand smoke.
Equal Opportunity Statement

Konami Gaming is an Equal Opportunity Employer committed to diversity in the workplace. All qualified employees and applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, age, national origin, disability, marital status, protected veteran status, gender identity or any other factor protected by applicable federal, state, or local laws.

Accommodation Request

If you need a reasonable accommodation because of a disability for any part of the employment process, please call 702โ€‘616โ€‘1400 and let us know the nature of your request and your contact information.

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