1

Unity Developer Jobs in Everett, WA (NOW HIRING)

Practical, day-to-day experience using AI coding assistants in Unity (Cursor or similar) to accelerate development, with the engineering judgment to evaluate, refactor, and maintain the code you ...

Sr. Product Manager, Data Governance

Seattle, WA · On-site

$144K - $190K/yr

... Unity Catalog. • Define and build new platform services that enable Databricks' data & AI product teams (ML/AI, Data Science & Engineering, Data Warehousing, etc.) to easily add new workload ...

Game Audio Engineer (Oculus) Duration: 6+ Months (possibility of extension) Duties:Implement ... Unity and Unreal * 3+ years of experience in game audio software development * In-depth ...

Databricks Data Engineer

Seattle, WA · On-site

$130.30K - $156.50K/yr

Leverage Databricks Unity Catalog for data governance and collaboration DEVOPS & AUTOMATION * Automate CI/CD pipelines for data workflows using Azure DevOps * Implement version control and deployment ...

Practical, day-to-day experience using AI coding assistants in Unity (Cursor or similar) to accelerate development, with the engineering judgment to evaluate, refactor, and maintain the code you ...

Holospark is looking for an experienced Gameplay Engineer to join and help us create and impliment ... Experience with Unreal and Unity game engines * Working knowledge of AWS, GameLift and/or ...

Job Title MLOps Engineer to work on AWS GovCloud Databricks Projected Start Date05-09-2025 ... Unity Catalog, MosaicAI, serverless solutions, MLOps stacks, and Lakehouse monitoring, among other ...

Lead Data Engineer

Seattle, WA · On-site

$130.30K - $156.50K/yr

... DevOps • Collaborate with cross-functional teams to support data governance using Databricks Unity Catalog Qualifications: • 7+ years of experience in data engineering or a related field • ...

LEAD DATA ENGINEER

Seattle, WA · On-site

$130.30K - $156.50K/yr

... DevOps • Collaborate with cross-functional teams to support data governance using Databricks Unity Catalog Qualifications: • 7+ years of experience in data engineering or a related field • ...

Data Engineer

Seattle, WA

$130.30K - $156.50K/yr

The Data Engineer will be responsible for designing, building, and maintaining robust and scalable ... Hands-on experience with Databricks (PySpark/SQL, Unity Catalog), DBT (models, tests, docs), and ...

Unity is a major plus * Passion for interactive experiences, games, and VR/AR * Experience in VR/AR is a major plus * Computer Science Degree and an MS Degree preferred Qualifications * Developers ...

Unity is a major plus * Passion for interactive experiences, games, and VR/AR * Experience in VR/AR is a major plus * Computer Science Degree and an MS Degree preferred Qualifications * Developers ...

next page

Showing results 1-20

Unity Developer information

See Everett, WA salary details

$23.2K

$120.2K

$199.9K

How much do unity developer jobs pay per year?

As of May 31, 2026, the average yearly pay for unity developer in Everett, WA is $120,160.00, according to ZipRecruiter salary data. Most workers in this role earn between $94,400.00 and $154,700.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Unity Developer, and why are they important?

To thrive as a Unity Developer, you need strong proficiency in C# programming, a solid understanding of game development principles, and experience with the Unity engine, often supported by a degree in computer science or a related field. Familiarity with source control systems (like Git), versioning tools, and Unity-specific features such as the Asset Store and Unity Analytics is typically required. Creativity, problem-solving skills, and effective communication help developers collaborate with multidisciplinary teams and address complex challenges. These abilities are crucial for delivering polished, high-performing interactive experiences and meeting project goals in a competitive industry.

What are some common challenges Unity Developers face when working on large-scale projects?

Unity Developers working on large-scale projects often encounter challenges such as optimizing game performance, managing complex codebases, and ensuring smooth collaboration between team members. Performance bottlenecks can arise from handling large assets or complex scenes, requiring careful profiling and optimization. Additionally, maintaining clean and modular code is crucial as multiple developers contribute to the same project, making version control and clear documentation essential. Regular communication with designers, artists, and other developers helps to align project goals and resolve issues quickly.

What are Unity Developers?

Unity Developers are professionals who use the Unity game engine to create interactive experiences, such as video games, simulations, and virtual or augmented reality applications. They write code, often in C#, to bring game mechanics, graphics, and user interfaces to life. Unity Developers collaborate with designers, artists, and other team members to build and optimize applications for various platforms, including mobile devices, consoles, and PCs. Their role involves both technical programming and creative problem-solving to ensure high-quality, engaging user experiences.
What cities near Everett, WA are hiring for Unity Developer jobs? Cities near Everett, WA with the most Unity Developer job openings:
Infographic showing various Unity Developer job openings in Everett, WA as of May 2026, with employment types broken down into 62% Full Time, and 38% Part Time. Highlights an 96% Physical, 2% Hybrid, and 2% Remote job distribution, with an average salary of $120,160 per year, or $57.8 per hour.
Sr Technical UX Designer II, XR

Sr Technical UX Designer II, XR

Axon

Seattle, WA

Other

Posted 6 days ago


Axon rating

8.6

Company rating: 8.6 out of 10

Based on 13 frontline employees who took The Breakroom Quiz

15th of 137 rated electronics manufacturers


Job description

Your Impact

We're hiring a senior XR UX designer who can build in Unity and thinks in systems. You'll design the experience as a system -- mapping the full customer journey across moments, touchpoints, and handoffs, and making sure the XR experience stays consistent, learnable, and reliable end-to-end. You'll lead end-to-end product UX for XR experiences (VR/AR/MR), using interactive Unity work to validate decisions early and reduce risk. Prototyping is the starting point, not the finish line. You'll create real, testable Unity experiences with enough fidelity to inform implementation and sometimes accelerate production, while contributing reusable patterns that speed future work across the team. You'll work closely with engineering to carry learnings into shipped experiences, and you'll collaborate with other prototypers and designers to keep work aligned, scalable, and moving fast.


What You'll Do

Work Location: This role is based out of our Seattle, WA office and follows a hybrid schedule. We rely on in-person collaboration and ask that team members work onsite Tuesdays through Fridays, with the flexibility to work remotely on Mondays, unless there is an approved workplace accommodation. We believe that connection fuels innovation, and our in-office culture is designed to foster meaningful teamwork, mentorship, and shared success.
Reports to: Director of Product Design, AR/VR
Direct Reports: None, individual contributor role

  • Design at a systems level: Lead experience architecture and CX systems design - map end-to-end journeys, define interaction models and service flows, and design reliable failure and recovery paths that make complex XR experiences coherent and learnable.
  • Build Unity experiences that are more than demos: Create high-fidelity Unity experiences (prototype-plus) with enough structure and fidelity to inform implementation and sometimes accelerate production.
  • Leverage AI as a force multiplier: Use AI-assisted coding tools (Cursor or similar) to move faster in Unity, while maintaining code quality, clarity, and maintainability. You can evaluate, debug, and refactor the output.
  • Build on our design system in Unity: Build on our existing design system by extending semantic tokens and component contracts into Unity, using AI-assisted workflows to keep runtime UI consistent and scalable.
  • Create reusable foundations, not one-off fixes: Develop reusable components/prefabs, interaction design, interaction templates, and reference implementations that reduce rework and increase consistency across teams and initiatives.
  • Translate experience intent into real-time behavior: Implement state models, input handling, spatial layout rules, navigation, feedback, error states, and edge cases that hold up in headset.
  • Shape the experience structure: Define how XR experiences are organized and understood - concepts, labels, navigation models, system states, and the mental model that makes complex workflows feel straightforward.
  • Customer Obsessed: Plan the research loop for your work - define study goals and hypotheses, design tasks and protocols, run sessions with customers as needed, synthesize findings, and iterate quickly based on real user behavior, comfort constraints, and measurable outcomes.
  • Partner closely with engineering for shipped implementation: Align on constraints and handoff: what's exploratory vs implementation-ready, what should be standardized, and how prototype learnings translate into shipped work.
  • Communicate clearly and drive alignment: Present prototypes, learnings, and system decisions with crisp rationale so stakeholders understand not only what we're building, but why.

What You Bring
  • Senior product UX experience: 8+ years in product/UX design, including leading major initiatives from discovery through implementation.
  • XR interaction design craft: Proven experience designing XR interactions end-to-end, including spatial UI/3D UI patterns, with a strong grasp of comfort and ergonomics, spatial discoverability, in-headset feedback and affordances, and accessibility-minded choices that hold up in real use.
  • Deep Unity and C# expertise: Strong hands-on Unity experience with solid C# proficiency. You've built and maintained interactive Unity projects beyond basic scripts, and you understand architecture patterns, debugging, and performance tradeoffs well enough to make good technical decisions independently.
  • AI-assisted coding fluency (grounded): Practical, day-to-day experience using AI coding assistants in Unity (Cursor or similar) to accelerate development, with the engineering judgment to evaluate, refactor, and maintain the code you produce.
  • Systems-level experience design (CX): Proven ability to drive experience architecture, end-to-end journey thinking, scalable interaction models, and reliable recovery/edge-case design.
  • Design system fluency: Experience working with design systems and semantic structure (tokens, states, variants, usage rules) and mapping design intent into runtime component behavior.
  • Cross-functional leadership: You align product, engineering, and research through prototypes, evidence, and clear tradeoffs - without needing formal authority.
  • Communication excellence: You can explain decisions clearly to diverse audiences and bring stakeholders along.
  • Tool proficiency: Highly skilled in modern design tools (Figma) and excited to explore emerging design and AI prototyping technologies.
  • Portfolio: A portfolio showcasing senior systems-level UX work and Unity-based interaction/prototyping (video walkthroughs welcome).
  • Education: Degree in Interaction Design, HCI, or a related field (or equivalent practical experience).


What Axon employees say

Pay

Hours and flexibility

Workplace

Get the full story on Breakroom