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Unity Developer Contract Jobs in Harrison, NJ (NOW HIRING)

VDC Engineer (NYC)

New York, NY · On-site

$92K - $126K/yr

Able to read, understand, and interpret contract documents, drawings, specifications, scopes of ... and Unity) experience a plus * Familiar with Reality Capture workflows (e.g., Autodesk ReCap, 3D ...

Senior Interactive Producer

Manhattan, NY · On-site

$164K/yr

Contract / Temp Location: Noë & Associates New York Description Noë & Associates is growing our ... Facilitate daily communication between designers, developers, and engineers while acting as the ...

Lead Software Engineer

Jersey City, NJ · On-site

$156K - $215K/yr

Experience implementing data governance/security controls in Databricks (e.g., Unity Catalog, table ... Testing: unit/integration tests for transformations, data quality checks, contract testing, and ...

Experience implementing data governance/security controls in Databricks (e.g., Unity Catalog, table ... Testing: unit/integration tests for transformations, data quality checks, contract testing, and ...

Experience implementing data governance/security controls in Databricks (e.g., Unity Catalog, table ... Testing: unit/integration tests for transformations, data quality checks, contract testing, and ...

Showing results 41-60

Unity Developer Contract information

What is a Unity developer contract?

A Unity Developer Contract refers to a temporary or project-based agreement where a developer is hired to work with Unity, a popular game development engine. Unity Developers create interactive content, games, simulations, and applications using Unity’s tools and scripting languages such as C#. As contract workers, they are typically brought on for specific projects or timeframes rather than full-time roles. This arrangement offers flexibility for both the developer and the hiring company, allowing expertise to be leveraged as needed. Contract Unity Developers may work remotely or onsite, depending on project requirements.

What are the key skills and qualifications needed to thrive as a Unity developer on a contract basis?

To thrive as a Unity Developer on contract, you need strong proficiency in C#, experience with the Unity engine, and a solid understanding of 2D/3D game development principles, often supported by a degree in computer science or a related field. Familiarity with version control systems (like Git), asset management tools, and sometimes certifications in Unity or similar platforms are highly valued. Excellent problem-solving, communication, and time management skills help you effectively collaborate with teams and deliver projects on schedule. These skills and qualities are essential to consistently produce high-quality, performant applications while meeting client requirements and tight deadlines.

What are some common challenges faced by contract Unity developers, and how can they be addressed?

Contract Unity Developers often encounter challenges such as quickly adapting to existing codebases, aligning with diverse team workflows, and managing tight project timelines. To succeed, it's important to have strong communication skills for collaborating with designers, artists, and other developers, as well as solid documentation practices to ensure smooth handovers. Staying proactive in understanding project requirements and leveraging version control systems can also help mitigate integration issues and support efficient teamwork.

What is the difference between Unity Developer Contract vs Unity Developer Full-Time?

AspectUnity Developer ContractUnity Developer Full-Time
CredentialsTypically requires a portfolio, relevant certifications, and experience with UnitySame as contract, often with additional benefits or ongoing employment credentials
Work EnvironmentProject-based, flexible hours, remote or on-siteSteady, full-time employment, usually on-site or hybrid
Employer & Industry UsageUsed by game studios, AR/VR companies, and tech firms for specific projectsCommon in larger companies and studios for ongoing development
Search & Comparison IntentSeeking short-term or freelance opportunitiesLooking for stable, long-term employment

In summary, a Unity Developer Contract is a temporary, project-based role ideal for freelancers or those seeking flexible work, while a Unity Developer Full-Time offers ongoing employment with benefits and stability. Both roles require similar skills and credentials but differ mainly in work structure and employment terms.

What are the most commonly searched types of Unity Developer jobs in Harrison, NJ?

The most popular types of Unity Developer jobs in Harrison, NJ are:

What are popular job titles related to Unity Developer Contract jobs in Harrison, NJ?

For Unity Developer Contract jobs in Harrison, NJ, the most frequently searched job titles are:

What job categories do people searching Unity Developer Contract jobs in Harrison, NJ look for?

The top searched job categories for Unity Developer Contract jobs in Harrison, NJ are:

What cities near Harrison, NJ are hiring for Unity Developer Contract jobs?

Cities near Harrison, NJ with the most Unity Developer Contract job openings:

Infographic showing various Unity Developer Contract job openings in Harrison, NJ as of August 2026, with employment types broken down into 38% Full Time, and 62% Contract. Highlights an 89% In-person, and 11% Remote job distribution.

Data-Mesh / Enterprise Architect, New York, NY (Hybrid- 3 days onsite)

Manhattan, NY • On-site

$70.25 - $90.50/hr

Other

Posted 6 days ago


Job description

Data-Mesh / Enterprise Architect to join our team in New York, NY (Need Onsite day 1,hybrid 3 days from office)

W2 Position! Immediate Requirement! We have a good hold on the position!

Our challenge

Client is seeking an experienced Enterprise Data Architect to define target-state architecture, reusable architecture patterns and migration roadmaps for a complex financial-services data environment. The role will focus on interpreting stored-procedure landscapes, establishing clear ownership boundaries across domains and medallion layers, and designing a scalable data-product architecture. Candidate will define reusable patterns for operational applications, ingestion, market and reference data, extracts, enterprise models, master data management, sub-ledger and risk assets. The successful candidate will combine deep expertise in data mesh, data-product architecture, lakehouse platforms and financial-services data with the ability to produce practical architecture artefacts that can guide implementation. Candidate will work across business, data, platform and engineering teams to ensure that the platform enables domain ownership without owning the underlying domain data.

The Role

Responsibilities:

  • Interpret the stored-procedure landscape analysis architecturally: where a single procedure conflates responsibilities belonging to different domains or different medallion layers, define how it is split.
  • Define one reusable target pattern per MCDB feature class: operational UI / applications (app), raw ingestion from systems of record (stage), third-party market and reference data (refdata), consumer extracts (extract), enterprise model, and the cross-cutting MDM, sub-ledger and risk assets.
  • Map every inventory item to a pattern and produce the pattern-assignment matrix.
  • Compose the target-state conceptual architecture on DEAL: source-aligned data products, aggregate and consumer-aligned data products, the federated governance plane, the self-serve platform and the catalogue of catalogues — with the platform provisioning capability but never owning domain data.
  • Define the medallion mapping for each pattern
  • Specify output-port design so that contract-governed subscriptions replace point-to-point extracts, and define the change-feedback loop from consumer to producer.
  • Produce the complexity, risk and dependency assessment and sequence the roadmap against it.
  • Deliverables owned
  • Architecture pattern catalogue, one per feature class (Word; TOGAF pattern cards)
  • Pattern-assignment matrix covering every inventory item (Excel)
  • Target-state conceptual architecture (C4 and/or ArchiMate diagram + narrative)
  •  Complexity, risk and dependency assessment with sequenced roadmap (Word + diagram)

Requirements:

  • 10+ years in data architecture, 5+ at enterprise or principal level in financial services.
  • Genuine data mesh / data-product architecture delivery, not familiarity with the literature. Candidates must be able to describe a specific domain decomposition they authored, the contested boundaries within it, and how the platform-versus-domain responsibility split was enforced.
  • Deep lakehouse and medallion architecture: Databricks with Unity Catalog, Delta, Snowflake, Kafka, Airflow, Azure Data Lake Storage Gen2. Must be able to reason about equivalents on AWS (Lake Formation, Glue Data Catalog, Amazon DataZone) when comparing options for Mizuho.
  • Reference and master data architecture: vendor onboarding, identifier crosswalks across FIGI, LEI/GLEIF, CUSIP/ISIN, SEDOL and MIC, mastering and distribution to consuming domains.
  • SQL Server and T-SQL depth sufficient to reason about stored-procedure decomposition — the ownership boundaries in MCDB are inside the procedures, not the schema names.
  • TOGAF 9 or 10 certified, with demonstrable use of TOGAF to define and govern patterns; ArchiMate or C4 modelling in production use.

Preferred, but not required:

  • FIBO applied to a taxonomy or ontology exercise; ODCS or comparable data-contract specification.
  • Lineage and catalogue tooling in anger: Solidatus, Unity Catalog, Microsoft Purview, Collibra, Alation, Securiti.ai, Anomalo.
  • Experience with automated code-intelligence accelerators for SQL/SAS estate analysis.