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Unity 3D Jobs in Portland, OR (NOW HIRING)

Ability to play with 3D tools or rendering engines (Cinema 4D, Alias, Blender, etc.) • Familiarity with real-time or embedded environments (e.g., Kanzi, Unreal, Unity). * Knowledge of accessibility ...

Project Manager

Portland, OR · On-site +1

$26 - $33/hr

Experience in multiple software packages and game engines (3DS Max, Maya, ZBrush, Unity, Unreal ... Mixed resume / portfolio showing 2D/3D, Rigging/Animation, Tech, or VFX examples. This is a fully ...

Project Manager

Portland, OR · On-site +1

$26 - $33/hr

Experience in multiple software packages and game engines (3DS Max, Maya, ZBrush, Unity, Unreal ... Mixed resume / portfolio showing 2D/3D, Rigging/Animation, Tech, or VFX examples. This is a fully ...

Project Manager

Portland, OR · On-site +1

$26 - $33/hr

Experience in multiple software packages and game engines (3DS Max, Maya, ZBrush, Unity, Unreal ... Mixed resume / portfolio showing 2D/3D, Rigging/Animation, Tech, or VFX examples. This is a fully ...

Unity 3D information

See Portland, OR salary details

$55.7K

$150.5K

$190.4K

How much do unity 3d jobs pay per year?

As of Jul 13, 2026, the average yearly pay for unity 3d in Portland, OR is $150,529.00, according to ZipRecruiter salary data. Most workers in this role earn between $129,400.00 and $177,100.00 per year, depending on experience, location, and employer.

What is a Unity 3D job?

A Unity 3D job involves working with the Unity engine to develop interactive 3D applications, primarily games but also simulations, VR/AR experiences, and other real-time applications. Unity developers use C# programming, physics simulations, and asset integration to create engaging user experiences. These roles can range from gameplay programming to level design and optimization. Many Unity jobs also involve collaboration with artists, designers, and other developers to bring projects to life.

What are the typical daily responsibilities of a Unity 3D Developer?

As a Unity 3D Developer, your daily tasks usually include designing and implementing game features, writing and optimizing code in C#, troubleshooting bugs, and collaborating with artists and designers to integrate assets. You may participate in team meetings to discuss project progress, review code with peers, and conduct playtesting to ensure a smooth user experience. Regularly updating and maintaining project documentation is also common. Working closely with other departments ensures that both the visual and technical aspects of the project align with overall goals and timelines.

What are the key skills and qualifications needed to thrive in the Unity 3D position, and why are they important?

To thrive as a Unity 3D Developer, you need strong skills in C# programming, 3D modeling, and a solid understanding of game development principles, often supported by a degree in computer science or related experience. Familiarity with the Unity engine, version control systems like Git, and knowledge of platforms such as iOS, Android, or PC are typically required, and certifications in Unity can be beneficial. Excellent problem-solving, creativity, and communication skills help developers collaborate effectively with designers, artists, and other team members. These competencies are crucial to delivering engaging, high-quality interactive experiences in a fast-paced and iterative development environment.

What are the most commonly searched types of Unity 3D jobs in Portland, OR? The most popular types of Unity 3D jobs in Portland, OR are:
What are popular job titles related to Unity 3D jobs in Portland, OR? For Unity 3D jobs in Portland, OR, the most frequently searched job titles are:
What job categories do people searching Unity 3D jobs in Portland, OR look for? The top searched job categories for Unity 3D jobs in Portland, OR are:
What cities near Portland, OR are hiring for Unity 3D jobs? Cities near Portland, OR with the most Unity 3D job openings:
Infographic showing various Unity 3D job openings in Portland, OR as of July 2026, with employment types broken down into 1% As Needed, 86% Full Time, 10% Part Time, and 3% Contract. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution, with an average salary of $150,529 per year, or $72.4 per hour.
UI/UX product design

UI/UX product design

Conflux Systems

Portland, OR • On-site

Full-time

Posted 10 days ago


Job description

Job Description: UX/UI Product Designer
Location: Portland, OR- Onsite

Must have a portfolio to demonstrate work; otherwise won't consider the candidate.
Responsibilities:
* Own UX/UI design projects from concept to delivery, ensuring alignment with brand and user needs.
* Conduct and synthesize user research to inform design decisions.
* Create detailed user flows, wireframes, journey maps, prototypes, and final production-ready assets.
* Define interaction patterns and contribute to DTNA's design system for consistency across brands and platforms.
* Work closely with engineers to ensure designs are developer-ready and accurately implemented.
* Participate in workshops and design reviews, presenting your work and articulating design rationale to stakeholders.
* Advocate for user-centered design principles and best practices across the organization.
Knowledge You Should Bring:
* Bachelor's degree in UX, Interaction Design, Product Design, Visual Design, or a related field.
* 3-5 years of professional experience in UX/UI or product design.
* Strong portfolio demonstrating shipped or production-ready digital experiences.
* Proficiency in design and prototyping tools (Figma, Adobe Creative Suite, etc.).
* Passion and experience with animation and motion for storytelling.
* Solid understanding of user-centered design processes, design thinking, and usability principles.
* Strong communication and collaboration skills to work with cross-functional teams.
* Ability to manage priorities and work independently on projects.
Exceptional Candidates Might Have:
* Experience designing for automotive, mobility, or other complex digital products.
* Ability to play with 3D tools or rendering engines (Cinema 4D, Alias, Blender, etc.) • Familiarity with real-time or embedded environments (e.g., Kanzi, Unreal, Unity).
* Knowledge of accessibility standards and inclusive design practices.
* Experience mentoring junior designers or interns.