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Ubisoft Writer Jobs (NOW HIRING)

Outbound, you write the guides and build the sample apps developers start from, run the office ... Ubisoft, EA, and Tencent, all who want to go beyond presets and truly shape how AI creates. Open ...

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Ubisoft Writer information

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How much do ubisoft writer jobs pay per hour?

As of Aug 10, 2026, the average hourly pay for ubisoft writer in the United States is $35.11, according to ZipRecruiter salary data. Most workers in this role earn between $23.32 and $50.96 per hour, depending on experience, location, and employer.

What are the typical challenges faced by Ubisoft Writers and how can they be addressed?

Ubisoft Writers often encounter the challenge of balancing compelling narrative with gameplay requirements, as scripts and storylines must integrate seamlessly with game mechanics and player choices. Coordinating with game designers, artists, and developers requires strong teamwork and the ability to adapt quickly to feedback or project changes. To address these challenges, writers benefit from clear communication, flexibility, and a problem-solving mindset, ensuring that narrative elements enhance the overall player experience while staying within production constraints. Additionally, a willingness to iterate and refine drafts based on team input helps writers succeed in Ubisoft's highly collaborative game development environment.

What are the key skills and qualifications needed to thrive as a Ubisoft Writer?

To thrive as a Ubisoft Writer, you need exceptional storytelling ability, strong creative writing skills, and often a background in narrative design or scriptwriting, typically supported by a relevant degree or portfolio. Familiarity with game development tools like Twine, Final Draft, or proprietary narrative engines is highly valued, along with experience working in collaborative environments. Excellent communication, adaptability, and an openness to feedback help writers work effectively within multidisciplinary teams. These skills ensure that stories resonate with players, align with production needs, and contribute to engaging and cohesive game experiences.

What is a Ubisoft Writer?

A Ubisoft Writer is responsible for crafting narratives, dialogue, and other written content for Ubisoft games. They work closely with designers, artists, and other writers to develop compelling stories that enhance gameplay and immerse players in the game world. Their tasks may include writing scripts, character backstories, and in-game text while ensuring consistency with the game's tone and vision. Strong storytelling skills, collaboration, and adaptability are essential for this role.

What are the most commonly searched types of Ubisoft Writer jobs? The most popular types of Ubisoft Writer jobs are:
Infographic showing various Ubisoft Writer job openings in the United States as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $73,039 per year, or $35.1 per hour.

Member of Technical Staff, Release Engineering

ComfyUI

San Francisco, CA • On-site

$180K - $220K/yr

Full-time

Posted 3 days ago

New


Job description

The Role
Comfy ships multiple products across many repositories and services. Increasingly, our code isn't written by hand - it's written by agents, and our job is to keep up with what they produce. Our goal is continuous delivery: not removing humans from the loop, but removing the friction around them - so releases stop being a scheduled event and human judgment is spent on the decisions that matter, not on shepherding the pipeline.
This is not an infrastructure role in the traditional sense. You won't own the production infrastructure our software runs on. You'll build the systems above it: the CI, cross-repo release orchestration, and ephemeral environments that let a fast-moving, AI-enabled team ship connected software with confidence. As code throughput accelerates, the delivery system becomes the bottleneck. Making sure it never is - that's your mandate.
What you'll do
  • Build CI for an AI-enabled team. Build continuous integration systems that unlock development velocity for a team producing sharply accelerated code throughput.
  • Orchestrate releases across many repos. Design release processes that coordinate software delivery across multiple repositories in a multi-service backend, keeping our connected components continuously integrated.
  • Integrate release processes across teams. Bring multiple teams' release processes together so our connected software components ship in lockstep rather than drifting out of sync.
  • Give humans and agents somewhere to test. Provide ephemeral environments that spin up per PR, so people - and the agents writing our code - can test changes against a real, isolated deployment before anything merges.
  • Make quality part of the pipeline, not a meeting. Work with QA and development to inject test suites into release processes, so we ship quality at speed instead of trading one for the other.
  • Platform our creatives. Provide self-serve infrastructure for internal creatives to test and generate with cutting-edge models.

You might be a good fit if you
  • Have run Kubernetes and ArgoCD in production, and manage infrastructure through code.
  • Have built CI/CD for complex multi-service systems, providing a solution that multiple teams depend on.
  • Care about the reliability of software delivery systems, and have strong empathy for developers and internal teams who want to move fast on systems that just work.
  • Have strong opinions on the future of agentic coding - and have thought about the systems needed to handle the accelerated code throughput it produces.
  • Have a startup mindset: you thrive in fast-moving environments, take ownership, and love solving problems at scale.

Bonus if you have
  • Provisioned and managed GPU-based compute.
  • Worked on an open-source project.
  • Familiarity with ComfyUI.

What this role is not
  • A QA engineer writing tests and test suites.
  • An SRE or on-call owner for our products once they're live. You build and own the road to production - CI, releases, test environments - not the systems that keep shipped products running.
  • We already run CI, Kubernetes, and ArgoCD today. That's the floor, not the job.

Compensation
Location: San Francisco
Compensation: [$180,000-$220,000] + Equity + Benefits
About Comfy
Comfy (https://www.comfy.org) is the AI creation engine for visual professionals who demand control over every model, every parameter, and every output. The most powerful workflow engine for visual AI.
Unlike tools that hide everything behind a prompt box, Comfy lets you connect models, processing steps, and outputs on a canvas where every decision is visible and every step is inspectable. It gives you the building blocks to create workflows nobody's imagined yet, and share them with everyone.
What started as an open-source project in 2023 now has 4 million users, 60,000+ community-built nodes, and 150,000+ daily downloads. It's used by artists, filmmakers, game studios, designers, researchers, and VFX houses, including teams at OpenAI, Netflix, Amazon Studios, Ubisoft, EA, and Tencent.
We're a small, intense team in San Francisco. Our team comes from Stability AI and Google, and many contributed to the ComfyUI ecosystem long before working here. Low ego, high ownership. We work hard and demand a lot of each other, but we have fun. Everyone here is building something meaningful that will end up being our life's work.
If this mission excites you and you view yourself as top-tier talent, your future latent self is waiting for you at Comfy.
Check out our Github and blog. We recently raised $30M at a $500M valuation. The round was led by Craft, with participation from Pace Capital, Chemistry, TruArrow, and others.