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Ubisoft Entertainment Jobs (NOW HIRING)

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Ubisoft Entertainment information

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$14

$27

$45

How much do ubisoft entertainment jobs pay per hour?

As of Jun 17, 2026, the average hourly pay for ubisoft entertainment in the United States is $27.77, according to ZipRecruiter salary data. Most workers in this role earn between $18.99 and $33.17 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive at Ubisoft Entertainment, and why are they important?

To thrive at Ubisoft Entertainment, you generally need expertise in your specific field—such as game design, programming, art, or project management—supported by a relevant degree or equivalent experience. Familiarity with industry-standard tools like Unity, Unreal Engine, or proprietary Ubisoft software, as well as knowledge of agile methodologies or certifications like Scrum, is highly valued. Creativity, strong teamwork, and adaptability help individuals stand out in Ubisoft's collaborative and fast-evolving environment. These skills and qualities are crucial for delivering high-quality, innovative games and meeting the dynamic demands of the gaming industry.

What kind of jobs does Ubisoft offer?

Ubisoft offers a variety of jobs including game development, programming, art, design, quality assurance, project management, and marketing. These roles often require skills in software tools like Unreal Engine or Unity, and may involve collaboration in a creative environment or remote work options.

Does Ubisoft pay good?

Ubisoft offers competitive salaries for roles in game development, design, and related fields, often aligned with industry standards. Compensation can vary based on experience, location, and position, with additional benefits such as health insurance and bonuses commonly provided. Entry-level positions may have lower pay, while senior roles tend to be more lucrative.

What is Ubisoft Entertainment and what does the company do?

Ubisoft Entertainment is a leading global video game company known for developing, publishing, and distributing interactive entertainment products. The company is recognized for popular franchises such as Assassin's Creed, Far Cry, Just Dance, and Tom Clancy's series. Ubisoft operates studios and offices worldwide, creating games for various platforms including consoles, PC, and mobile devices. Their work spans game development, marketing, and technological innovation within the gaming industry.

What is the difference between Ubisoft Entertainment vs Game Designer?

AspectUbisoft EntertainmentGame Designer
Primary RoleDevelops and publishes video games as a companyDesigns game concepts, mechanics, and levels
Work EnvironmentLarge gaming studios, corporate officesGame studios, creative teams, remote options
Required CredentialsTypically a degree in game design, computer science, or related fieldDegree in game design, computer science, or related field
Industry UsageUsed as an employer and brand name in the gaming industryJob title for professionals working on game creation

Ubisoft Entertainment is a major game publisher and developer, overseeing multiple projects and teams. A Game Designer, on the other hand, is a specific role within the industry responsible for creating game concepts and mechanics. While Ubisoft employs many Game Designers, the two are distinct: Ubisoft is the company, and Game Designer is a job position within the industry.

How much do you get paid at Ubisoft?

Salaries at Ubisoft vary depending on the role, experience, and location. Entry-level positions typically start around $50,000 annually, while more experienced roles can earn over $100,000. Compensation may also include benefits such as bonuses, health insurance, and stock options.

What does Ubisoft Entertainment do?

Ubisoft Entertainment is a video game company that develops, publishes, and distributes interactive entertainment software for various platforms. Employees in related roles may work on game design, programming, art, or quality assurance using industry-standard tools and processes.

What types of collaborative projects can employees expect to work on at Ubisoft Entertainment, and how does cross-department teamwork typically function?

At Ubisoft Entertainment, employees frequently collaborate on multidisciplinary teams that bring together game designers, artists, programmers, writers, and marketing specialists to develop and launch games. These projects often require close communication and coordination across departments to ensure consistency in vision and execution. Team members regularly participate in meetings, brainstorming sessions, and feedback loops, fostering a creative and supportive work environment. This collaborative approach not only enhances project outcomes but also provides valuable opportunities for learning new skills and advancing within the company.
More about Ubisoft Entertainment jobs
What states have the most Ubisoft Entertainment jobs? States with the most job openings for Ubisoft Entertainment jobs include:
Infographic showing various Ubisoft Entertainment job openings in the United States as of June 2026, with employment types broken down into 4% Locum Tenens, 4% As Needed, 88% Part Time, and 4% Temporary. Highlights an 1% Physical, and 99% Remote job distribution, with an average salary of $57,756 per year, or $27.8 per hour.
Asst. Professor Game Scoring and Adaptive Music, Media Design School

Asst. Professor Game Scoring and Adaptive Music, Media Design School

Strategic Education

Chamblee, GA

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 12 days ago


Strategic Education rating

8.8

Company rating: 8.8 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

10th of 196 rated education and training


Job description

Media Design School at Strayer, a part of Strayer University and Strategic Education, Inc., is a globally recognized provider of creative and technology-focused education. Originally established in New Zealand and now integrated within Strayer's academic portfolio, Media Design School combines industry-driven curriculum with an emphasis on innovation, preparing students for careers in fields such as game development, animation, and digital design. As part of Strayer's broader mission to deliver flexible, career-relevant education and expand access to future-focused learning opportunities, Media Design School leverages global resources, industry partnerships, and a collaborative academic environment.
The Assistant Professor of Game Scoring and Adaptive Music will lead the development and delivery of curriculum focused on adaptive music for interactive media within both the Master of Fine Arts in Screen Scoring & Music Design and the corresponding Online Graduate Certificate program. This role serves as a key liaison to game arts programs at Media Design School, fostering collaboration among faculty and students across disciplines. The position reports directly to the Executive Dean.
Essential Duties and Responsibilities
  • Lead instruction for MFA521 (Screen Scoring III: Adaptive) and MFA524 (Music Design Technology Lab), as well as related courses within the Online Graduate Certificate program
  • Recruit, mentor, and supervise adjunct faculty specializing in game scoring, adaptive music, and music design technology
  • Conduct ongoing research to ensure curriculum and student projects remain aligned with current industry standards, practices, and emerging trends
  • Build and maintain relationships with game studios and independent developers to support program relevance and student opportunities
  • Foster collaborative partnerships with Media Design School and other game design programs
Technical Skills
  • Advanced proficiency in Digital Audio Workstations (DAWs) for game music composition (e.g., Logic Pro, Cubase, Reaper, Pro Tools)
  • Advanced experience with game audio implementation middleware, including Wwise and FMOD
  • Demonstrated expertise with game development platforms such as Unity and Unreal Engine
Professional Experience
  • 2-3 years of professional experience in a full-time or active freelance capacity with a game development studio (e.g., Riot Games, Blizzard Entertainment, Electronic Arts, Ubisoft) or comparable organization; experience with independent (indie) developers will also be considered
  • Proven experience composing adaptive music for games and interactive media
Education
  • Bachelor's degree (e.g., B.A., B.F.A., B.M., or B.Mus.) in Music Composition or a related field with a focus on screen or interactive media, or a Bachelor's degree in a related game design discipline
  • Master's degree (e.g., M.A. or M.F.A.) in a relevant field preferred; equivalent professional experience may be considered in lieu of an advanced degree

Other:

  • Must be able to travel occasionally should a business need arise. For most roles travel would not be common. Travel may involve plane, car or metro. In accordance with ADA policies, reasonable accommodations regarding travel limitations can be provided. Travel will be more common for roles such as Account Executives (25 - 50%), senior leaders (10 - 20%) or Capella Core Faculty (5 - 10%).
  • Ability to work onsite in Corporate or Campus location (in a typical office environment) may be required based on role. If so, this would include being mobile within the office, including movement from floor-to-floor using elevators or stairs.
  • If offsite or hybrid role, must have access to work in setting which enables meeting all requirements of the role (including privacy, reliable internet access, phone, ability to video conference, etc.) at a remote location.
  • Faculty and Federal Work Study roles require access to work in setting which enables meeting all requirements of the role (including computer, privacy, reliable internet access, phone, ability to video conference, etc.) at a remote location.
  • This role may require lifting, however reasonable accommodations will be provided in accordance with our ADA policies.
  • Must be able to meet critical thinking and problem solving aspects aligned to job duties, as well as effectively communicating with co-workers.
  • Must be able to work more than 40 hours per week when business needs warrant. Accommodations related to schedule may be considered.
  • Able to access information using a computer.
  • Other essential functions and marginal job functions are subject to modification.

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SEI offers a comprehensive package of benefits to employees scheduled 30 hours or more per week. In addition to medical, dental, vision, life and disability plans, SEI employees may take advantage of well-being incentives, parental leave, paid time off, certain paid holidays, tax saving accounts (FSA, HSA), 401(k) retirement benefit, Employee Stock Purchase Plan, tuition assistance as well as entertainment and retail discounts. Non-exempt employees are eligible for overtime pay, if applicable.

Careers - Our Benefits, Strategic Education, Inc


SEI is an equal opportunity employer committed to fostering an inclusive and collaborative culture where individuals can grow their careers and contribute fully. We strive to attract talent with broad experiences, skills and perspectives. We welcome applications from all. While it is not typical for an individual to be hired at or near the top end of the pay range at SEI, we offer a competitive salary. The actual base pay offered to the successful candidate may vary depending on multiple factors including, but not limited to, job-related knowledge/skills, experience, business needs, geographical location, and internal pay equity. Our Talent Acquisition Team is ready to discuss your interest in joining SEI. The expected salary range for this position is below.

$67,700.00 - $101,500.00 - Salary


If you require reasonable accommodations to complete our application process, please contact our Human Resources Department at Careers@strategiced.com.


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