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Trainee Unity Game Engine Jobs in Pflugerville, TX

... engine-level systems, tooling, or low-level game technology work. PREFERRED SKILLS * Experience or familiarity with commercial engines (Unreal Engine or Unity) to understand the differences from ...

Systems Engineer

Austin, TX · On-site

$120 - $160/hr

Experience with software development using C# and Unity preferred * Experience integrating software ... Experience with 3D visualization, real-time systems, or game engine-based applications * Strong ...

Lead Software Engineer

Austin, TX · On-site

$150K - $220K/yr

... game porting to join our growing team. The ideal candidate will have a proven track record of ... Experience with Unreal Engine 4/5 or Unity Salary Range * $150,000 - $220,000

Lead Software Engineer

Austin, TX · On-site

$150K - $220K/yr

... game porting to join our growing team. The ideal candidate will have a proven track record of ... Experience with Unreal Engine 4/5 or Unity Salary Range * $150,000 - $220,000

... game porting to join our growing team. The ideal candidate will have a proven track record of ... Experience with Unreal Engine 4/5 or Unity Salary Range * $150,000 - $220,000

... Unreal Engine 4/5 or Unity Company : Panic Button is a cross-platform game development studio. Founded in 2007, the company is headquartered in Austin, USA, with a team of 51-200 employees. The ...

Staff Security Architect

Austin, TX · On-site

$180 - $260/hr

About the role Unity builds the real-time 3D platform that powers games and interactive experiences, along with tools used across ads, automotive, and industry. Our attack surface spans the engine ...

Staff Security Architect

Austin, TX · On-site

$203K - $305K/yr

About the role Unity builds the real-time 3D platform that powers games and interactive experiences, along with tools used across ads, automotive, and industry. Our attack surface spans the engine ...

Technical Test Analyst II

Austin, TX · On-site

$90 - $130/hr

Good knowledge of commercial game engines, such as Unity or Unreal Engine. * Ability to integrate with CI/CD systems such as TeamCity, Jenkins, or Horde. * Experience with test case management ...

Experience developing for game engines (e.g., Unity, Unreal Engine) and using them for data visualization or UI prototyping * Familiarity with containerization and orchestration tools (e.g., Docker ...

Experience developing for game engines (e.g., Unity, Unreal Engine) and using them for data visualization or UI prototyping * Familiarity with containerization and orchestration tools (e.g., Docker ...

Showing results 21-38

Trainee Unity Game Engine information

See Pflugerville, TX salary details

$24K

$40.9K

$59.7K

How much do trainee unity game engine jobs pay per year?

As of Sep 6, 2026, the average yearly pay for trainee unity game engine in Pflugerville, TX is $40,947.00, according to ZipRecruiter salary data. Most workers in this role earn between $31,000.00 and $48,000.00 per year, depending on experience, location, and employer.

What is a trainee Unity Game Engine?

Trainee Unity Game Engine roles are entry-level positions designed to help individuals learn and develop skills using the Unity game development platform. Trainees typically assist with basic tasks such as creating simple game assets, writing scripts, and testing game features under the supervision of experienced developers. These roles offer hands-on experience in game design, programming, and debugging, preparing individuals for more advanced positions in the game development industry.

What are the key skills and qualifications needed to thrive as a trainee Unity Game Engine?

To thrive as a Trainee Unity Game Engine Developer, you need a basic understanding of C# programming, game development concepts, and a relevant degree or coursework in computer science or game design. Familiarity with the Unity Editor, version control systems like Git, and basic knowledge of 3D modeling or animation tools is highly beneficial. Strong problem-solving skills, creativity, and the ability to work collaboratively in a team will help you stand out. These skills and qualities are crucial for efficiently producing engaging games, learning quickly, and contributing effectively to development projects.

What kind of projects and tasks can a trainee Unity Game Engine expect to work on during their initial months?

As a Trainee Unity Game Engine, you will typically start by assisting with basic game development tasks, such as creating simple game mechanics, testing features, or fixing minor bugs. You may also help with importing assets, setting up scenes, and learning to use Unity's scripting tools under the guidance of senior developers. Early projects often focus on gaining hands-on experience with the Unity interface, collaborating in small teams, and participating in code reviews. This hands-on approach helps you build a strong foundation in both technical and collaborative skills essential for advancing within the game development field.

What is the difference between Trainee Unity Game Engine vs Junior Game Developer?

AspectTrainee Unity Game EngineJunior Game Developer
Required CredentialsBasic knowledge of Unity, beginner programming skillsProficiency in Unity, programming experience in C#
Work EnvironmentTraining programs, entry-level projectsActive development teams, project implementation
Employer & Industry UsageInternships, apprenticeships in gaming studiosGame studios, indie developers, entertainment industry

In summary, a Trainee Unity Game Engine is an entry-level role focused on learning Unity and gaining foundational skills, often within training programs. A Junior Game Developer has more hands-on experience, actively contributing to game development projects with a deeper understanding of Unity and programming. Both roles are essential in the game development pipeline but differ mainly in experience and responsibility level.

What are popular job titles related to Trainee Unity Game Engine jobs in Pflugerville, TX?

For Trainee Unity Game Engine jobs in Pflugerville, TX, the most frequently searched job titles are:

What job categories do people searching Trainee Unity Game Engine jobs in Pflugerville, TX look for?

The top searched job categories for Trainee Unity Game Engine jobs in Pflugerville, TX are:

What cities near Pflugerville, TX are hiring for Trainee Unity Game Engine jobs?

Cities near Pflugerville, TX with the most Trainee Unity Game Engine job openings:

Technology Engineer (Retro Studios)

Nintendo

Austin, TX • On-site

Full-time

Re-posted 12 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

157th of 247 rated software companies


Job description

RETRO STUDIOS:
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
DESCRIPTION OF DUTIES:
  • Assist in developing and maintaining core engine subsystems, including rendering, physics, audio, or memory management.
  • Maintain existing codebase and support the wider development team in diagnosing problems and coming up with good solutions.
  • Research coding techniques and algorithms to keep current technological developments and advancements in the game industry.
  • Work with content and engineering partners to identify problems and identify new solutions where required.
  • Participate in development, optimization, and debugging of low-level systems like physics, animation, and memory management.

*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.
SUMMARY OF REQUIREMENTS:
  • Strong foundation in C/C++ skills.
  • Strong understanding of linear algebra, calculus and 3D mathematics.
  • Demonstrable prior work product: Personal projects, game jams, or a portfolio showcasing custom game development or engine work.
  • Excellent communication skills and a desire to work in a collaborative environment.
  • Strong debugging and analytical skills
  • Experience working independently and comfort with self-direction.
  • Undergraduate degree in Computer Science, Computer Engineering or related field required, or specific experience with video game programming.
  • 0-2 years of professional experience or a strong portfolio demonstrating engine-level systems, tooling, or low-level game technology work.

PREFERRED SKILLS
  • Experience or familiarity with commercial engines (Unreal Engine or Unity) to understand the differences from proprietary systems.
  • Experience with crash dumps and disassembly.

Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.

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