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Trainee Embedded Audio Engineer Jobs in California

Develop and optimize embedded audio pipelines including low‑latency streaming, microphone ... Develop factory programming, calibration, provisioning, and manufacturing test systems. * Develop ...

Develop and optimize embedded audio pipelines including low-latency streaming, microphone ... Develop factory programming, calibration, provisioning, and manufacturing test systems. * Develop ...

Senior Embedded Software Engineer

San Clemente, CA · On-site

$132K - $173K/yr

Our mission is to create audio experiences that are heard, not seen. For over 40 years, we have ... Your Mission As a Senior Embedded Software Engineer, you will define and own the embedded firmware ...

Showing results 21-40

Trainee Embedded Audio Engineer information

What is the difference between Trainee Embedded Audio Engineer vs Trainee Embedded Software Engineer?

AspectTrainee Embedded Audio EngineerTrainee Embedded Software Engineer
Required CredentialsDegree in Audio Engineering, Electronics, or related field; basic knowledge of audio hardware and DSPDegree in Computer Science, Electronics, or related; programming skills in C/C++, embedded systems knowledge
Work EnvironmentAudio hardware labs, R&D departments, audio product developmentEmbedded systems labs, software development teams, hardware integration
Employer & Industry UsageAudio equipment manufacturers, consumer electronics, professional audioElectronics companies, automotive, IoT device manufacturers

The main difference between a Trainee Embedded Audio Engineer and a Trainee Embedded Software Engineer lies in their focus areas. The audio engineer specializes in audio hardware, DSP, and sound quality, while the software engineer concentrates on embedded programming, firmware, and system integration. Both roles require technical skills but serve different aspects of embedded system development.

What cities in California are hiring for Trainee Embedded Audio Engineer jobs?

Cities in California with the most Trainee Embedded Audio Engineer job openings:

Full-time

Re-posted 24 days ago


Job description

Position Overview: 

How would you like to work on a global team developing industry leading audio software for the PlayStation platforms? Do you want to craft the future of game audio? Are you the type of person who gets excited when discussing audio algorithms and optimizations? If this sounds like you, we have a unique opportunity to join Sony PlayStation on our Platform Audio team! 

Our Platform Audio team seeks an enthusiastic software engineer who can build and implement technology used for 3D audio and hardware DSP acceleration. Your contributions will directly affect both our console users and game developers. If this is you, please apply! 

Responsibilities: 

  • Systems level multi-threaded programming and debugging using C/C++ 
  • Implement DSP algorithms on embedded audio hardware accelerators 
  • Design and implement new features of the audio API for our platform SDK 
  • Collaborate with international counterparts to contribute to the design, development, and evaluation of audio algorithms and APIs 

Qualifications: 

  • Four years or more of embedded systems programming using C/C++ 
  • Experience as a primary contributor in a similar field(audio, acoustics, DSP) 
  • Experience with low-level system architecture concepts such as memory mapping, DMA, multi-threading, assembly code 
  • Proficient with standard software development tools, source control, and issue tracking 
  • Experience with SIMD vectorization and optimizations for real-time performance 
  • Experience profiling and debugging performance bottlenecks in audio systems 
  • Bachelor's degree or equivalent

Nice to have: 

  • Competency in digital signal processing (sampling, filtering, FFT, convolution) 
  • Prior exposure to game audio / audio middleware 
  • Experience with GPU development 
  • Knowledge in psychoacoustics and 3D audio (HRTFs, object-based audio) 

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