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Trainee 3D Animation Maya Jobs (NOW HIRING)

Professional experience working in 3d animation for films, games, TV or creative industries. * Considerable experience working with Autodesk Maya and Motion Builder * Experience with related ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Animation * Editing Requirements: * 3-5 years in 3D design and animation * Proficiencies in: * Maya * Redshift * Adobe Photoshop * Adobe After Effects * Adobe Premiere Pro Extra points if you know:

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Animation * Editing Requirements: * 3-5 years in 3D design and animation * Proficiencies in: * Maya * Redshift * Adobe Photoshop * Adobe After Effects * Adobe Premiere Pro Extra points if you know:

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Trainee 3D Animation Maya information

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$31K

$63.9K

$132.5K

How much do trainee 3d animation maya jobs pay per year?

As of Sep 12, 2026, the average yearly pay for trainee 3d animation maya in the United States is $63,866.00, according to ZipRecruiter salary data. Most workers in this role earn between $49,500.00 and $62,500.00 per year, depending on experience, location, and employer.

What does a trainee 3D Animation Maya do?

A Trainee 3D Animation Maya is an entry-level professional who learns and assists in creating 3D animations using Autodesk Maya, a leading animation software. They work under the guidance of senior animators to model, rig, animate, and render digital characters, objects, and environments for film, TV, games, or commercials. Trainees gain hands-on experience with animation workflows, industry standards, and creative techniques while building their technical skills. Their tasks often include following briefs, making revisions, and collaborating with other team members to support larger animation projects.

What are the key skills and qualifications needed to thrive as a trainee 3D Animation Maya, and why are they important?

To thrive as a Trainee 3D Animation Maya, you need a solid understanding of animation principles, art fundamentals, and basic 3D modeling, often supported by coursework or a degree in animation or a related field. Familiarity with Autodesk Maya is essential, as well as exposure to industry-standard tools like Adobe Creative Suite and rendering engines. Creative problem-solving, attention to detail, and the ability to collaborate effectively in a team are important soft skills. These skills and qualities ensure the production of high-quality animations, smooth workflow integration, and professional growth in a competitive industry.

What types of projects and responsibilities can a trainee 3D Animation Maya expect during the early stages of their career?

As a Trainee 3D Animation Maya, you will typically work on a variety of foundational tasks such as creating basic models, texturing, rigging, and animating simple characters or objects under the supervision of senior animators. You may be assigned to assist with asset preparation, scene setup, or polishing existing animations. Collaboration is key, as you’ll often work closely with modelers, texture artists, and the animation lead to ensure your work aligns with the project’s vision. This role is designed to help you build technical proficiency in Maya while gaining exposure to professional production pipelines and workflows.

What is the difference between Trainee 3D Animation Maya vs Junior 3D Modeler?

AspectTrainee 3D Animation MayaJunior 3D Modeler
Required SkillsBasic knowledge of Maya, animation principlesModeling skills, understanding of 3D software
Work EnvironmentTraining programs, entry-level projectsProduction teams, modeling tasks
CertificationsOften no formal certification required, training focusPortfolio, some certifications beneficial
Industry UsageLearning phase in animation studios, game developmentGame studios, animation companies, VFX houses

While both roles involve 3D work, a Trainee 3D Animation Maya focuses on learning animation techniques using Maya, whereas a Junior 3D Modeler specializes in creating 3D models. The trainee role emphasizes skill development, while the junior modeler applies modeling skills in production environments.

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Infographic showing various Trainee 3D Animation Maya job openings in the United States as of September 2026, with employment types broken down into 2% Internship, 89% Full Time, 7% Part Time, and 2% Contract. Highlights an 78% Physical, 4% Hybrid, and 18% Remote job distribution, with an average salary of $63,866 per year, or $30.7 per hour.

Senior 3D Artist - E3

Marietta, GA • On-site

Lockheed Martin Corporation
Manufacturing • 10K+ employees

$72K - $134K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 15 days ago


Key responsibilities

  • Collaborate with creative teams and internal clients to develop visual stories that support Lockheed Martin capabilities.

  • Create and optimize 3D models, textures, and materials using industry-standard platforms such as Maya, Blender, Cinema 4D, and Unreal Engine.

  • Utilize advanced skills in Unreal Engine and other 3D tools to produce cinematic visualization, real-time rendering, and visual effects.


Lockheed Martin rating

8.2

Company rating: 8.2 out of 10

Based on 400 frontline employees who took The Breakroom Quiz


Job description

Standard Job Description Seeking a Senior 3D Artist to work as part of the Aero Communications Visual Effects team. This role requires deep expertise in 3D animation, cinematic visualization, and real-time rendering workflows, with advanced experience in Unreal Engine and related 3D platforms. The ideal candidate will collaborate closely with creative directors, art directors, producers, multi-disciplined artists, and internal clients to develop visual stories that elevate Lockheed Martin capabilities.

Experience with platforms such as Unreal Engine, Maya, Blender, Cinema 4D and Ai generative tools is highly valued, enabling effective collaboration across the full creative pipeline. This position plays a critical role in delivering high-visibility content supporting marketing, employee engagement, business development, and strategic enterprise initiatives. Basic Qualifications Bachelor's degree from an accredited college in a related discipline, or 4 years experience in the absence of a Bachelors Degree Portfolio/demo reel required to demonstrate skill competency in 3D animation, cinematic visualization, and visual storytelling Advanced technical skills in Unreal Engine and industry-standard 3D platforms such as Maya, Blender, Cinema 4D, or similar tools Proficient in 3D modeling, optimizing and converting CAD models for Maya and Unreal Engine workflows, including retopology, UV layout, texturing, and material creation.

Desired Skills Unreal Engine Maya or Blender Adobe After Effects Experience with cinematic lighting, rendering, modeling, and real-time production workflows Strong understanding of composition, camera movement, pacing, and cinematic storytelling principles Pay Information Full-Time Salary Range: $72500.00 - $134600.00 At Lockheed Martin, we know mission success starts with taking care of our people. Our Total Rewards program is designed to attract top talent, support your well-being, and help you grow-both professionally and personally. The salary range for this position is as listed on the requisition

Please note that the salary information listed is a general guideline only. Lockheed Martin considers factors such as (but not limited to) scope and responsibilities of the position, candidate's work experience, education/ training, key skills as well as market(work location) and business considerations when extending an offer. Benefits offered: Medical, Dental, Vision, Flexible work arrangements and schedules (e.g., 4x10), 401(k) match, Paid time off, Holidays, Parental Leave, EAP, Flexible Spending Accounts, Education Assistance, Life Insurance, Short-Term Disability, and Long-Term Disability

Annual short-term and/or long-term incentive compensation programs may be offered depending on the position. Payments under these annual programs are not guaranteed and can vary from year to year and are tied to a range of performance metrics. For (Washington state applicants only) Non-represented full-time employees: accrue at least 10 hours per month of Paid Time Off (PTO) to be used for incidental absences and other reasons; receive at least 90 hours for holidays.

Represented full time employees accrue 6.67 hours of Vacation per month; accrue up to 52 hours of sick leave annually; receive at least 96 hours for holidays. PTO, Vacation, sick leave, and holiday hours are prorated based on start date during the calendar year.


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About Lockheed Martin

Sourced by ZipRecruiter

As a global security and aerospace company, the majority of Lockheed Martin's business is with the U.S. Department of Defense and U.S. federal government agencies.The remaining portion of Lockheed Martin's business is comprised of international government and commercial sales of products, services and platforms.

Industry

Manufacturing

Company size

10,000+ Employees

Headquarters location

Bethesda, MD, US

Year founded

1912