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Tools Jobs in Oregon (NOW HIRING)

Lead Character Tools Engineer

OR ยท On-site +1

$102K - $134K/yr

We are seeking a Lead Character Tools Engineer to join the PlayStation Central Technology team focusing on Character technology from creation, rigging, and animation. Developing and distributing ...

Deploy, configure, and support EDA tools and environments, including Cadence Virtuoso, Calibre, IC Validator (ICV), and related infrastructure. * Manage and support GitHub repositories, version ...

Senior Debug Tools Engineer

Hillsboro, OR ยท On-site

$113K - $156K/yr

We are looking for a Senior Debug SW Tools Engineer to join the team to support our mission as a key role with ensuring Silicon quality. #SCHIE #CSME Responsibilities The candidate for this position ...

EDA Tools Hardware Engineer

Hillsboro, OR ยท On-site

$141K - $269K/yr

Job Details: The Role and Impact Join Intel's world-class team as an EDA Tools Hardware Engineer, where you will play a pivotal role in shaping the future of silicon innovation. This position ...

Sales Engineer - Cutting Tools - Portland, OR Sumitomo Electric Carbide, Inc Company Overview: One of the largest carbide manufacturers in the world, Sumitomo has been operating in the United States ...

Sales Engineer - Cutting Tools - Portland, OR Sumitomo Electric Carbide, Inc Company Overview: One of the largest carbide manufacturers in the world, Sumitomo has been operating in the United States ...

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Showing results 1-20

Tools information

What is the difference between Tools vs Equipment?

AspectToolsEquipment
DefinitionHandheld or portable devices used to perform specific tasksLarge, often stationary items used to support or perform work processes
ExamplesHammer, screwdriver, wrenchDrill press, forklift, conveyor system
Usage EnvironmentWorkshops, construction sites, manufacturingFactories, warehouses, industrial plants
PurposeAssist in completing tasksSupport or facilitate larger operations

Tools are typically smaller, portable devices used directly by workers to perform specific tasks, while equipment refers to larger, often stationary items that support overall work processes. Both are essential in industrial and construction settings but serve different roles in the workflow.

What are the most commonly searched types of Tools jobs in Oregon?

The most popular types of Tools jobs in Oregon are:

Infographic showing various Tools job openings in Oregon as of August 2026, with employment types broken down into 81% Full Time, 16% Part Time, 2% Contract, and 1% Nights. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution.

Unreal Tools & Automation Engineer

Eugene, OR โ€ข On-site, Remote

$92K - $127K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 21 days ago


Job description

Unreal Tools & Automation Engineer
Department: Engineering
Employment Type: Full Time
Location: Eugene, OR
Compensation: $92,000 - $127,000 / year
Description
Pipeworks Studios is seeking an experienced engineer to join an unannounced AAA project built in Unreal Engine 5. This is a hands-on tools and development-infrastructure role focused on making the game easier to build, test, diagnose, and support.
Responsibilities for this role may include work on crash reporting tools and workflows, diagnostic and support tooling, automated test infrastructure and reporting, Unreal Editor utilities, command-line tools, content or build validation, and other systems that improve the day-to-day effectiveness of developers, QA, production, and support teams.
This role is fully remote with the option for hybrid or in-office work at our office in Eugene, OR and relocation assistance, if preferred.
Day To Day
Responsibilitiesโ€ข Partner with engineering, QA, production, support, and client stakeholders to identify workflow and tooling needs, then turn them into reliable production solutions.
โ€ข Design, build, and maintain systems for crash capture and reporting, diagnostic data collection, logging, telemetry, reproduction, and issue triage.
โ€ข Build automated testing tools, test orchestration, result analysis, reporting, and continuous integration workflows.
โ€ข Create Unreal Editor tools, plugins, cmdlets, scripts, utilities, and validation systems.
โ€ข Integrate project tools with source control, build systems, issue tracking, external services, and platform-specific workflows.
โ€ข Investigate difficult failures and improve the systems that make future root causes easier to find.
โ€ข Write maintainable code, automated tests, documentation, and support materials so tools remain usable across the team.
โ€ข Provide accurate time estimates and communicate tradeoffs and risks clearly as project priorities evolve.
โ€ข Use approved AI-assisted coding tools within the requirements of the client and project.
Skills Knowledge and Expertise
Must Havesโ€ข Professional experience with UE 5, with the ability to work within a mature Unreal project and existing development workflows.
โ€ข Strong C++ and C# experience
โ€ข Experience creating internal tools, automation, testing infrastructure, diagnostic systems, developer workflows, or related engineering solutions.
โ€ข Strong programming or scripting ability in at least one production language.
โ€ข Strong debugging and systems-thinking skills
โ€ข The ability to navigate large and unfamiliar codebases.
โ€ข Clear written and verbal communication across disciplines.
โ€ข Adaptability and comfort learning the tools that best serve a particular project and partner.
โ€ข Proficiency with at least one modern AI-assisted coding tool is required (e.g.: OpenAI Codex, Claude Code, or GitHub Copilot). Candidates must be able to effectively direct the tool, critically review and validate generated work, and use it within applicable security and confidentiality requirements.
โ€ข Experience with version / source control, code review, issue tracking, and documentation workflows, such as Perforce or Git and Jira or equivalent tools.
Nice-To-Have Skillsโ€ข Experience with crash reporters, minidumps, symbols, call stacks, log aggregation, telemetry, or production support diagnostics.
โ€ข Experience with Unreal automation technologies such as the Automation Test Framework, Gauntlet, BuildGraph, or comparable systems.
โ€ข Experience with continuous integration, build farms, test orchestration, or developer productivity infrastructure.
โ€ข Experience with Unreal modules, plugins, editor extensions, cmdlets, or engine-level systems.
โ€ข Experience shipping on PC or console platforms and supporting cross-platform development workflows.
โ€ข Experience with Python, web technologies, Blazor, or service development used to support game-development pipelines.
โ€ข Experience with proprietary engines or other commercial game-development environments.
โ€ข Experience supporting live games, customer support workflows, or post-launch diagnostics.
Education and Experienceโ€ข 5+ years of relevant professional engineering experience.
โ€ข At least one shipped commercial game, or another substantial production release is preferred.
โ€ข A degree in computer science, engineering, or a related field is helpful but not required when equivalent professional experience is demonstrated.
What We Can Offer You
A Flexible Working EnvironmentAlmost all of our roles allow for your choice of work location. We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.
Benefits
  • Medical, Dental, and Vision
  • 401K with employer match
  • Employer Paid Life Insurance Policy
  • Generous Paid Time Off
  • 20 Paid Company Holidays
  • Relocation
  • Paid Parental Leave
  • Employee Assistance Program
  • Fitness Club Discounts
  • Sports Team Sponsorship
  • Annual Company Events
  • Project Wrap Parties

A Commitment to Diversity, Equity, and InclusionPipeworks Studios recognizes the importance of creating an environment where all of our employees feel included and empowered to bring ideas to the the table. We value each employee's unique experiences and perspectives and recognize that it is both the smart and right thing to foster diversity, equity and inclusion within our organization.
By diversifying our workforce, increasing equity, and ensuring that our individual differences are valued, we are better able to deliver an experience that reflects, inspires, and connects with our audience... because games are for everyone!
Pipeworks provides equal employment opportunities to all employees and applicants without regard to race, color, creed, sex, sexual orientation, gender identity or expression, age, religion, national origin, citizenship status, disability, or any protected category prohibited by local, state or federal laws.
Go to Pipeworks.com to see some of our continued efforts and our latest Diversity Report.
Studies have shown that women and people of color are less likely to apply for jobs unless they believe they meet every one of the qualifications in a job description. Our top priority is finding the best candidate for the job and if you are interested in the position, we would encourage you to apply, even if you don't believe you meet every one of the qualifications above.