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Tools Engineer Jobs in Irvine, CA (NOW HIRING)

Experience of tools implementation on Unix * At least 4 years of experience in Business Process Consulting, problem definition, Architecture/Design /Detailing of Processes * Analytical and ...

As a Manufacturing Engineer, Digital Tools, you will be involved in the internal deployment and adoption of Anduril's ProductionOS manufacturing software solutions. The right person for this role has ...

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Tools Engineer information

See Irvine, CA salary details

$58K

$118.1K

$175.5K

How much do tools engineer jobs pay per year?

As of Aug 24, 2026, the average yearly pay for tools engineer in Irvine, CA is $118,059.00, according to ZipRecruiter salary data. Most workers in this role earn between $89,100.00 and $132,000.00 per year, depending on experience, location, and employer.

What does a tools engineer do?

A Tools Engineer designs, develops, and maintains software tools that improve workflow efficiency for engineers, designers, and developers. They create automation scripts, internal utilities, and custom applications to streamline development processes. Their role often involves working with game engines, build systems, CI/CD pipelines, or proprietary tools tailored to a company's needs. Strong programming skills, problem-solving abilities, and collaboration with other teams are essential for success in this role.

What are the key skills and qualifications needed to thrive as a tools engineer?

To thrive as a Tools Engineer, you need strong programming abilities, problem-solving skills, and a background in computer science or related technical fields. Experience with scripting languages (such as Python or Bash), source control systems, and build automation tools is often required, and certifications in relevant technologies can be beneficial. Excellent communication, teamwork, and adaptability help tools engineers collaborate efficiently and respond to evolving project needs. These skills are essential for designing and maintaining robust tools that streamline workflows and improve productivity for development teams.

What are popular job titles related to Tools Engineer jobs in Irvine, CA?

For Tools Engineer jobs in Irvine, CA, the most frequently searched job titles are:

What job categories do people searching Tools Engineer jobs in Irvine, CA look for?

The top searched job categories for Tools Engineer jobs in Irvine, CA are:

What cities near Irvine, CA are hiring for Tools Engineer jobs?

Cities near Irvine, CA with the most Tools Engineer job openings:

Infographic showing various Tools Engineer job openings in Irvine, CA as of August 2026, with employment types broken down into 100% Full Time. Highlights an 71% In-person, and 29% Remote job distribution, with an average salary of $118,059 per year, or $56.8 per hour.

Mid-Level AI Product / Creative-Tools Engineer

Santa Ana, CA • On-site

eJam, Inc.
Marketing • 11 - 50 employees

$120 - $155/hr

Other

Medical, Dental, Vision, Retirement, PTO

Posted 24 days ago


Job description

Location: Santa Ana, California — on-site
Employmenttype: Full-time
Salary: $120,000 – $155,000

About us

Created.ai is an AI-powered creative platform combining text, image and video generation into production tools for commercial creative work. The platform is operated by eJam, a multi-brand consumer products and technology company.

We are expanding our engineering team with two appointments covering our AI platform infrastructure and our product engineering surface. Both roles carry substantial technical ownership and report directly into engineering leadership.

This position is AI-native by design. Our engineers work with agentic coding tools as a primary part of their daily workflow, which allows a small team to operate at a scope that would conventionally require a much larger one. We are looking for engineers whose judgement, architectural thinking and review discipline scale that leverage rather than being replaced by it.

Role summary

We are seeking a Mid-Level Engineer to build and ship features across the created.ai product experience — from the browser client through our NestJS API to the Python AI services that power generation, and back out to how results are presented in the interface.

You will work within an established architecture rather than defining it. A staff engineer sets the platform patterns and a senior engineer reviews your design decisions; your job is to take a well-specified problem, build it properly across the stack, and ship it to production. Over time we expect you to take on progressively larger and less-specified pieces of work.

This suits an engineer with two to four years of production experience who is stronger than their years suggest, wants to work on generative creative tooling, and would rather ship user-facing product than maintain someone else's backlog.

Key responsibilities
  • Build and ship end-to-end product features across the request path, working from specifications you help refine
  • Implement asynchronous user experiences — progress states, partial failures and recovery paths — using the patterns our platform already establishes
  • Consume and extend typed API contracts between the web client, NestJS services and Python AI services
  • Build interface components that are consistent with our existing design and component system
  • Write and maintain automated tests for the code you ship, at unit and integration level
  • Take part in code review, both giving and receiving it, and act on the feedback
  • Work with product colleagues to turn creative-tooling ideas into shippable scope
  • Two to four years of professional software engineering experience shipping to production
  • Strong React and TypeScript — you have built and maintained real components in a real codebase, and you understand the type system rather than fighting it
  • Comfortable in a modern React toolchain (Next.js, Vite or comparable)
  • Working knowledge of a Node.js backend framework and a relational database — you can add an endpoint, write a query and reason about the data model
  • Experience with asynchronous UI: loading and error states, polling or streaming, and what to show a user when something takes thirty seconds or fails halfway
  • Automated testing as a normal part of your work, in any mainstream framework
  • Fluency with agentic coding tools (Claude Code, Codex, Cursor or comparable) — specifically, the judgement to review generated code critically rather than shipping it unread, and the honesty to say when you do not understand what it produced
  • Able to read code confidently in a language you do not primarily write in
Nice to have

None of the following are required. Tell us if you have any of them.

  • Mantine or another component library at production scale
  • TanStack Query or comparable client-state tooling
  • NestJS specifically
  • SSE or WebSockets, including reconnection and partial-failure handling
  • Playwright or another end-to-end testing framework
  • File upload handling, or image and video asset pipelines
  • Any Python at all — enough to read a FastAPI service and make a small change is genuinely useful here
  • Canvas, timeline or media-editor work: Pixi, Fabric, Remotion, WebGL or comparable
  • Exposure to MCP, tool calling or agent-driven interfaces

How you will grow here

You will be the most junior engineer on a small, senior team, which is the fastest way to get better and also occasionally uncomfortable. You will get substantive code review from people with more experience than you, direct exposure to architectural decisions before they are made, and a defined path toward owning full vertical slices of the product. We will tell you plainly where you stand and what would move you to the next level.

  • Health, Dental, Vision
  • 401k Plan
  • PTO Plan
  • 14 observed local holidays
  • Stock options
  • Amazing, pet-friendly office environment
  • Equipment budget and learning allowance
  • Real technical ownership within a small engineering team, and visible impact on a commercially active AI product with real users and real scale constraints
  • Direct involvement in product decisions — the team is small enough that there is nowhere to hide, in both directions
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Ejam logo

About Ejam

Sourced by ZipRecruiter

Industry

Marketing

Company size

11 - 50 Employees

Headquarters location

Newport Beach, CA, US

Year founded

2017