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Temporary Tech Pack Designer Jobs in California (NOW HIRING)

... through tech pack. This is a flexible, project-based role suited to a designer who can work independently, turn around fast-paced deliverables, and design specifically for the DK customer.

... through tech pack. This is a flexible, project-based role suited to a designer who can work independently, turn around fast-paced deliverables, and design specifically for the DK customer.

Temporary Salary: $40-50 Hourly Start Date: Oct 1, 2026 Aquent is proud to partner with a leading ... Understanding of relevant product lifecycle management or tech pack management systems. * Ability ...

Sr. Technical Designer - Swim

Anaheim, CA · On-site

$101K - $122K/yr

... tech pack specs and construction pages. • Establish and maintain library of patterns of basic ... Please note this is not designed to cover or contain a comprehensive listing of activities, duties ...

The Associate Designer will utilize his or her strong acumen for fashion to create and interpret ... tech pack creation and CADS * Strong ability to design within cost parameters/wearability * Strong ...

... tech pack completion and production handoff. This is a hands-on, product-focused role that requires ... Lead and mentor CAD designers and junior team members across concept development, construction, and ...

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Temporary Tech Pack Designer information

What is a temporary tech pack designer?

A Temporary Tech Pack Designer is a fashion industry professional hired for a limited period to create, update, or manage tech packs. Tech packs are detailed documents outlining product specifications, such as measurements, materials, construction details, and artwork, used to communicate design intent to manufacturers. Temporary Tech Pack Designers often assist brands during peak seasons or special projects, ensuring that technical details are accurately documented for efficient production. Their work is crucial for minimizing errors, reducing sample revisions, and keeping production timelines on track.

What are the key skills and qualifications needed to thrive as a temporary tech pack designer, and why are they important?

To thrive as a Temporary Tech Pack Designer, you need a strong background in fashion design, garment construction, and technical specification creation, often supported by a degree in fashion design or a related field. Proficiency in Adobe Illustrator, Photoshop, and PLM (Product Lifecycle Management) systems is essential for creating accurate and clear tech packs. Attention to detail, time management, and effective communication with cross-functional teams are crucial soft skills for this role. These skills ensure that design concepts are translated accurately into production-ready documents, facilitating smooth manufacturing processes and minimizing errors.

What are the main challenges a temporary tech pack designer might face when collaborating with cross-functional teams?

As a Temporary Tech Pack Designer, one common challenge is quickly adapting to different team workflows and communication styles, especially since you'll be collaborating closely with designers, product developers, and production teams on a tight timeline. You may need to swiftly learn brand-specific requirements and digital tools, ensuring your tech packs are both detailed and aligned with current projects. Clear, proactive communication and strong organizational skills are crucial for handling feedback and revisions efficiently while meeting fast-paced deadlines.

What is the difference between Temporary Tech Pack Designer vs Pattern Maker?

AspectTemporary Tech Pack DesignerPattern Maker
CredentialsFashion or apparel design degree, technical skillsFashion or apparel design degree, technical pattern skills
Work EnvironmentDesign studios, apparel companies, freelanceManufacturing facilities, design studios, freelance
Industry UsageCreating technical specifications, collaborating with productionDeveloping garment patterns, fitting, and grading

While both roles work closely in apparel development, a Temporary Tech Pack Designer focuses on creating detailed technical packages for production, whereas a Pattern Maker specializes in developing and fitting garment patterns. Both roles require technical apparel knowledge and often collaborate, but their core responsibilities differ in the design versus production phases.

What are the most commonly searched types of Tech Pack Designer jobs in California?

The most popular types of Tech Pack Designer jobs in California are:

What cities in California are hiring for Temporary Tech Pack Designer jobs?

Cities in California with the most Temporary Tech Pack Designer job openings:

Product Development Associate

Los Angeles, CA


Museum of Ice Cream
201 - 500 employees

7.0

Company rating: 7.0 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

7th of 21 rated visitor attractions

Uninterrupted breaks


Contractor

Posted 3 days ago

New


Job description

Who Are We:

Museum of Ice Cream is an inclusive & immersive brand, designed to captivate your sweetest fantasy and sugar-filled daydreams online and IRL. At Museum of Ice Cream, we invite you to believe in the magic of creativity, to remind you that inclusive spaces do exist, and to show you that childlike wonder is worth savoring. In our world, ice cream is the agent of change and the vehicle to ignite the creative spirit that lives in all of us. 

Who You Are:

Museum of Ice Cream is seeking a multi-disciplinary product developer who has lived inside the development cycle of CPG, apparel, hardgoods, toys, and paper goods - and can hold their own in any vendor conversation across those categories. You don't sit at the bench drawing tech packs yourself; you orchestrate a network of contract product engineers and tech pack designers, brief them sharply, review their work with technical authority, and protect speed and quality at every gate. 

You are obsessive about reducing sampling rounds - you know each round costs real money and real weeks, and you treat a fifth round as a process failure, not a fact of life. You can read a creative brief, see the engineering problem hiding inside it, and translate that into the right scope of work for the right contractor and the right vendor on day one.

Your Day-to-Day

Reporting directly to the VP of Supply Chain, you will own end-to-end new product development for every product Museum of Ice Cream makes - retail merchandise, in-experience product, and F&B paper goods (cups, sleeves, lids, custom packaging, novelty serveware). 

You will work directly off creative briefs from your Rev Ops counterpart and translate them into developable, vendor-ready scopes - but you will not be authoring tech packs yourself. Instead, you will orchestrate a network of external product engineers and tech pack designers across disciplines, brief them, review their output, and use them to compress sampling rounds and accelerate time-to-market. You will partner closely with the Senior Procurement & Production Manager to align on which vendors are best suited for each sampling effort, and with the Director of Supply Chain on pipeline visibility and launch readiness. 

WIP & Development Pipeline Ownership

  • Own the master Work-In-Progress (WIP) tracker for every product in development across retail, experience, and F&B paper goods - status, gate, owner, contractor, vendor, sampling round, and target launch
  • Run a weekly WIP review with the VP, Director, and Senior Procurement & Production Manager - surface risks, escalations, and trade-off decisions before they become missed launch dates
  • Make kill-or-accelerate calls on products in development based on cost, quality, timing, and creative-fit - and document the rationale
  • Maintain pipeline health metrics: average sample rounds per launch, sample-to-PO conversion rate, on-time launch rate, and cost-against-target by category 

New Product Development Across Categories

  • Lead end-to-end new product development for retail merchandise (apparel, accessories, plush, novelty, hardgoods), experience product (immersive room product, photo moments, branded fixtures), and F&B paper goods (custom cups, sleeves, lids, takeaway packaging, novelty serveware)
  • Take creative briefs from your Rev Ops counterpart and translate them into developable scopes of work - identifying the right discipline, contractor, vendor, and timeline for each
  • Define product requirements, performance specs, regulatory and compliance needs (food contact, child safety, flammability, etc.) for each category
  • Own go/no-go decisions at every development gate: brief, prototype, pre-production, production approval 

Contractor Network Orchestration

  • Build and manage a vetted network of contract product engineers, tech pack designers, pattern makers, and packaging engineers across CPG, apparel, hardgoods, and paper goods
  • Brief each contractor with the discipline-appropriate level of specification - so the tech pack or engineering output that comes back is right the first time
  • Review contractor output with technical authority - flag construction issues, tolerance gaps, material substitutions, and compliance risks before they reach the vendor
  • Manage contractor SOWs, billing, and performance - keep only the best ones in rotation; replace the rest 

Vendor Sampling & Round Reduction

  • Partner with the Senior Procurement & Production Manager to align on the right vendor for each sampling effort based on capability, cost band, lead time, and category fit
  • Drive a target of 2 sampling rounds (max 3) from first prototype to production approval - track every additional round as a process failure and root-cause it
  • Conduct hands-on sample reviews against spec - document issues, drive resolution with vendor and contractor, and close out gates cleanly
  • Manage sample logistics, costing, and amortization (mold, tooling, pre-production fees) and surface trade-offs to procurement and finance 

Technical Fluency & Cross-Functional Partnership

  • Be the technical voice in the room when creative, marketing, or experience teams are scoping new product - flag what's developable, what isn't, and what changes scope or cost
  • Translate between creative intent and vendor execution - so a vendor in Vietnam, Shenzhen, or Brooklyn can build exactly what was briefed without back-and-forth
  • Maintain a centralized product spec and development library - reusable across launches, accessible to procurement, finance, and creative
  • Partner with the Director of Supply Chain on launch-readiness reviews and with the Merchandiser & Planner on demand alignment for new launches

Contract Details

  • This is a temporary contractor role
  • The hourly pay is between $50/hr-$55/hr
  • Commitment: 40 hours per week, occasional overtime
  • Duration: 6 months, with potential to extend
  • Location: Remote with occasional visits to LA office

Requirements

Must Haves:

  • 6+ years of product development experience across at least two of: CPG, apparel/softgoods, hardgoods/toys, or paper goods/packaging
  • Demonstrated technical fluency to speak vendor-to-vendor across disciplines - materials, construction, tolerances, compliance, packaging structures
  • Direct experience managing a network of external contract product engineers and tech pack designers (you brief them and review their work; you don't draft tech packs yourself)
  • Track record of reducing sampling rounds and compressing speed-to-market on multi-category development programs
  • Experience owning a WIP / development pipeline across simultaneous launches with disciplined gate management
  • Strong vendor-side experience including overseas factories (Asia, North America, Latin America) and domestic suppliers
  • Excellent written communication - your briefs and SOWs are precise enough that contractors and vendors get it right the first time

Nice to Haves:

  • Background in lifestyle, cultural, or experience-driven brands
  • Licensing or co-brand product development experience
  • Food-contact paper goods and packaging development (FDA, BPI compostability, food-grade adhesives and inks)
  • Children's product compliance (CPSIA, ASTM F963)
  • Mold, tooling, and sample cost amortization experience
  • Familiarity with PLM systems, contractor management platforms, or product spec libraries

Museum of Ice Cream is an equal opportunity employer and we value diversity at our company.  We do not discriminate on the basis of race, color, religion, sex (including pregnancy), sexual orientation, gender identity or expression, national origin, age, disability, genetic information, marital status, veteran status, or any other status protected by applicable federal, state, or local law.



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