1

Temporary Roto Paint Artist Jobs (NOW HIRING)

Lead Painter - Harborview

Seattle, WA ยท On-site

$33.24/hr

First Shift (United States of America) Temporary or Regular? This is a regular position FTE ... artistic pursuits and natural beauty. Our Commitment The University of Washington is committed to ...

Description Responsible for the technical aspects of temporary exhibitions & permanent collection ... May paint, patch walls, clean or other basic carpentry duties. 4.Responsible for coordinating with ...

... Arts and Design Proposed Minimum Salary Commensurate Job Location Stephenville, Texas Job Type ... These temporary appointments are for the Academic Year 2025-2026 sub-terms . Required ...

... Arts and Design Proposed Minimum Salary Commensurate Job Location Stephenville, Texas Job Type ... These temporary appointments are for the Academic Year 2025-2026 sub-terms . Required ...

Painting * Tone, color, and composition * Perspective * Other courses as needed This is an ongoing ... All Adjunct positions are part-time, temporary assignments (for no more than one semester at a time ...

... painter and ceramicist. When the artists began collaborating, their goal was simply to make ... Title : Temporary Executive Assistant to C-Suite Level Executives Overview Looking for an ...

... painter and ceramicist. When the artists began collaborating, their goal was simply to make ... Title : Temporary Executive Assistant to C-Suite Level Executives Overview Looking for an ...

next page

Showing results 1-20

Temporary Roto Paint Artist information

See salary details

$10

$28

$55

How much do temporary roto paint artist jobs pay per hour?

As of Jun 30, 2026, the average hourly pay for temporary roto paint artist in the United States is $28.57, according to ZipRecruiter salary data. Most workers in this role earn between $14.66 and $42.55 per hour, depending on experience, location, and employer.

How much do self-employed artists make?

Self-employed Roto Paint Artists' earnings vary based on experience, project scope, and client rates, but they typically charge hourly or per project, earning anywhere from $20 to $50 or more per hour. Income can fluctuate significantly depending on workload, reputation, and the ability to secure consistent projects in the animation or visual effects industry.

What is the difference between Temporary Roto Paint Artist vs Compositor?

AspectTemporary Roto Paint ArtistCompositor
Primary RoleCreates mattes and paint fixes for isolating elements and cleaning up footageCombines multiple visual elements into a final image, integrating live-action and CG elements
Skills & ToolsRotoscoping, paint, masking, Adobe After Effects, NukeLayering, color correction, compositing software like Nuke or Fusion
Work EnvironmentVFX studios, post-production housesVFX studios, post-production houses

While both roles work within the VFX pipeline, a Temporary Roto Paint Artist focuses on isolating and cleaning up footage through rotoscoping and paint work, whereas a Compositor integrates these elements into the final shot. The roles often collaborate but have distinct technical focuses.

How to become a roto artist?

To become a roto artist, develop skills in compositing and visual effects, and gain proficiency in software such as Nuke or After Effects. Building a strong portfolio with sample roto work and obtaining relevant training or certifications can improve job prospects in the industry.

What are fun artistic jobs that pay very well?

A Temporary Roto Paint Artist is a specialized role in visual effects that involves detailed painting and compositing work, often requiring proficiency in software like Nuke or After Effects. Artistic jobs such as concept artist, character designer, or 3D modeler can be both creatively fulfilling and well-paid, especially with experience and a strong portfolio. These roles typically require strong artistic skills, technical knowledge, and sometimes certifications, and they often offer competitive salaries in the entertainment and gaming industries.

How much do roto artists make?

Roto paint artists typically earn between $40,000 and $80,000 annually, depending on experience, location, and the complexity of projects. Entry-level positions may start lower, while experienced artists working on high-budget productions can earn higher salaries, especially with proficiency in tools like Nuke or Silhouette.
More about Temporary Roto Paint Artist jobs
What cities are hiring for Temporary Roto Paint Artist jobs? Cities with the most Temporary Roto Paint Artist job openings:
What are the most commonly searched types of Roto Paint Artist jobs? The most popular types of Roto Paint Artist jobs are:
What states have the most Temporary Roto Paint Artist jobs? States with the most job openings for Temporary Roto Paint Artist jobs include:
VFX Artist II - Unpublished R&D Product

VFX Artist II - Unpublished R&D Product

Riot Games

Los Angeles, CA โ€ข On-site

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 7 days ago


Job description

Riot VFX Artists design and implement the sleek, dynamic and dramatic special effects that add atmosphere and depth to gameplay, enabling teams to build beautiful, performant, and expressive game experiences. As a VFX Artist II on an Unpublished R&D Product, you will be foundational in developing the visual identity of new gameplay experiences. Your work will empower rapid iteration, unblock engineering and design, and establish the visual groundwork for the product's long-term development.
As the VFX Artist on a small, high-performing strike team, You will partner across disciplines to contribute to a cohesive and exciting end product. You will create aesthetically astounding visual effects that communicate essential game information, and define the workflows that enable scalable content creation. You will operate directly inside the game engine, leveraging your experience to accelerate delivery, reduce iteration time, and create a strong foundation for future art direction and team expansion. This role will report to the Senior Manager of Art Direction.
Responsibilities:
  • Design and implement sleek, dynamic, and dramatic special effects spanning the entire game from the game scene to the UI that is aligned with the art direction of the team.
  • Balance gameplay needs and thematic direction while hitting craft quality benchmarks for VFX consistently.
  • Create aesthetically astounding visual effects that communicate essential game information.
  • Implement and integrate art assets directly in the engine including, VFX, particles, and UI-related visual elements.
  • Surface visual/technical risks early, proposing pragmatic solutions that enable the team to avoid rework and maintain rapid velocity.
  • Provide artistic feedback to outsourced VFX vendors to ensure creative alignment
  • Rapidly creating temporary FX to prototype new gameplay mechanics.
  • Proactively engage with discipline and team rituals including regular feedback and iteration cycles.
  • Collaborate on creative and complex assignments with multiple disciplines to achieve a shared vision.
  • Use your craft skills to draw, paint, animate and or model with equal proficiency as-needed.

Required Qualifications:
  • 3+ years as a VFX Artist creating stylized real-time VFX in the game industry
  • Professional experience implementing assets directly into game engines like Unreal, Unity, etc.
  • Experience working within software such as Photoshop, Maya, AfterEffects
  • Proficiency in VFX fundamentals like timing, shape language, and color theory.
  • Experience optimizing content, solving cross-discipline integration issues, and improving real-time performance.
  • Demonstrated ability to partner effectively with engineers, designers, and artists in a fast-moving environment.
  • Strong foundational art skills, including expertise in shape design, color theory, anatomy, and visual hierarchy.

Desired Qualifications
  • Experience working in small, high-velocity strike teams or pre-production prototyping environments.
  • Experience creating in-game Motion Graphics assets.
  • Experience shipping cross platform games.
  • Experience with modeling, rigging and animating.
  • Experience making complex materials for use on characters.
  • Knowledge of shader authoring, texture optimization, or procedural workflows.
  • Strong understanding of performance constraints for cross-platform (PC + mobile) real-time content.
  • Ability to reason about the intersection of art, gameplay intention, and engine constraints balancing clarity, performance, and production speed.

For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.
At Riot Games, we put players first . That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.
It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
  • (Los Angeles Only) Base salary range between $122,600.00 - $171,800.00 USD + incentive compensation + equity + 401K with company match + medical, dental, vision, and life insurance + short and long-term disability + open PTO.

Riot Games logo

About Riot Games

Sourced by ZipRecruiter

Riot Games was founded in 2006 by Brandon Beck and Marc Merrill with the intent to change the way video games are made and supported for players. In 2009, Riot released its debut title League of Legends to worldwide acclaim. The game has since gone on to become the most played PC game in the world and a key driver of the explosive growth of esports. Players are the foundation of our community and it's for them we continue to evolve and improve the League of Legends experience.

Industry

Computer and electronic product manufacturing

Company size

1,001 - 5,000 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2006

Social media