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Temporary Python Game Developer Jobs in Matteson, IL

Engineering Intern / Co-op

Chicago, IL · On-site

$60 - $80/hr

... game changer for exploring the underwater world. Because radio waves attenuate quickly underwater ... C, C++, or Python; comfort with Git and writing unit tests * Strong communication and teamwork ...

Product Analyst

Chicago, IL · Remote

$145K - $175K/yr

Wand makes gaming magical. Through game customization and guidance, we build tools that helps ... Data engineering owns the pipelines; you'll focus on the analysis, the recommendation, and the ...

Digital Marketing Analyst

Chicago, IL · On-site

$100 - $125/hr

Collaborate with engineering on data pipelines and tracking frameworks * Translate analysis into ... Company and Culture GN delivers advanced audio, video, and gaming solutions that enhance ...

Security Engineer

Chicago, IL · On-site

$145K - $195K/yr

Founded in 2023, the company serves marketplaces, fintechs, remittance providers, gaming platforms ... Fluency in TypeScript/Node and at least passing comfort with Rust, Go, or Python - enough to read ...

Security Engineer

Chicago, IL · On-site

$150 - $200/hr

Founded in 2023, the company serves marketplaces, fintechs, remittance providers, gaming platforms ... Fluency in TypeScript/Node and at least passing comfort with Rust, Go, or Python -- enough to read ...

Infrastructure Engineer

Chicago, IL · On-site

$125K - $200K/yr

... Python, Perl, bash) * Understanding of Linux concepts (kernel, modules, memory allocation ... In-person happy hours, celebrations throughout the year, game nights, video game fun, and so much ...

Showing results 41-60

Temporary Python Game Developer information

See Matteson, IL salary details

$13

$57

$85

How much do temporary python game developer jobs pay per hour?

As of Sep 9, 2026, the average hourly pay for temporary python game developer in Matteson, IL is $57.97, according to ZipRecruiter salary data. Most workers in this role earn between $47.79 and $65.87 per hour, depending on experience, location, and employer.

What is the difference between Temporary Python Game Developer vs Python Game Developer?

AspectTemporary Python Game DeveloperPython Game Developer
Employment TypeShort-term, project-basedFull-time or permanent
Work EnvironmentFreelance, contract roles, or temp agenciesIn-house or remote company positions
Required CredentialsRelevant Python skills, portfolio, possibly some certificationsSame as temporary, often with more experience
Industry UsageCommon in freelance and contract marketsStandard in game development studios

In summary, a Temporary Python Game Developer typically works on short-term projects through contracts or freelancing, focusing on specific tasks. A Python Game Developer may hold a permanent position within a company, with ongoing responsibilities. Both roles require similar skills, but employment type and work setting differ.

What cities near Matteson, IL are hiring for Temporary Python Game Developer jobs?

Cities near Matteson, IL with the most Temporary Python Game Developer job openings:

AI Agent Trajectory Annotator and Reviewer

Gary, IN

$20 - $30/hr

Full-time

Posted 9 days ago


Job description

Type: Contract, hourly

Location: Remote

Hours: 20–30 per week

Pay: $20–30/hour, based on experience and language coverage

Start: Immediate

ABOUT THE ROLE

We evaluate how well advanced AI coding agents solve real engineering problems. An agent is given a real open source codebase inside a container and a hard task, then works on its own for 80 to 250 steps. A trajectory is the full record of that run — every command, result, and decision.

You will do two jobs, and you should expect either on any given day.

•Annotate — Read a trajectory nobody has looked at yet and judge it step by step.

• Review — Take an existing annotation, written by our AI tooling or another person, and confirm, correct, or reject it.

TASKS YOU'LL SEE

• Feature build — Add a working feature to a live library without breaking anything that already worked.

• Rebuild — Work out what a compiled tool does by running it, then rebuild it to match its output, exit codes, and file effects.

• Bug hunt — Find and fix twenty undocumented bugs across a dozen files with no test suite, then record what caused them.

Mostly Python and Go, with some Rust, C, and Ct+. A trajectory runs about 100 steps.

WHAT YOU JUDGE IN A TRAJECTORY

• Was the command right for the state the environment was actually in?

• Did the agent read the previous output correctly?

• Was the step wrong, or only inefficient — these are scored differently.

• Where did the run first go off course — usually earlier than where it visibly broke.

• Did the agent notice its own mistake and recover, or keep building on a false assumption?

• Did it game the grader instead of solving the task (e.g., weakening a test or hardcoding an expected value)?

WHAT WE NEED FROM YOU

• Experience — 2+ years in software engineering, DevOps, or site reliability, with real debugging in real codebases.

• Languages — Strong in Python or Go, and able to read a language you've never used.

• Linux — Comfortable with logs, running processes, build failures, and containers.

• Workflow — Everyday Git, diffs, pull requests, and issue tracking.

• Debugging — Able to work with no test suite and no error message pointing at the cause.

• Focus — Able to hold context across a long run, because step 74 can depend on step 12.

• Writing — Clear English, since every judgement needs an explanation another engineer can check.